Playful Visions

Playful Visions

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  • Author: Meredith A. Bak
  • Publisher: MIT Press
  • ISBN: 0262538717
  • Category : Education
  • Languages : en
  • Pages : 297

The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as “new media” of their era, provoking anxieties similar to our own about children and screens. In the nineteenth century, the kaleidoscope, the thaumatrope, the zoetrope, the stereoscope, and other optical toys were standard accessories of a middle-class childhood, used both at home and at school. In Playful Visions, Meredith Bak argues that the optical toys of the nineteenth century were the “new media” of their era, teaching children to be discerning consumers of media—and also provoking anxieties similar to contemporary worries about children's screen time. Bak shows that optical toys—which produced visual effects ranging from a moving image to the illusion of depth—established and reinforced a new understanding of vision as an interpretive process. At the same time, the expansion of the middle class as well as education and labor reforms contributed to a new notion of childhood as a time of innocence and play. Modern media culture and the emergence of modern Western childhood are thus deeply interconnected. Drawing on extensive archival research, Bak discusses, among other things, the circulation of optical toys, and the wide visibility gained by their appearance as printed templates and textual descriptions in periodicals; expanding conceptions of literacy, which came to include visual acuity; and how optical play allowed children to exercise a sense of visual mastery. She examines optical toys alongside related visual technologies including chromolithography—which inspired both chromatic delight and chromophobia. Finally, considering the contemporary use of optical toys in advertising, education, and art, Bak analyzes the endurance of nineteenth-century visual paradigms.


A Playful Path

A Playful Path

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  • Author: Bernard De Koven
  • Publisher: Lulu.com
  • ISBN: 1304351823
  • Category : Education
  • Languages : en
  • Pages : 305

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.


Playful Trajectories and Experimentations

Playful Trajectories and Experimentations

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  • Author: Judit Vari
  • Publisher: BRILL
  • ISBN: 9004468919
  • Category : Psychology
  • Languages : en
  • Pages : 108

The principal aim of this book is to discuss the role of video games in socialization of children and young people. The development of video games is a sign of and a factor in the democratization of modern societies.


Visions of the Universe

Visions of the Universe

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  • Author: Alex Bellos
  • Publisher: The Experiment
  • ISBN: 1615193677
  • Category : Games & Activities
  • Languages : en
  • Pages : 147

Peek “behind the scenes” of the universe—and see math in brilliant color! For curious minds throughout history, math was truly an art. In Visions of the Universe, you can pick up right where Isaac Newton, Blaise Pascal, and other luminaries left off—by coloring 58 exquisite patterns inspired by great discoveries in math: Intricate geometric designs like those that grace the mosques of Mecca Felix Klein’s astounding diagram—drawn in 1897—of light reflecting between five mirrored spheres A mind-bending puzzle so beautiful it once hung outside a Japanese temple, and more! Plus, in the Creating chapter, you’ll help complete 10 additional images by following simple steps that give spectacular results. No math knowledge is required: Anyone can be an artist in Numberland!


Beyond Medicine

Beyond Medicine

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  • Author: Patricia A. Muehsam
  • Publisher: New World Library
  • ISBN: 1608687007
  • Category : Health & Fitness
  • Languages : en
  • Pages : 306

A pioneer in the synthesis of science, holistic health, and contemporary spirituality, Dr. Patricia Muehsam introduces and explores a path to health and well-being that is extraordinary in its ease and profound in its results. This groundbreaking work explores what health and healing — physical, mental, emotional, and spiritual — really mean and offers a revolutionary new way to think about health. You’ll discover experiences of illness and healing that defy conventional thinking, explore the ancient wisdom and the modern science of consciousness, and learn practical tools for experiencing Absolute Health — which are also tools for navigating being human.


Visions of Liberty

Visions of Liberty

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  • Author: Mark Tier
  • Publisher: Baen Publishing Enterprises
  • ISBN: 161824440X
  • Category : Fiction
  • Languages : en
  • Pages : 298

The Future of Freedom¾as Explored by Top Science Fiction Writers in a New Volume of All Original Stories. As Thomas Jefferson put it, "That government is best which governs least." And, as Will Rogers wryly quipped, "We're lucky we don't get all the government we pay for!" In Visions of Liberty, ten top science fiction writers, several of them Hugo or Nebula award-winners, create ten very different futures in which Government does not exist and explore the possibilities of a truly free society. Among the roster: Hugo winner and Grand Master Jack Williamson; Michael Resnick, winner of four Hugos and a Nebula, and author of the international bestseller, Santiago; Michael A. Stackpole, author of eight New York Times best sellers; best-selling novelist Jane Lindskold, New York Times best-selling author James P. Hogan, Robert J. Sawyer, winner of the Nebula Award for best novel of the year; and more. As threats to liberty arise in our own time, so it will be in the future. In this volume, a stellar cast of SF luminaries consider how the future might be different¾and how freedom might truly triumph. At the publisher's request, this title is sold without DRM (Digital Rights Management). Praise for the science fiction anthologies of Martin Harry Greenberg: Greenbergs choices are impeccable. -Booklist That rare achievement: a theme anthology that works. . . . Provocative and well-planned. -Kirkus Reviews Sheer enjoyability. . . . a fine mix of stories provokes everything from meditation to laughter. -Library Journal


Loose Parts

Loose Parts

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  • Author: Lisa Daly
  • Publisher: Redleaf Press
  • ISBN: 160554275X
  • Category : Education
  • Languages : en
  • Pages : 229

Use loose parts to spark children's creativity and innovation Loose parts are natural or synthetic found, bought, or upcycled materials that children can move, manipulate, control, and change within their play. Alluring and captivating, they capture children's curiosity, give free reign to their imagination, and motivate learning. The hundreds of inspiring photographs showcase an array of loose parts in real early childhood settings. And the overviews of concepts children can learn when using loose parts provide the foundation for incorporating loose parts into your teaching to enhance play and empower children. The possibilities are truly endless.


Urban Play

Urban Play

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  • Author: Fabio Duarte
  • Publisher: MIT Press
  • ISBN: 0262362260
  • Category : Social Science
  • Languages : en
  • Pages : 225

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.


Visions of Seaside

Visions of Seaside

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  • Author: Dhiru A. Thadani
  • Publisher: Rizzoli Publications
  • ISBN: 0847841537
  • Category : Architecture
  • Languages : en
  • Pages : 608

Time magazine noted that Seaside "could be the most astonishing design achievement of its era…." Visions of Seaside is the most comprehensive book on the history and development of the nation’s first and most influential New Urbanist town. The book chronicles the thirty-year history of the evolution and development of Seaside, Florida, its global influence on town planning, and the resurgence of place-making in the built environment. Through a rich repository of historical materials and writings, the book chronicles numerous architectural and planning schemes, and outlines a blueprint for moving forward over the next twenty-five to fifty years. Among the many contributors are Deborah Berke, Andrés Duany, Steven Holl, Léon Krier, Elizabeth Plater-Zyberk, Aldo Rossi, and Robert A. M. Stern.


Playing Smart

Playing Smart

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  • Author: Julian Togelius
  • Publisher: MIT Press
  • ISBN: 0262350157
  • Category : Games & Activities
  • Languages : en
  • Pages : 188

THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.