Spirit Games

Spirit Games

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  • Author: Barbara Sher
  • Publisher: Jossey-Bass
  • ISBN: 9780471406785
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 0

300 quick, Simple Ways to Make Every Day a Happier Day! Spirit games make children feel brighter and more confident. By tapping into children's natural delight, spirit games restore the sparkle to their eyes. By sharing the upbeat activities in Spirit Games, you can encourage your child's self-esteem and provide a lasting foundation for happiness. Developed by Barbara Sher over the course of thirty years as a parent, teacher, and play-therapy specialist, this collection of 300 wise and nurturing ideas fosters parent-child interaction and requires no special preparation or equipment. Play these games with your family-or any children you cherish-to increase the level of joy in their lives. SPECIAL SECTIONS HIGHLIGHT: Creating joy every day Getting past anger and self-doubt Learning compassion and sharing wonder Healing sadness and overcoming fear Nurturing your own spirit, too!


The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

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  • Author: Edward E. Scannell
  • Publisher: McGraw-Hill Education
  • ISBN: 9780070465138
  • Category : Business & Economics
  • Languages : en
  • Pages : 274

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!


Games for the Gods

Games for the Gods

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  • Author: John Herrmann
  • Publisher: MFA Publications
  • ISBN:
  • Category : Art
  • Languages : en
  • Pages : 224

The Museum of Fine Arts, Boston, proudly presents the original Olympics in all their sweaty, heroic glory. Like today, sports were a vital part of daily life in ancient Greece. "Games for the Gods" unearths the original traditions of athletics, highlighting both the fascinating similarities and the jarring differences between the ancient ways and our own. We might not be used to such Classical customs as associating athletic festivals with certain gods, seeing our athletes compete in the nude, or having them indulge in dirty fighting as accepted practice (then again...), but the excitement of competition, admiration for athletic skill, and adoration of champions--as well as several of the sports--are just as familiar to fans today as they were to the ancients. The Greek Games here come to life in a series of texts that explore the Olympics then and now, the origins of the games and various athletic events, and the ways in which the contests were prepared for and the victors honoured. With stunning illustrations of over 140 sculptures, vases, and coins, as well as photographs of modern athletes, "Games for the Gods" is a unique celebration of the Olympic spirit through the ages.


The Spirit of the Game

The Spirit of the Game

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  • Author: Paul Emory Putz
  • Publisher: Oxford University Press
  • ISBN: 0190091061
  • Category : History
  • Languages : en
  • Pages : 279

Displays of religious faith have become commonplace on America's baseball diamonds, basketball courts, football fields, and beyond. How did religion become so entwined with big-time sports in America? The Spirit of the Game provides the answer to this question by offering a sweeping history of the Christian athlete movement in the United States--and its impact on American religion and the religion of sports.


A Scrum Book

A Scrum Book

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  • Author: Jeff Sutherland
  • Publisher: Pragmatic Bookshelf
  • ISBN: 1680507567
  • Category : Computers
  • Languages : en
  • Pages : 698

Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development. The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end. Learn everything you need to know to master and implement Scrum one step at a time—the agile way.


The Spirit of the Game

The Spirit of the Game

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  • Author: Mihir Bose
  • Publisher: Hachette UK
  • ISBN: 184901826X
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 377

The spirit of the game was first nurtured on the playing fields of the English public school, and in the pages of Tom Brown's Schooldays- this Corinthian spirit was then exported around the world. The competitive spirit, the importance of fairness, the nobility of the gifted amateur seemed to sum up everything that was good about Britishness and the games they played. Today, sport is dominated by corruption, money, celebrity and players who are willing to dive in the box if it wins them a penalty. Yet, we still believe and talk about the game as if it had a higher moral purpose. Since the age of Thomas Arnold, Sport has been used to glorify dictatorships and was at the heart of cold war diplomacy. Prime Ministers, princes and presidents will do whatever they can to ensure that their country holds a major sporting tournament. Nelson Mandela saw the victory of the Rugby World Cup as essential to his hopes for the Rainbow Nation. Mihir Bose has lived his life around sport and in this book he tells the story of how Sport has lost its original spirit and how it has emerged in the 20th century to become the most powerful political tool in the world. With examples and stories from around the world including how the sport-hating Thomas Arnold become an icon; how a German manufacturer gave Jessie Owens a pair of shoes at the Berlin games of 1936 and went on to dominate the world of sport; how India stole cricket from the ICC; how an Essex car dealer become the most powerful man in Formula 1; and who really sold football out. Praise for Mihir Bose: 'Mihir Bose is India's CLR James.' Simon Barnes, The Times. 'Mihir's insider knowledge is unsurpassed' David Welch. 'His Olympic contacts are second to none. He knows everybody.' Sue Mott.


Tales of the Great Beasts (Spirit Animals: Special Edition)

Tales of the Great Beasts (Spirit Animals: Special Edition)

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  • Author: Brandon Mull
  • Publisher: Scholastic Inc.
  • ISBN: 0545695171
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 218

Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull. Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives.These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.


Tobin's Spirit Guide: Revised 2016 Edition

Tobin's Spirit Guide: Revised 2016 Edition

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  • Author: J.H. Tobin
  • Publisher: Lulu.com
  • ISBN: 1942574096
  • Category : Fiction
  • Languages : en
  • Pages : 270

NOT YOUR WIKIPEDIA LISTINGS, NOR IS THIS FOR A GAME! This will be the very same book listed in GHOSTBUSTERS 3! Since its first publication over 100 years ago, Tobin's Spirit Guide has remained the authoritative source of information about the Denizens of the etheric plane. Earlier editions of this guide were used by Paranormal Researchers to even save New York City in the great "Gozer the Gozarian" Invasion of 1984, and Vigo the Carpathian's attempt at world domination in 1989. This new version features of 50 new entries, and 200 updates to existing entries, making it the most complete guide for paranormal researchers ever brought before in print. This wonderful 4th updated edition of Tobin's original spirit catalog. With a Forward By R. Stantz, Ph.D. & Dr. E. Spengler, Ph.D. and Afterward By P. Venkman Ph.D.


The Spirit of Play

The Spirit of Play

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  • Author: Dale Le Fevre
  • Publisher: Findhorn Press
  • ISBN: 1844099490
  • Category : Education
  • Languages : en
  • Pages : 184

Getting people to have fun just because it feels good is the mission of this guide that connects cooperative play and spirituality. More than 40 new activities suitable for all ages and abilities are offered, including seated games such as "A-Rum-Sum-Sum," "Doctor Memory," and "Zoom," as well as active games such as "Trust Leap" and "Wizard." Perfect for schools, business seminars, parties, and family gatherings, the activities are also a form of affirmation and self-discovery, and the deeper significance of play is discussed throughout the book. Many suggestions are given for adapting games so that everyone can participate, including people in wheel chairs and the elderly, and leadership tips provide support for organizers and instruction-givers.


Spirit Veil

Spirit Veil

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  • Author: Anita S. Phoenix
  • Publisher: Anita S. Phoenix
  • ISBN:
  • Category : Fiction
  • Languages : en
  • Pages : 340

"All I can offer you is this map and my will. I can trust you Yoru, right?" In unity and hope, Azural In the aftermath of their last battle, our heroes are thrust into a world where the lines between friend and foe blur. Elara has betrayed the Guardians to join a mysterious group whose motives are shrouded in darkness, leaving Yoru and the young warriors, Kai and Lena, to question their reality and bonds. Who are these enigmatic beings that Elara has allied with, and why did she turn her back on her former friends? What does Azural's past reveal about the events leading up to this pivotal moment, and how will his actions shape the future? Discover the hidden truths and the driving forces behind this shadowed group of beings in this thrilling installment of "Spirit Veil: The Convergence." Prepare for a journey filled with suspense, encounters, and the relentless pursuit of truth. It's is a tale of bravery, resilience, and the unyielding spirit of those who dare to fight for their future. Dive into the past to uncover Azural's hidden actions and the choices that led to Elara's fateful decision. Witness the unfolding battle for the prophecy and the future of the spirit world. The stage is set for an epic confrontation where knowledge, power, and destiny collide.