Playable Bodies

Playable Bodies

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  • Author: Kiri Miller
  • Publisher: Oxford University Press
  • ISBN: 0190257857
  • Category : Music
  • Languages : en
  • Pages : 257

What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the Just Dance and Dance Central games, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging surveillance technologies. Author Kiri Miller tracks the circulation of dance gameplay and related body projects across media platforms to reveal how dance games function as intimate media, configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.


A Play of Bodies

A Play of Bodies

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  • Author: Brendan Keogh
  • Publisher: MIT Press
  • ISBN: 0262037637
  • Category : Games & Activities
  • Languages : en
  • Pages : 249

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.


Tandem Dances

Tandem Dances

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  • Author: Julia M. Ritter
  • Publisher: Oxford University Press
  • ISBN: 0190051329
  • Category : Performing Arts
  • Languages : en
  • Pages : 289

Tandem Dances: Choreographing Immersive Performance is the first book to propose dance and choreography as frames through which to examine immersive theatre, more broadly known as immersive performance. Indicative of a larger renaissance in storytelling during the digital age, immersive performance is influenced by emerging computer technologies, such as virtual reality and advances in video-gaming, as well as increased interest in new forms of experiential entertainment. The idea of tandemness suggesting motion that is achieved by two bodies working together and acting in conjunction with one another is critical throughout the book. Author Julia M. Ritter persuasively argues that practitioners of immersive productions deploy choreography as a structural mechanism to mobilize the bodies of cast and audience members to perform together. Furthermore, choreography is contextualized as an effective tool for facilitating audience participation towards immersion as an affect. Through a focus on Western dance histories, theories, and practices, Ritter's close choreographic analysis of immersive productions, along with unique insights from choreographers, directors, performers, and spectators, enlivens discourse across dramaturgy, kinesthesia, affect, and co-authorship. By foregrounding the choreographic in order to examine its specific impact on the evolution of immersive theater, Tandem Dances explores choreography as a discursive domain that is fundamentally related to creative practice, agendas of power and control, and concomitant issues of freedom and agency.


Dance, Performance and Visual Art

Dance, Performance and Visual Art

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  • Author: Linda E. Dankworth
  • Publisher: Springer Nature
  • ISBN: 3031690842
  • Category :
  • Languages : en
  • Pages : 204


The Oxford Handbook of Video Game Music and Sound

The Oxford Handbook of Video Game Music and Sound

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  • Author: William Gibbons
  • Publisher: Oxford University Press
  • ISBN: 0197556167
  • Category : Computers
  • Languages : en
  • Pages : 977

Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.


Fifty Key Video Games

Fifty Key Video Games

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  • Author: Bernard Perron
  • Publisher: Taylor & Francis
  • ISBN: 1000596230
  • Category : Games & Activities
  • Languages : en
  • Pages : 349

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.


Systemic Dramaturgy

Systemic Dramaturgy

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  • Author: Michael Mark Chemers
  • Publisher: SIU Press
  • ISBN: 0809338327
  • Category : Performing Arts
  • Languages : en
  • Pages : 292

Working theatrically with technology Systemic Dramaturgy offers an invigorating, practical look at the daunting cultural problems of the digital age as they relate to performance. Authors Michael Mark Chemers and Mike Sell reject the incompatibility of theatre with robots, digital media, or video games. Instead, they argue that technology is the original problem of theatre: How can we tell this story and move this audience with these tools? And if we have different tools, how can that change the stories we tell? This volume attunes readers to “systemic dramaturgy”—the recursive elements of signification, innovation, and history that underlie all performance—arguing that theatre must be understood as a system of systems, a concatenation of people, places, things, politics, feelings, and interpretations, ideally working together to entertain and edify an audience. The authors discuss in-depth the application of time-tested dramaturgical skills to extra-theatrical endeavors, including multi-platform performance, installations, and videogames. And they identify the unique interventions that dramaturgs can and must make into these art forms. More than any other book that has been published in the field, Systemic Dramaturgy places historical dramaturgy in conversation with technologies as old as the deus ex machina and as new as artificial intelligence. Spirited and playful in its approach, this volume collates histories, transcripts, and case studies and applies the concepts of systemic dramaturgy to works both old and avant-garde. Between chapters, Chemers and Sell talk with with some of the most forward-thinking, innovative, and creative people working in live media as they share their diverse approaches to the challenges of making performances, games, and digital media that move both heart and mind. This volume is nothing less than a guide for thinking about the future evolution of performance.


Qualitative Communication Research Methods

Qualitative Communication Research Methods

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  • Author: Thomas R. Lindlof
  • Publisher: SAGE Publications
  • ISBN: 1483323501
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 712

Qualitative Communication Research Methods, Fourth Edition introduces you to qualitative research in speech and mass communication. Award-winning scholars and authors Thomas R. Lindlof and Bryan C. Taylor guide you through every step of the qualitative process, from developing research topics and questions through writing a final report. You are given numerous examples of work in the field to illustrate how studies are designed, carried out, written, evaluated, and related to theory. In addition to covering the theories and methods currently used in qualitative communication research, the authors also discuss important trends influencing the future of that research, helping you make informed judgments about the significance and consequences of recent trends. New to the Fourth Edition: A new chapter titled “The Diversity of Qualitative Research in Communication Subfields” provides readers with a complete guide to the field’s distinctive subfields and enables you to identify the research agenda that best represents your own interests.Two rising subfields— Political Communication and Communication Activism— have been added, resulting in 13 subfields covered. Two major phases of data analysis have been split into separate chapters, enabling you to concentrate on the initial steps of analysis before moving on to the interpretation phase of analysis. Discussions of important intellectual and institutional trends currently reshaping the landscape of qualitative research, including Materialist Theory, Big Data, and Open-Access publishing, provide you with cutting-edge knowledge and skills that affect what you study and how you study it. An analysis of new developments in media and technology shows you how social media networks and other digital platforms are not only topics of research, but also the means for collecting and analyzing data.


The Bloomsbury Companion to Dance Studies

The Bloomsbury Companion to Dance Studies

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  • Author: Sherril Dodds
  • Publisher: Bloomsbury Publishing
  • ISBN: 1350024473
  • Category : Performing Arts
  • Languages : en
  • Pages : 527

The Bloomsbury Companion to Dance Studies brings together leading international dance scholars in this single collection to provide a vivid picture of the state of contemporary dance research. The book commences with an introduction that privileges dancing as both a site of knowledge formation and a methodological approach, followed by a provocative overview of the methods and problems that dance studies currently faces as an established disciplinary field. The volume contains eleven core chapters that each map out a specific area of inquiry: Dance Pedagogy, Practice-As-Research, Dance and Politics, Dance and Identity, Dance Science, Screendance, Dance Ethnography, Popular Dance, Dance History, Dance and Philosophy, and Digital Dance. Although these sub-disciplinary domains do not fully capture the dynamic ways in which dance scholars work across multiple positions and perspectives, they reflect the major interests and innovations around which dance studies has organized its teaching and research. Therefore each author speaks to the labels, methods, issues and histories of each given category, while also exemplifying this scholarship in action. The dances under investigation range from experimental conceptual concert dance through to underground street dance practices, and the geographic reach encompasses dance-making from Europe, North and South America, the Caribbean and Asia. The book ends with a chapter that looks ahead to new directions in dance scholarship, in addition to an annotated bibliography and list of key concepts. The volume is an essential guide for students and scholars interested in the creative and critical approaches that dance studies can offer.


My Vancouver Dance History

My Vancouver Dance History

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  • Author: Peter Dickinson
  • Publisher: McGill-Queen's Press - MQUP
  • ISBN: 022800246X
  • Category : Performing Arts
  • Languages : en
  • Pages : 385

In the past decade, Vancouver dance has received tremendous acclaim nationally and internationally, as witnessed by the success of choreographer Crystal Pite and a rejuvenated Ballet BC. But this is only part of a vibrant and diverse story of contemporary movement practices in the city. In My Vancouver Dance History Peter Dickinson crafts an embodied narrative that focuses on his critical and creative collaborations with nine Vancouver-based dance artists and companies. Mixing interview excerpts with fieldwork descriptions of studio research and performance analysis, Dickinson draws on ten years of close observation to delve into the individual histories of select members of this community, while also relating the cumulative story of Vancouver dance production and performance as it has unfolded in the past decade. The voices of other invested participants interpolate this rich history, and chapters are interspersed with a series of "movement intervals" that reflect key moments in Dickinson's history as a spectator, scholar, and collaborator. In innovative ways, Dickinson suggests that when we pay attention to the larger social topography of dance practice - the sites that give rise to it, the labour that goes into it, and the professional friendships it engenders - we can properly understand dance's contributions to civic life.