PDF Mathemagic! Download
- Author: Lynda Colgan
- Publisher: Kids Can Press Ltd
- ISBN: 1554534259
- Category : Juvenile Nonfiction
- Languages : en
- Pages : 42
Number tricks for children which includes Digital wizardry, mind games calculator magic and more!
eBook downloads, eBook resources & eBook authors
‘Zero is very special. There is no other number quite like it in the universe.’ So says Sir Tzyphyr. Sir Tzyphyr is no ordinary magician. He is the greatest Wizard of the universe for he knows mathemagic, the spell of numbers. This gives him powers greater than ordinary magic ever could. Join him as he takes the twins Megha and Mehul on a second exciting journey into the magical world of numbers. This time they find out all they can about that most special and mysterious of numbers, ZERO!
Using proven techniques, this volume shows how to add, subtract, multiply and divide faster than is possible with a calculator or pencil and paper, and helps readers conquer their nervousness about math.
Even if you aren’t David Copperfield, you can use these 57 hands-on tricks to enchant your students. Covering everything from basic math through basic algebra, Mathemagic in the Classroom features complete directions and thorough explanations for each trick, correlations to math content, and much more.
Sir Tzyphyr is no ordinary Wizard—he knows mathemagic, the spell of numbers. It gives him a power greater than ordinary magic ever could. With him, the twins Megha and Mehul set off on a series of adventures to explore the fascinating world of numbers. They learn how numbers are used to measure, count and set things in order.
Make math fun with this clever STEM twist on "The Princess and the Pea"! Numbers scattered throughout engage arithmetic whizzes with the story. Discover the hidden "mathematical" pattern by adding the digits together, then quiz yourself with the counting questions at the end!
Why would Pi stop Dye Ameter walking more than three times round the table? And why would Mr Ameter do what Pi told him? Ben Small is good at English but rubbish at Mathematics. Branded a cheat by the headmaster of Cottomwall Grammar School because of the inconsistencies in his test results Ben feels he has no choice but to run away. Due to the storm he beds down for the night in the science lab of his school where, quite by chance, he meets a talking snake called Adder. Hearing Ben's story Adder asks Ben to come with him to MATHAMAGICAL, the city of Maths to help them solve an English problem and stop a war with the Advancing Alphas. Join Ben and Adder as they journey across the mathematical landscapes in their quest to save the numbers.
"Magical Mathematics reveals the secrets of amazing, fun-to-perform card tricks--and the profound mathematical ideas behind them--that will astound even the most accomplished magician. Persi Diaconis and Ron Graham provide easy, step-by-step instructions for each trick, explaining how to set up the effect and offering tips on what to say and do while performing it. Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge. For example, the Gilbreath principle--a fantastic effect where the cards remain in control despite being shuffled--is found to share an intimate connection with the Mandelbrot set. Other card tricks link to the mathematical secrets of combinatorics, graph theory, number theory, topology, the Riemann hypothesis, and even Fermat's last theorem. Diaconis and Graham are mathematicians as well as skilled performers with decades of professional experience between them. In this book they share a wealth of conjuring lore, including some closely guarded secrets of legendary magicians. Magical Mathematics covers the mathematics of juggling and shows how the I Ching connects to the history of probability and magic tricks both old and new. It tells the stories--and reveals the best tricks--of the eccentric and brilliant inventors of mathematical magic. Magical Mathematics exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card monte, traces the history of mathematical magic back to the thirteenth century and the oldest mathematical trick--and much more"-