Math Games with Bad Drawings

Math Games with Bad Drawings

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  • Author: Ben Orlin
  • Publisher: Black Dog & Leventhal Publishers, Incorporated
  • ISBN: 9780762499861
  • Category :
  • Languages : en
  • Pages : 368

"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--


3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

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  • Author: Fletcher Dunn
  • Publisher: CRC Press
  • ISBN: 1568817231
  • Category : Computers
  • Languages : en
  • Pages : 848

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


Math with Bad Drawings

Math with Bad Drawings

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  • Author: Ben Orlin
  • Publisher: Black Dog & Leventhal
  • ISBN: 0316509027
  • Category : Mathematics
  • Languages : en
  • Pages : 556

A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.


Teaching Mathematics Through Games

Teaching Mathematics Through Games

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  • Author: Mindy Capaldi
  • Publisher: American Mathematical Soc.
  • ISBN: 1470462842
  • Category : Education
  • Languages : en
  • Pages : 160

Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.


Let's Play Math

Let's Play Math

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  • Author: Denise Gaskins
  • Publisher: Tabletop Academy Press
  • ISBN: 1892083248
  • Category : Education
  • Languages : en
  • Pages : 288


Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications

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  • Author: James M. Van Verth
  • Publisher: CRC Press
  • ISBN: 0123742978
  • Category : Art
  • Languages : en
  • Pages : 706

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.


Math Fact Fluency

Math Fact Fluency

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  • Author: Jennifer Bay-Williams
  • Publisher: ASCD
  • ISBN: 1416627227
  • Category : Education
  • Languages : en
  • Pages : 206

This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.


Math Games Lab for Kids

Math Games Lab for Kids

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  • Author: Rebecca Rapoport
  • Publisher:
  • ISBN: 1631592521
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 147

Math is the foundation of all sciences and key to understanding the world around us. Math Games Lab for Kids uses over fifty hands-on activities to make learning a variety of math concepts fun and easy for kids. Make learning math fun by sharing these hands-on labs with your child. Math Games Lab for Kids presents more than 50 activities that incorporate coloring, drawing, games, and making shapes to make math more than just numbers. With Math Games Lab for Kids, kids can: Explore geometry and topology by making prisms, antiprisms, Platonic solids, and M bius strips. Build logic skills by playing and strategizing through tangrams, toothpick puzzles, and the game of Nim. Draw and chart graphs to learn the language of connections. Discover how to color maps like a mathematician by using the fewest colors possible. Create mind bending fractals with straight lines and repeat shapes. And don't worry about running to the store for expensive supplies Everything needed to complete the activities can be found in the book or around the house. Math is more important than ever. Give your child a great experience and solid foundation with Math Games Lab for Kids.


Math Games for Independent Practice, Grades K-5

Math Games for Independent Practice, Grades K-5

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  • Author: Jamee Petersen
  • Publisher: Math Solutions Publications
  • ISBN: 9781935099437
  • Category : Creative activities and seat work
  • Languages : en
  • Pages : 0

This former Math Solutions publication is now published by Heinemann (ISBN: 9780325137612). Visit Heinemann.com/Math to learn more! Carefully selected compilation of games focused on number and operations and algebraic thinking. Each game is introduced with step-by-step teaching directions interwoven with pedagogical support; ideal for use in math workshop learning stations and more. High student engagement and interaction + creative + fun. Pair with Math Games for Geometry and Measurement (978-0-325-13762-9) for the ultimate game collection!


Games for Math

Games for Math

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  • Author: Peggy Kaye
  • Publisher:
  • ISBN: 9781299272163
  • Category : Games in mathematics education
  • Languages : en
  • Pages :

More than fifty games to help children learn math. Some require simple materials.