Puzzle-based Learning

Puzzle-based Learning

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  • Author: Zbigniew Michalewicz
  • Publisher: Credibility Corporation Pty Limited
  • ISBN: 9781876462635
  • Category : Ability
  • Languages : en
  • Pages : 0

What is missing in most curricula - from elementary school all the way through to university education - is coursework focused on the development of problem-solving skills. Most students never learn how to think about solving problems. Besides being a lot of fun, a puzzle-based learning approach also does a remarkable job of convincing students that (a) science is useful and interesting, (b) the basic courses they take are relevant, (c) mathematics is not that scary (no need to hate it!), and (d) it is worthwhile to stay in school, get a degree, and move into the real world which is loaded with interesting problems (problems perceived as real-world puzzles).


Unlocking the Potential of Puzzle-based Learning

Unlocking the Potential of Puzzle-based Learning

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  • Author: Scott Nicholson
  • Publisher: SAGE
  • ISBN: 152975531X
  • Category : Education
  • Languages : en
  • Pages : 173

Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.


Guide to Teaching Puzzle-based Learning

Guide to Teaching Puzzle-based Learning

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  • Author: Edwin F. Meyer III
  • Publisher: Springer
  • ISBN: 1447164768
  • Category : Education
  • Languages : en
  • Pages : 345

This book provides insights drawn from the authors’ extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes. Features: suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems; discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and warm-up activities; presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies; examines the issues involved in framing a problem and reviews a range of problem-solving strategies; contains tips for teachers and notes on common student pitfalls throughout the text; provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles.


Completing the Puzzle

Completing the Puzzle

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  • Author: Eric Jensen
  • Publisher: Brain Store
  • ISBN: 9780963783257
  • Category : Brain
  • Languages : en
  • Pages : 196

A summary on tape of chapters from the accompanying book.


An Elegant Puzzle

An Elegant Puzzle

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  • Author: Will Larson
  • Publisher: Stripe Press
  • ISBN: 1953953336
  • Category : Computers
  • Languages : en
  • Pages : 281

A human-centric guide to solving complex problems in engineering management, from sizing teams to handling technical debt. There’s a saying that people don’t leave companies, they leave managers. Management is a key part of any organization, yet the discipline is often self-taught and unstructured. Getting to the good solutions for complex management challenges can make the difference between fulfillment and frustration for teams—and, ultimately, between the success and failure of companies. Will Larson’s An Elegant Puzzle focuses on the particular challenges of engineering management—from sizing teams to handling technical debt to performing succession planning—and provides a path to the good solutions. Drawing from his experience at Digg, Uber, and Stripe, Larson has developed a thoughtful approach to engineering management for leaders of all levels at companies of all sizes. An Elegant Puzzle balances structured principles and human-centric thinking to help any leader create more effective and rewarding organizations for engineers to thrive in.


Algorithmic Puzzles

Algorithmic Puzzles

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  • Author: Anany Levitin
  • Publisher: OUP USA
  • ISBN: 0199740445
  • Category : Computers
  • Languages : en
  • Pages : 280

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.


Beastly Puzzles

Beastly Puzzles

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  • Author: Rachel Poliquin
  • Publisher: Kids Can Press Ltd
  • ISBN: 1525302604
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 32

A truly one-of-a-kind book. What animal is made up of three billiard balls, five feather dusters and dinosaur feet? … An ostrich, of course! In this book, young readers are asked to guess the animal using a list of unexpected bits and pieces as clues. The concept of this book is inspired by the ways old natural histories explained and illustrated exotic animals. Little-known animals were described as a hodgepodge of parts taken from familiar creatures and vegetation. Beavers, for example, were described as being composed of a flounder, an otter, goose feet, squirrel paws and a rabbit’s front teeth. Tricky, right? Well, not to worry! Opening the gatefold will reveal the animal — and lots of cool facts about it! Are you ready for your first Beastly Puzzle?


Modelling Puzzles in First Order Logic

Modelling Puzzles in First Order Logic

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  • Author: Adrian Groza
  • Publisher: Springer Nature
  • ISBN: 3030625478
  • Category : Mathematics
  • Languages : en
  • Pages : 344

Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.


Learning Algorithms Through Programming and Puzzle Solving

Learning Algorithms Through Programming and Puzzle Solving

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  • Author: Alexander Kulikov
  • Publisher:
  • ISBN: 9780985731212
  • Category :
  • Languages : en
  • Pages :

Learning Algorithms Through Programming and Puzzle Solving is one of the first textbooks to emerge from the recent Massive Open Online Course (MOOC) revolution and a com- panion to the authors' online specialization on Coursera and MicroMasters Program on edX. The book introduces a programming-centric approach to learning algorithms and strikes a unique balance between algorithmic ideas, programming challenges, and puz- zle solving. Since the launch of this project on Coursera and edX, hundreds of thousands students tried to solve programming challenges and algorithmic puzzles covered in this book.The book is also a step towards developing an Intelligent Tutoring System for learning algo- rithms. In a classroom, once a student takes a wrong turn, there are limited opportunities to ask a question, resulting in a learning breakdown, or the inability to progress further without individual guidance. When a student suffers a learning breakdown, that student needs immediate help in order to proceed. Traditional textbooks do not provide such help, but the automated grading system described in this MOOC book does!The book is accompanied by additional educational materials that include the book website, video lectures, slides, FAQs, and other resources available at Coursera and EdX.


Interdisciplinary Design of Game-based Learning Platforms

Interdisciplinary Design of Game-based Learning Platforms

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  • Author: Fengfeng Ke
  • Publisher: Springer
  • ISBN: 3030043398
  • Category : Education
  • Languages : en
  • Pages : 156

This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.