Interface Design for Learning

Interface Design for Learning

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  • Author: Dorian Peters
  • Publisher: Pearson Education
  • ISBN: 0321903048
  • Category : Computers
  • Languages : en
  • Pages : 273

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren't enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you'll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.


User Interface Design for Programmers

User Interface Design for Programmers

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  • Author: Avram Joel Spolsky
  • Publisher: Apress
  • ISBN: 1430208570
  • Category : Computers
  • Languages : en
  • Pages : 152

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.


User Interface Design for Virtual Environments: Challenges and Advances

User Interface Design for Virtual Environments: Challenges and Advances

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  • Author: Khan, Badrul
  • Publisher: IGI Global
  • ISBN: 1613505175
  • Category : Computers
  • Languages : en
  • Pages : 375

The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.


The Humane Interface

The Humane Interface

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  • Author: Jef Raskin
  • Publisher: Addison-Wesley Professional
  • ISBN: 9780201379372
  • Category : Computers
  • Languages : en
  • Pages : 278

Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.


Design for Learning

Design for Learning

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  • Author: Jason K. McDonald
  • Publisher:
  • ISBN:
  • Category : Education
  • Languages : en
  • Pages :


Designing Interfaces

Designing Interfaces

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  • Author: Jenifer Tidwell
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 0596008031
  • Category : Computers
  • Languages : en
  • Pages : 352

Provides information on designing easy-to-use interfaces.


Design Wise

Design Wise

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  • Author: Alison J. Head
  • Publisher: Information Today, Inc.
  • ISBN: 9780910965316
  • Category : Computers
  • Languages : en
  • Pages : 228

"Design Wise" explains what interface design is and how to evaluate it. Information is included on the importance of interface design to users, how a product gets designed, a design evaluation template, and design analyses of CD-ROMs, Web sites, and online providers.


Interface Development for Learning Environments

Interface Development for Learning Environments

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  • Author: Joseph Frantiska Jr.
  • Publisher: Springer
  • ISBN: 9783030144814
  • Category : Education
  • Languages : en
  • Pages : 89

This brief will examine and explore some tools and techniques that can be used to develop interfaces for learning environments. Interface design has been a topic in software engineering for many years. The advent of graphical user interfaces has created many remedies and challenges for the software engineer. In recent years with an increased emphasis in educational technology, instructional designers are also included in this arena. The interface can be a driver in terms of a learning environment’s ability to engage a student. It can also provide a point of information exchange and therefore learning between the student and the environment’s software. Thus, the issue of an interface is vital to the success of a learning environment. This brief will produce a variety of interfaces for various environments to allow the designer to contrast and compare them based upon the required purpose. The designer will have a toolkit filled with tools and techniques which will allow for interfaces that will engage the student and facilitate their learning. The primary audiences are K-12 and post-secondary educators who desire to create digital media based educational materials.


COM IDL & Interface Design

COM IDL & Interface Design

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  • Author: Al Major
  • Publisher: John Wiley & Sons
  • ISBN: 9781861002259
  • Category : Computers
  • Languages : en
  • Pages : 470

A trainer and lecturer for Microsoft Curriculum Courses describes the foundations of interface programming, stepping readers through the specific directives in the MIDL compiler. Going from remote methods to advanced marshaling, he touches on all aspects of IDL through a practical DCOM application.


User and Task Analysis for Interface Design

User and Task Analysis for Interface Design

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  • Author: JoAnn T. Hackos
  • Publisher: John Wiley & Sons
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 526

"Hackos and Redish wisely offer us the three things we most need about user and task analysis: practical advice, practical advice, and practical advice." -Ben Shneiderman, University of Maryland "This book is well written, thorough, and loaded with techniques, examples, and resources that bring analysis to everyone." -Marcia L. Conner, Director of Usability & Learnability PeopleSoft, Inc. User and Task Analysis for Interface Design helps you design a great user interface by focusing on the most important step in the process -the first one. You learn to go out and observe your users at work, whether they are employees of your company or people in customer organizations. You learn to find out what your users really need, not by asking them what they want, but by going through a process of understanding what they are trying to accomplish. JoAnn Hackos and Janice (Ginny) Redish, internationally known experts in usable design, take you through a step-by-step process to conduct a user and task analysis. You learn: * How interface designers use user and task analysis to build successful interfaces * Why knowledge of users, their tasks, and their environments is critical to successful design * How to prepare and set up your site visits * How to select and train your user and task analysis team * What observations to make, questions to ask, and questions to avoid * How to record and report what you have learned to your development team members * How to turn the information you've gathered into design ideas * How to create paper prototypes of your interface design * How to conduct usability tests with your prototypes to find out if you're on the right track. This book includes many examples of design successes and challenges for products of every kind.