House of Games

House of Games

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  • Author: David Mamet
  • Publisher: Bloomsbury Publishing
  • ISBN: 1849437017
  • Category : Performing Arts
  • Languages : en
  • Pages : 112

In a new adaptation of David Mamet's film, Harvard-educated psychoanalyst Margaret Ford is celebrated for her best selling book 'Driven! Compulsion and Obsession in Every Day Life'.Stepping in to help one of her patients settle his gambling debts, she compromises her professional reputation and is drawn into the seedy underworld of the House of Games poker club. Seduced by charismatic hustler Mike, Margaret convinces herself that she can make an academic study of the con. Before she realises it, Margaret is entangled in a fast-paced complex thriller.


Richard Osman's House of Games

Richard Osman's House of Games

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  • Author: Richard Osman
  • Publisher: Random House
  • ISBN: 1473531977
  • Category : Games & Activities
  • Languages : en
  • Pages : 311

Do you know how many post boxes there are in the UK? Could you guess how many times the word 'goat' appear in the King James Version of the bible? Fancy playing a game of charades where all of the books, films and plays are entirely made up? Now, look around the room. Is anyone there the kind of person who’ll say ‘I just don’t understand this’, when faced with something that’s not just perfectly easy to understand, but is ... well, fun? Ask them to leave. Have they gone? Good. Now welcome inside the House of Games ... Featuring questions based on some of the most loved rounds from the hit BBC2 show, including Roonerspisims, Venn Will I Be Famous?, Dim Sums and Answer Smash, Richard Osman’s House of Games Quiz Book is the ultimate test of wit, wisdom and imagination. Curated by Richard Osman and Alan Connor and featuring over 50 new and exclusive games to try out, this is your chance to step inside the House of Games and pitch your trivia skills against your family and friends. Quirky, unique and exactly the right amount of silly, House of Games contains hours of guaranteed fun!


House of Games

House of Games

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  • Author: Chris Johnston
  • Publisher: Psychology Press
  • ISBN: 9780878300891
  • Category : Acting
  • Languages : en
  • Pages : 292

First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.


Bet the House

Bet the House

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  • Author: Richard Roeper
  • Publisher: Chicago Review Press
  • ISBN: 1569766118
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 273

During the course of 30 days in early 2009, Richard Roeper risked more than a quarter million dollars on practically every method of gambling in America. This title both celebrates and details the pitfalls and lures through Roeper's stories about his lifelong affair with gambling.


The Thursday Murder Club

The Thursday Murder Club

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  • Author: Richard Osman
  • Publisher: Penguin
  • ISBN: 1984880985
  • Category : Fiction
  • Languages : en
  • Pages : 385

A New York Times bestseller | Soon to be a major motion picture “Witty, endearing and greatly entertaining.” —Wall Street Journal “Don’t trust anyone, including the four septuagenarian sleuths in Osman’s own laugh-out-loud whodunit.” —Parade Four septuagenarians with a few tricks up their sleeves A female cop with her first big case A brutal murder Welcome to... THE THURSDAY MURDER CLUB In a peaceful retirement village, four unlikely friends meet weekly in the Jigsaw Room to discuss unsolved crimes; together they call themselves the Thursday Murder Club. When a local developer is found dead with a mysterious photograph left next to the body, the Thursday Murder Club suddenly find themselves in the middle of their first live case. As the bodies begin to pile up, can our unorthodox but brilliant gang catch the killer, before it's too late?


Characteristics of Games

Characteristics of Games

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  • Author: George Skaff Elias
  • Publisher: MIT Press
  • ISBN: 0262542692
  • Category : Games & Activities
  • Languages : en
  • Pages : 331

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.


The World Cup Of Everything

The World Cup Of Everything

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  • Author: Richard Osman
  • Publisher: Hachette UK
  • ISBN: 1473667283
  • Category : Humor
  • Languages : en
  • Pages : 400

Richard Osman has been trying to settle the most important issues society faces today. Who would win in a head-to-head between Quavers and Cheesy Wotsits? And What's the ultimate Christmas film (Home Alone, obviously). The World Cup of Everything is an incredibly popular format that began life on twitter where his hilarious polls received 1.5 million votes a go becoming a national talking point, inciting debate amongst twitter users at odds over their favourites, celebrities and key figures join in, bookies offer odds on the outcome, papers report on it all as if it is a real sporting event with headlines about how Richard Osman has melted the internet. This autumn we're bringing The World Cup of Everything to the page in a brilliant book perfect for Christmas. With new competitions such as The World Cup of British Sitcoms, Christmas Songs, Animals, British Bands and so on, as well as some of the favourites that have already had the country talking: Chocolate and Crisps among them, Richard will offer commentary, share funny, quirky pieces of trivia and stand-up style entries about each of the contenders. The World Cup of Everything will offer something for everyone making it the perfect gift for pretty much anyone. This is Richard at his best: super smart, quick-witted and writing about the matters that the British public really care about.


Critical Play

Critical Play

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  • Author: Mary Flanagan
  • Publisher: MIT Press
  • ISBN: 0262518651
  • Category : Computers
  • Languages : en
  • Pages : 363

An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


The Player of Games

The Player of Games

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  • Author: Iain M. Banks
  • Publisher: Orbit
  • ISBN: 9780316095860
  • Category : Fiction
  • Languages : en
  • Pages : 416

The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for Iain M. Banks: "Poetic, humorous, baffling, terrifying, sexy -- the books of Iain M. Banks are all these things and more" -- NME "An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." -- Time Out


Games and Puzzles from the Tree House

Games and Puzzles from the Tree House

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  • Author: Mary Pope Osborne
  • Publisher: Random House Books for Young Readers
  • ISBN: 0375862161
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 258

An activity book full of mazes, puzzles, codes, games, and adventure from the #1 bestselling chapter book series! Travel through time and around the world with Jack and Annie to help them solve mazes and crossword puzzles, break secret codes, play games, draw pictures, and more! They've seen the age of the dinosaurs and the high-tech future; they've visited freezing Antarctica and scorching deserts—and now Jack and Annie need your help with five activities from every Magic Tree House adventure, from Magic Tree House #1: Dinosaurs Before Dark to Magic Tree House #44: A Ghost Tale for Christmas Time. Over 200 activities included! So many activities . . . so much fun! Did you know that there’s a Magic Tree House book for every kid? Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Super Edition: A longer and more dangerous adventure Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures