Retro Gaming Hacks

Retro Gaming Hacks

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  • Author: Chris Kohler
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449303900
  • Category : Games & Activities
  • Languages : en
  • Pages : 568

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.


Gaming Hacks

Gaming Hacks

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  • Author: Simon Carless
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 9780596007140
  • Category : Computers
  • Languages : en
  • Pages : 468

Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.


Baseball Hacks

Baseball Hacks

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  • Author: Joseph Adler
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1491949422
  • Category : Games & Activities
  • Languages : en
  • Pages : 486

Baseball Hacks isn't your typical baseball book--it's a book about how to watch, research, and understand baseball. It's an instruction manual for the free baseball databases. It's a cookbook for baseball research. Every part of this book is designed to teach baseball fans how to do something. In short, it's a how-to book--one that will increase your enjoyment and knowledge of the game. So much of the way baseball is played today hinges upon interpreting statistical data. Players are acquired based on their performance in statistical categories that ownership deems most important. Managers make in-game decisions based not on instincts, but on probability - how a particular batter might fare against left-handedpitching, for instance. The goal of this unique book is to show fans all the baseball-related stuff that they can do for free (or close to free). Just as open source projects have made great software freely available, collaborative projects such as Retrosheet and Baseball DataBank have made great data freely available. You can use these data sources to research your favorite players, win your fantasy league, or appreciate the game of baseball even more than you do now. Baseball Hacks shows how easy it is to get data, process it, and use it to truly understand baseball. The book lists a number of sources for current and historical baseball data, and explains how to load it into a database for analysis. It then introduces several powerful statistical tools for understanding data and forecasting results. For the uninitiated baseball fan, author Joseph Adler walks readers through the core statistical categories for hitters (batting average, on-base percentage, etc.), pitchers (earned run average, strikeout-to-walk ratio, etc.), and fielders (putouts, errors, etc.). He then extrapolates upon these numbers to examine more advanced data groups like career averages, team stats, season-by-season comparisons, and more. Whether you're a mathematician, scientist, or season-ticket holder to your favorite team, Baseball Hacks is sure to have something for you. Advance praise for Baseball Hacks: "Baseball Hacks is the best book ever written for understanding and practicing baseball analytics. A must-read for baseball professionals and enthusiasts alike." -- Ari Kaplan, database consultant to the Montreal Expos, San Diego Padres, and Baltimore Orioles "The game was born in the 19th century, but the passion for its analysis continues to grow into the 21st. In Baseball Hacks, Joe Adler not only demonstrates thatthe latest data-mining technologies have useful application to the study of baseball statistics, he also teaches the reader how to do the analysis himself, arming the dedicated baseball fan with tools to take his understanding of the game to a higher level." -- Mark E. Johnson, Ph.D., Founder, SportMetrika, Inc. and Baseball Analyst for the 2004 St. Louis Cardinals


Retro Gaming 101

Retro Gaming 101

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  • Author: W. D. Mayberry
  • Publisher: W D Mayberry
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 160

In thousands and maybe even millions of homes, basements, and antics all around the world are boxes and boxes of old technology. Old phones that will never make another call, an old high school calculator with someone’s initials etched on it. While these old bits of tech are interesting, they are not what this book is about. This book is about that box containing the stuff your mum didn’t want to throw away when you moved out. The stuff you had spent hours, days, and months with. The once brand-new Nintendo Game Boy Advance and the twenty or so games you saved up and purchased. “It’s in the attic if you want it” your mum says, “I saw online those Game Boys and games are worth a bit now”. As you open the box you remember that you kept each game box and it’s all still there. Everything is in great condition. Mario Cart, Rayman Advance and even your favourite Pokémon Leaf Green Version. As you get home and set yourself up on the lounge with a coffee and your newly reclaimed box of goodies, you start to remember just how much fun this was. Thinking back to when you would lie on your bed for hours levelling up your newly evolved Pokémon and visiting Brock’s Gym. What a great time, even if your homework was left undone. In this book, I discuss Retro Gaming. What it is. Why it’s a thing and my journey and all the learning and fun I’ve had along the way.


Big Book of Windows Hacks

Big Book of Windows Hacks

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  • Author: Preston Gralla
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 0596528353
  • Category : Computers
  • Languages : en
  • Pages : 655

This useful book gives Windows power users everything they need to get the most out of their operating system, its related applications, and its hardware.


Game Console Hacking

Game Console Hacking

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  • Author: Joe Grand
  • Publisher: Elsevier
  • ISBN: 0080532314
  • Category : Computers
  • Languages : en
  • Pages : 593

The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems


Palm and Treo Hacks

Palm and Treo Hacks

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  • Author: Scott MacHaffie
  • Publisher: O'Reilly Media, Inc.
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 248

Written for beginning to experienced Palm users, this handbook is full of practical, ingenious tips and tricks that can be applied immediately.


Debugging Game History

Debugging Game History

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  • Author: Henry Lowood
  • Publisher: MIT Press
  • ISBN: 0262551101
  • Category : Games & Activities
  • Languages : en
  • Pages : 465

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf


Building Extreme PCs

Building Extreme PCs

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  • Author: Ben Hardwidge
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 9780596101367
  • Category : Computers
  • Languages : en
  • Pages : 200

Provides instructions on building, customizing, and modifying a PC, with information on components and how to build and test a system, along with a collection of customized PCs.


Makers

Makers

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  • Author: Bob Parks
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 9780596101886
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 198

Make magazine, launched in February 2005 as the first magazine devoted to Tech DIY projects, hardware hacks, and DIY inspiration, has been hailed as "a how-to guide for the opposable thumb set" and "Popular Mechanics for the modern age." Itching to build a cockroach-controlled robot, a portable satellite radio or your very own backyard monorail? Hankering to hack a game boy or your circadian rhythms? Rather read about people who fashion laptop bags from recycled wetsuits and build shopping cart go-karts? Make is required reading. Now, following on the heels of Make's wildly popular inaugural issues, O'Reilly offers Makers, a beautiful hardbound book celebrating creativity, resourcefulness and the DIY spirit. Author Bob Parks profiles 100 people and their homebrew projects-people who make ingenious things in their backyards, basements and garages with a lot of imagination and a little applied skill. Makers features technologies old and new used in service of the serious and the amusing, the practical and the outrageous. The makers profiled are driven by a combination of curiosity, passion and plain old stick-to-itiveness to create the unique and astonishing. Most are simply hobbyists who'll never gain notoriety for their work, but that's not what motivates them to tinker. The collection explores both the projects and the characters behind them, and includes full-color photographs and instructions to inspire weekend hackers. Parks is just the man to track the quirky and outlandish in their natural maker habitats. A well-known journalist and author who covers the personalities behind the latest technologies, Parks' articles on innovations of all kinds have appeared in Wired, Outside, Business 2.0 and Make. He has contributed essays to "All Things Considered" on public radio and discussed trends in technology devices with Regis Philbin and Russ Mitchell on television. As a Wired editor, Parks directed coverage of new consumer technologies and contributed feature articles. All those who love to tinker or who fancy themselves kindred DIY spirits will appreciate Parks' eclectic and intriguing collection of independent thinkers and makers.