Point-Based Graphics

Point-Based Graphics

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  • Author: Markus Gross
  • Publisher: Elsevier
  • ISBN: 0080548822
  • Category : Computers
  • Languages : en
  • Pages : 553

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop


Biologically-inspired Computing for the Arts

Biologically-inspired Computing for the Arts

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  • Author: Anna Ursyn
  • Publisher:
  • ISBN: 9781466609440
  • Category : Biological illustration
  • Languages : en
  • Pages : 417

"This book comprises a collection of authors' individual approaches to the relationship between nature, science, and art created with the use of computers, discussing issues related to the use of visual language in communication about biologically-inspired scientific data, visual literacy in science, and application of practitioner's approach"--Provided by publisher.


Scientific Visualization and Graphics Simulation

Scientific Visualization and Graphics Simulation

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  • Author: Daniel Thalmann
  • Publisher: John Wiley & Sons
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 304

Dedicated to scientific visualization--the new approach in the field of numerical simulation--which focuses on basic geometric, animation and rendering techniques specific to visualization, as well as concrete applications in sciences and medicine. Chapters are written by recognized experts in various aspects of visualization. Following an overview of graphics workstations and processors, covers fundamental problems of computational geometry, various aspects related to representing volume and special methods for modelling natural objects. Particle systems and modular maps, basic and advanced techniques in computer animation, and robotics methods for task-level and behavioral animation are discussed, in addition to applications of visualization and graphics simulation, and computer vision.


Computer Graphics Techniques

Computer Graphics Techniques

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  • Author: David F. Rogers
  • Publisher: Springer Science & Business Media
  • ISBN: 9780387972374
  • Category : Computers
  • Languages : en
  • Pages : 562

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.


Building Science Graphics

Building Science Graphics

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  • Author: Jen Christiansen
  • Publisher: CRC Press
  • ISBN: 1000798844
  • Category : Computers
  • Languages : en
  • Pages : 358

Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone—regardless of previous design experience and preferred drawing tools—interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.


Visual Strategies

Visual Strategies

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  • Author: Felice Frankel
  • Publisher: Yale University Press
  • ISBN: 0300176449
  • Category : Design
  • Languages : en
  • Pages : 161

Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.


Interactive Graphics for Data Analysis

Interactive Graphics for Data Analysis

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  • Author: Martin Theus
  • Publisher: CRC Press
  • ISBN: 1420011065
  • Category : Computers
  • Languages : en
  • Pages : 293

Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons


Mathematics for Computer Graphics

Mathematics for Computer Graphics

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  • Author: John Vince
  • Publisher: Springer Science & Business Media
  • ISBN: 1846282837
  • Category : Computers
  • Languages : en
  • Pages : 251

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.


ggplot2

ggplot2

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  • Author: Hadley Wickham
  • Publisher: Springer Science & Business Media
  • ISBN: 0387981411
  • Category : Computers
  • Languages : en
  • Pages : 211

Provides both rich theory and powerful applications Figures are accompanied by code required to produce them Full color figures


Graphics Modeling and Visualization in Science and Technology

Graphics Modeling and Visualization in Science and Technology

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  • Author: Martin Göbel
  • Publisher: Springer Science & Business Media
  • ISBN: 3642778119
  • Category : Computers
  • Languages : en
  • Pages : 285

The book reports on a workshop on Graphics Modeling and Visualization in scientific, engineering and technical applications. Visualization is known as the key technology to control massive data sets and to achieve insight into these tera bytes of data. Graphics Modeling is the enabling technology for advanced interaction. The papers report on applied visualization or basic research in modeling and visualization. Applications - using commercial or experimental visualization tools - cover the following fields: engineering and design, environmental research, material science, computational sciences, fluid dynamics and algorithmic visualization.