Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

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  • Author: Kurt Kalata
  • Publisher: Unbound Publishing
  • ISBN: 178352765X
  • Category : Games & Activities
  • Languages : en
  • Pages : 243

Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.


A Guide to Japanese Role-Playing Games

A Guide to Japanese Role-Playing Games

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  • Author: Bitmap Books
  • Publisher:
  • ISBN: 9781838019143
  • Category :
  • Languages : en
  • Pages : 0


Retro Game Super Translation Selection

Retro Game Super Translation Selection

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  • Author: Hanenashi Error
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781544202815
  • Category :
  • Languages : en
  • Pages : 114

Presented by retro video game website Hardcore Gaming 101. Localization is a tricky business, especially due to the myriad of differences between both the English and Japanese languages and cultures. Retro Game Super Translation Selection examines 101 lines of dialogue from classic video games, compares how they were localized, and includes some explanation for the business or cultural reasons surrounding such changes. Originally authored by a professional video game translator, this is a localized version of a doujinshi released at the Game Legend retro game event in late 2016, and features a unique perspective rarely seen in the English speaking world! Also includes four columns by guest writers that compare English and Japanese onomatopoeia, examines different game titles between territories, explains the math behind retro games, and illustrates the many changes made to the Pok�mon Game Boy titles.Covered games include: Final Fantasy, Dragon Warrior / Dragon Quest, Super Mario World, Landstalker, Lunar: The Silver Star, Zero Wing, River City Ransom, Cybernator, Pok�mon, Lufia II, Shadowgate, Shadowrun, Maniac Mansion, Princess Tomato in the Salad Kingdom, and many more!NOTE: The paperback edition of this book is in black and white, but the Kindle version uses color images.


The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures

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  • Author: Kurt Kalata
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781460955796
  • Category : Computer adventure games
  • Languages : en
  • Pages : 0

Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.


Hardcore Gaming 101 Presents: Castlevania (Color Edition)

Hardcore Gaming 101 Presents: Castlevania (Color Edition)

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  • Author: Kurt Kalata
  • Publisher:
  • ISBN: 9781482742183
  • Category :
  • Languages : en
  • Pages : 158

Welcome to the hell house! Presented by the esteemed retro gaming website Hardcore Gaming 101, this book is an UNOFFICIAL and UNAUTHORIZED guide to Konami's video game series that includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!


Horror Video Games

Horror Video Games

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  • Author: Bernard Perron
  • Publisher: McFarland
  • ISBN: 0786454792
  • Category : Games & Activities
  • Languages : en
  • Pages : 310

In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.


Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover)

Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover)

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  • Author: Sam Derboo
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 154

Are you ready for hot-blooded fighting action? Hardcore Gaming 101 Presents: The Guide to Beat-Em-Ups Vol. 1 covers the origins of the belt-scrolling brawler with Technos' Nekketsu Kouha Kunio-kun (AKA Renegade) and the world-famous Double Dragon. Also covered are the works of Capcom (Final Fight, Captain Commando, Aliens vs. Predator, Dungeons & Dragons) and Konami (Teenage Mutant Ninja Turtles, The Simpsons, Vendetta) as well as Sega's Streets of Rage series!


Hardcore Gaming 101 Presents: the Unofficial Guide to Shin Megami Tensei and Persona

Hardcore Gaming 101 Presents: the Unofficial Guide to Shin Megami Tensei and Persona

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  • Author: Robert Fenner
  • Publisher:
  • ISBN: 9781073570041
  • Category :
  • Languages : en
  • Pages : 190

UNOFFICIAL AND UNAUTHROIZED! Beginning as a 1986 science fiction/horror novel, Megami Tensei has since grown to become one of the most expansive Japanese RPG series of all time, comprising of over thirty titles in variety of subgenres. As the original "monster collecting" game, the heroes converse with hundreds of demons across various world mythologies and convince them to join their cause. While early entries focused on exploring post-apocalyptic Tokyo, the series has branched out in several different directions, putting you in the role of demon-hunting detectives and high school students, across other spinoffs like Devil Summoner, Persona, and Devil Survivor. This book catalogs all of them and untangles the web of the this complicated but fascinating series, reviewing many Japanese-only entries as well as other incredibly obscure titles within the series. Included features are reviews for every mainline and spinoff entry in the Shin Megami Tensei and Persona series, including Devil Summoner, Devil Survivor, Last Bible, and all others, with over 30 extensive reviews in all; trivia and recurring elements; essays introducing the series and analyzing its use of demons; and reviews of various anime, manga, and other media tie-ins.


The Untold History of Japanese Game Developers

The Untold History of Japanese Game Developers

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  • Author: John Szczepaniak
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781518655319
  • Category : Computer games
  • Languages : en
  • Pages : 0

Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.


Evaluating User Experience in Games

Evaluating User Experience in Games

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  • Author: Regina Bernhaupt
  • Publisher: Springer Science & Business Media
  • ISBN: 9781848829633
  • Category : Computers
  • Languages : en
  • Pages : 277

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.