Architecture in Play

Architecture in Play

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  • Author: Tamar Zinguer
  • Publisher:
  • ISBN: 9780813937724
  • Category : Architectural toys
  • Languages : en
  • Pages : 0

"Created for children but designed by adults with considerable ingenuity, architectural toys have long offered a window on a much larger world. In Architecture in Play, Tamar Zinguer explores the nearly two-hundred-year period over which such playthings have reflected changing attitudes toward form, structure, and permanence, echoing modernist experiments and stylistic inclinations in fascinating ways while also incorporating technological advances in their systems of construction. Zinguer's history of these toys reveals broader social and economic trends from their respective periods. Used in the intimacy of the domestic environment, a setting that encouraged the eradication of formal habits and a reconceiving of visual orders, architectural toys ultimately intimated notions of the modern. Amply illustrated and engagingly written, this book sheds valuable light on this fascinating relation between household toys and the deeper trends and ideas from which they sprang ... Focusing on four primary building materials (wood, stone, metal, and paper), Tamar Zinguer discusses a series of important architectural toys: Friedrich Froebel's Gifts (1836), cubes, spheres, and cylinders that are gradually broken down to smaller geometrical parts; Anchor Stone Building Blocks (1877), comprising hundreds of miniature stone shapes that yield castles, forts, and churches; Meccano (1901) and Erector Set (1911), including small metal girders to construct bridges and skyscrapers mimetic of contemporary steel structures; and The Toy (1950) and House of Cards (1952), designed by Charles and Ray Eames, which are lightweight cardboard 'kits of parts' based on methods of prefabrication"--Book jacket.


Time for Play

Time for Play

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  • Author: Grégoire Zündel
  • Publisher: Actar D, Inc.
  • ISBN: 1638408475
  • Category : Architecture
  • Languages : en
  • Pages : 161

Over the last 15 years AZC’s architectural work has developed through a diverse range of experiences. This book, Time for Play, presents exhibition pavilions, temporary installations, and ideas competitions – a mix of built and un-built projects. “...Today’s situation promotes innovation, supports creativity and enriches projects, calling on our intelligence. We are forced to take a new look at practices and uses, to consider different ways of doing things, to think about the humanity of a place; and all this when we still find it so hard to understand community needs, and even more so to keep up with changing society.” And this is the position taken by AZC architects. Faced with a changing world, they propose solutions that are novel in their shape, use, cost and temporality.


Play on

Play on

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  • Author: Alistair Fair
  • Publisher: Lund Humphries Publishers Limited
  • ISBN: 9781848222151
  • Category : Architecture
  • Languages : en
  • Pages : 0

This book documents--and celebrates--Britain's contemporary theater architecture. It is about the conception, design, and delivery of spaces for drama between 2008 and 2018, a period of economic recession and financial austerity that has nonetheless seen a significant number of well-received theater-building projects. Intended not only for theater enthusiasts but also for individuals and organizations that may be contemplating a capital project of their own, Play On provides detailed "contemporary histories" of ten recent projects. It includes new theaters, like Liverpool's prize-winning Everyman Theatre and Cast in Doncaster, as well as major refurbishment and restoration projects such as the National Theatre in London and the Citizens Theatre in Glasgow. Architects whose work is discussed include Haworth Tompkins, Aedas Arts Team, Bennetts Associates, Richard Murphy Architects, and Page\Park. An extended introductory section sets the case studies in their historical and contemporary contexts and draws out key themes, including sustainability, accessibility, and the need for theaters to be efficient yet welcoming public spaces.


Toward a Ludic Architecture

Toward a Ludic Architecture

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  • Author: Steffen P. Walz
  • Publisher: Lulu.com
  • ISBN: 0557285631
  • Category : Architectural design
  • Languages : en
  • Pages : 384

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?


Play in Architecture

Play in Architecture

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  • Author: Veronica Keefer
  • Publisher: Lulu.com
  • ISBN: 1105683966
  • Category :
  • Languages : en
  • Pages : 100


An Architecture of Play

An Architecture of Play

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  • Author: Nils Norman
  • Publisher:
  • ISBN: 9780954502508
  • Category : Playgrounds
  • Languages : en
  • Pages : 64


Young Architects at Play

Young Architects at Play

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  • Author: Ann Gadzikowski
  • Publisher: Redleaf Press
  • ISBN: 1605547018
  • Category : Education
  • Languages : en
  • Pages : 170

When children build with blocks, they are both literally and figuratively constructing their knowledge of the world. When we see children's construction play through the lens of architecture, we are able to support and extend children's learning on all four STEM subjects: science, technology, engineering, and math. Young Architects at Play is a guide for both teachers and parents and includes a diverse variety of activities and resources. More than 20 projects involve both traditional classroom materials like unit blocks as well as natural materials, found objects, cardboard, and authentic woodworking materials. Throughout the book, Ann Gadzikowski makes meaningful connections between STEM learning and the power of stories, both the children's own narratives as well as the rich diversity of stories and illustrations from children's literature.


Space Time Play

Space Time Play

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  • Author: Friedrich von Borries
  • Publisher: Springer Science & Business Media
  • ISBN: 376438414X
  • Category : Architecture
  • Languages : en
  • Pages : 496

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?


Conditional Design

Conditional Design

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  • Author: Anthony di Mari
  • Publisher: BIS Publishers
  • ISBN: 9789063693657
  • Category : Architecture
  • Languages : en
  • Pages : 0

Conditional design is the sequel to Operative Design. This book will further explore the operative in a more detailed, intentional, and perhaps functional manner. Spatially, the conditional is the result of the operative. It is not a blind result however. Both terms work together to satisfy a formal manipulation through a set of opportunities for elements such as connections and apertures.


Discrete

Discrete

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  • Author: Gilles Retsin
  • Publisher: John Wiley & Sons
  • ISBN: 1119500346
  • Category : Architecture
  • Languages : en
  • Pages : 144

After two decades of experimentation with the digital, the prevalent paradigm of formal continuity is being revised and questioned by an emerging generation of architects and theorists. While the world struggles with a global housing crisis and the impact of accelerated automation on labour, digital designers’ narrow focus on mere style and continuous differentiation seems increasingly out of touch. This issue charts an emerging body of work that is based on a computational understanding of the discrete part or building block – elements that are as scalable, accessible and versatile as digital data. The discrete proposes that a new, digital understanding of assembly, based on parts, contains the greatest promise for a complex, open-ended, adaptable architecture. This approach capitalises on the digital economy and automation, with the potential of the digital to democratise production and increase access. The digital not only has deep implications for how we design and produce architecture; it is first and foremost a new system of production with economic, social and political consequences that need to be taken into account. This issue presents a diverse body of work focused on the notion of the discrete: from design experiments and aesthetics, to urban models, tectonics, distributed robots, new material organisations and post-capitalist scenarios engaging with automation. Contributors: Viola Ago, Mario Carpo, Emmanuelle Chiappone-Piriou, Mollie Claypool, Manuel Jimenez García, Daniel Koehler and Rasa Navasaityte, Immanuel Koh, Neil Leach, Ryan Manning, Philippe Morel, M Casey Rehm, Jose Sanchez, Marrikka Trotter, Manja van de Worp, Maria Yablonina and Lei Zheng. Featured Architects: Kengo Kuma, Lab-eds, Plethora Project, MadM, EZCT, Eragatory and Studio Kinch.