Proceedings of the 17th European Conference on Game-Based Learning

Proceedings of the 17th European Conference on Game-Based Learning

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  • Author: Ton Spil
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1914587898
  • Category : Education
  • Languages : en
  • Pages : 950

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.


Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning

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  • Author: Management Association, Information Resources
  • Publisher: IGI Global
  • ISBN: 1668437112
  • Category : Education
  • Languages : en
  • Pages : 1971

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.


ECEL 2018 17th European Conference on e-Learning

ECEL 2018 17th European Conference on e-Learning

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  • Author: Klimis Ntalianis
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1912764083
  • Category : Education
  • Languages : en
  • Pages : 756

The European Conference on e-Learning was established 17 years ago. It has been held in France, Portugal, England, The Netherlands, Greece and Denmark to mention only a few of the countries who have hosted it. ECEL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of e-Learning. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.


ECGBL2014-8th European Conference on Games Based Learning

ECGBL2014-8th European Conference on Games Based Learning

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  • Author: Carsten Busch
  • Publisher: Academic Conferences and Publishing International
  • ISBN: 1910309559
  • Category :
  • Languages : en
  • Pages : 456


ECGBL 2018 12th European Conference on Game-Based Learning

ECGBL 2018 12th European Conference on Game-Based Learning

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  • Author: Dr Melanie Ciussi
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1912764008
  • Category : Games & Activities
  • Languages : en
  • Pages : 962


ECGBL 2019 13th European Conference on Game-Based Learning

ECGBL 2019 13th European Conference on Game-Based Learning

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  • Author: Lars Elbæk
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1912764377
  • Category : Education
  • Languages : en
  • Pages : 1077


ECGBL 2021 15th European Conference on Game-Based Learning

ECGBL 2021 15th European Conference on Game-Based Learning

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  • Author: Panagiotis Fotaris
  • Publisher: Academic Conferences Limited
  • ISBN: 1914587138
  • Category : Computers
  • Languages : en
  • Pages :


Game-Based Education Approaches to Inclusive Business Management

Game-Based Education Approaches to Inclusive Business Management

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  • Author: Modarelli, Giuseppe
  • Publisher: IGI Global
  • ISBN:
  • Category : Education
  • Languages : en
  • Pages : 390

Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric — the need for organizations, both public and private, to transcend conventional practices— emerges Game-Based Education Approaches to Inclusive Business Management as a tool for change. The book advocates for a transformative approach that integrates game-based learning and working methodologies to instigate a shift towards inclusivity, social responsibility, and overall well-being. Scholars, academics, practitioners, and those passionate about reshaping our societal fabric are invited to contribute to this collective effort, shaping a future where inclusivity and well-being are not mere ideals but integral components of business management. Grounded in the understanding that the fate of our planet hinges not only on environmental responsibility but also on the quality of human interactions within our work environments, this book ventures into uncharted territory. The objective is clear: to dissect the challenges impeding inclusive practices in business management. By melding research with game-based methodologies, the book seeks to uncover solutions that transcend traditional boundaries. It endeavors to examine the complexities of reducing inequalities and fostering inclusivity by delving into organizational, economic, and personal perspectives. The fusion of game-based learning and game-based working emerges as a driving force for promoting organizational well-being, challenging existing norms, and paving the way for a future where inclusivity is not just an aspiration but an intrinsic aspect of business management.


ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning

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  • Author: Panagiotis Fotaris
  • Publisher: Academic Conferences limited
  • ISBN: 1912764709
  • Category : Education
  • Languages : en
  • Pages : 862

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.


Disruptive Technologies in Education and Workforce Development

Disruptive Technologies in Education and Workforce Development

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  • Author: Delello, Julie A.
  • Publisher: IGI Global
  • ISBN:
  • Category : Business & Economics
  • Languages : en
  • Pages : 369

The education sector and workforce each face significant challenges in adapting to the unprecedented pace of technological advancement. Integrating artificial intelligence (AI), big data analytics, and other disruptive technologies is reshaping job roles and even entire industries, creating a pressing need for individuals and institutions to keep pace with these transformations. However, understanding and harnessing these technologies' potential can be daunting, especially without comprehensive resources that provide insights into their multifaceted impacts. Disruptive Technologies in Education and Workforce Development offers a comprehensive solution by exploring the profound implications of disruptive and emerging technologies. This book provides a roadmap for educators, policymakers, and professionals seeking to navigate the complexities of the digital age. The book focuses on innovative teaching and learning approaches, equipping readers with the knowledge and strategies to leverage these technologies effectively.