Market Day: For tablet devices

Market Day: For tablet devices

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  • Author: Heather Amery
  • Publisher: Usborne Publishing Ltd
  • ISBN: 1409567044
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 23

Young children will love reading about Poppy and Sam's adventure at the farmer's market in this charming short story, specially written for new readers with the help of language experts. Exclusive ebook material includes a map of Apple Tree Farm, showing all of the places mentioned in the story. Don't forget to spot the Little Yellow Duck on every double page. This is a highly illustrated ebook that can only be read on the Kindle Fire or other tablet. "Usborne farmyard tales are delightful short stories superbly illustrated and in easy language, just right for the children who are just beginning to read... if you have a child in the age group of two to five, you can be sure that they are going to love these books." - A Spoonful of Ideas


Beginning Android Tablet Games Programming

Beginning Android Tablet Games Programming

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  • Author: Jeremy Kerfs
  • Publisher: Apress
  • ISBN: 1430238534
  • Category : Computers
  • Languages : en
  • Pages : 197

Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.


Learning Android Game Programming

Learning Android Game Programming

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  • Author: Richard A. Rogers
  • Publisher: Addison-Wesley
  • ISBN: 0132711907
  • Category : Computers
  • Languages : en
  • Pages : 480

Build the Next Great Android Game! Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell. The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3). With this book you’ll learn how to Use free Android tools for creating code, artwork, and sound Implement the “game loop” that is at the heart of Android games Bring your game to life with scene transitions and entity modifiers Make the most of bitmap and vector graphics, sprites, and animation Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass Build infinite virtual worlds with tile maps Create, save, and reuse powerful particle effects Find, acquire, modify, and use background music and sound effects Implement highly realistic physics effects with Box2D Use AI techniques to make your games smarter and more fun Build a scoring framework based on collisions between your game elements Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book


Android: App Development & Programming Guide: Learn In A Day!

Android: App Development & Programming Guide: Learn In A Day!

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  • Author: Os Swift
  • Publisher: Lulu.com
  • ISBN: 1329747518
  • Category : Computers
  • Languages : en
  • Pages : 182

Learn to Program Android Apps - in Only a Day! Android: Programming Guide: Android App Development - Learn in a Day teaches you everything you need to become an Android App Developer from scratch. It explains how you can get started by installing Android Studio and learning to use the Android SDK Manager. Can you really create an app in just a day? Yes, you can! With Android: Programming Guide: Android App Development - Learn in a Day, you'll learn to create "OMG Andriod". This app is similar to the "Hello, World" program that many beginners create when learning new computer languages. Soon, you'll have your very own app that greets you by name! Can you create an app and try it out on your personal Android device? Absolutely! Learn to run your app on emulators and devices, and how to put personal touches on your app. You'll learn how to update your apps with the Android SDK Manager, use XML, and add buttons and listeners! Order your copy TODAY!


Biometrics and Kansei Engineering

Biometrics and Kansei Engineering

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  • Author: Khalid Saeed
  • Publisher: Springer Science & Business Media
  • ISBN: 146145607X
  • Category : Computers
  • Languages : en
  • Pages : 280

Biometrics and Kansei Engineering is the first book to bring together the principles and applications of each discipline. The future of biometrics is in need of new technologies that can depend on people’s emotions and the prediction of their intention to take an action. Behavioral biometrics studies the way people walk, talk, and express their emotions, and Kansei Engineering focuses on interactions between users, products/services and product psychology. They are becoming quite complementary. This book also introduces biometric applications in our environment, which further illustrates the close relationship between Biometrics and Kansei Engineering. Examples and case studies are provided throughout this book. Biometrics and Kansei Engineering is designed as a reference book for professionals working in these related fields. Advanced-level students and researchers studying computer science and engineering will find this book useful as a reference or secondary text book as well.


Britannica Book of the Year 2012

Britannica Book of the Year 2012

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  • Author: Encyclopaedia Britannica, Inc.
  • Publisher: Encyclopaedia Britannica, Inc.
  • ISBN: 1615356185
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 882

The Britannica Book of the Year 2012 provides a valuable viewpoint of the people and events that shaped the year and serves as a great reference source for the latest news on the ever changing populations, governments, and economies throughout the world. It is an accurate and comprehensive reference that you will reach for again and again.


The Dubai International Conference in Higher Education 2013

The Dubai International Conference in Higher Education 2013

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  • Author: Daniel R. Judd
  • Publisher: Universal-Publishers
  • ISBN: 1612337031
  • Category :
  • Languages : en
  • Pages : 267


The Best Book On Finding & Developing Your Android App Idea

The Best Book On Finding & Developing Your Android App Idea

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  • Author: Eddie Kim
  • Publisher: Hyperink Inc
  • ISBN: 1614640300
  • Category : Computers
  • Languages : en
  • Pages : 177

Android can seem intimidating, if not downright overwhelming, for a first time developer. In "The Best Book On Finding & Developing Your Android App Idea", Edward Kim walks Android rookies through the process, from conceptualization straight through to the Android market, helping them through the basics so they can get right down to what's important to their application.


Unboxing Android USB

Unboxing Android USB

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  • Author: Rajaram Regupathy
  • Publisher: Apress
  • ISBN: 1430262095
  • Category : Computers
  • Languages : en
  • Pages : 189

Unboxing Android USB focuses on apps that use USB. This book covers everything starting from simple tasks like managing media with USB to complex tasks like Android ADB and developing application which exploit the potential of USB framework. With use cases that help developers build real world apps in real-time utilizing the advanced features of USB framework Unboxing Android USB tries to cover every single aspect of the app development cycle in totality. Unboxing Android USB helps you learn newly introduced android open accessory protocol with unique examples such as using USB Keyboard with Android device without USB host mode enabled and switching from MTP to MSC. The book is organized based on the USB functions, with each chapter explaining different USB classes available in Android. The functionalities are explained by starting from the USB specification followed by block diagrams that explain different blocks available in that USB class, followed by sequence diagram that elucidates flow of control and data. Each chapter has a unique sample Android application that uses the particular USB function.


The Android Game Developer's Handbook

The Android Game Developer's Handbook

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  • Author: Avisekhar Roy
  • Publisher: Packt Publishing Ltd
  • ISBN: 1785886665
  • Category : Computers
  • Languages : en
  • Pages : 369

Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.