Making Great Games

Making Great Games

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  • Author: Michael Thornton Wyman
  • Publisher: CRC Press
  • ISBN: 1136132384
  • Category : Computers
  • Languages : en
  • Pages : 219

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.


4 Great Games

4 Great Games

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  • Author: A. L. Hosking
  • Publisher:
  • ISBN: 9780953108916
  • Category : Chess
  • Languages : en
  • Pages : 136


Great Group Games

Great Group Games

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  • Author: Susan Ragsdale
  • Publisher:
  • ISBN: 9781574821963
  • Category : Games
  • Languages : en
  • Pages : 0

Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.


Great Games, Local Rules

Great Games, Local Rules

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  • Author: Alexander Cooley
  • Publisher:
  • ISBN: 0199812004
  • Category : Political Science
  • Languages : en
  • Pages : 268

The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.


Great Big Book of Children's Games

Great Big Book of Children's Games

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  • Author: Derba Wise
  • Publisher: McGraw Hill Professional
  • ISBN: 9780071422468
  • Category : Family & Relationships
  • Languages : en
  • Pages : 324

450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.


101 Great Games and Activities

101 Great Games and Activities

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  • Author: Arthur B. VanGundy
  • Publisher: John Wiley & Sons
  • ISBN: 111829601X
  • Category : Business & Economics
  • Languages : en
  • Pages : 4

Training dynamite! Training mastermind Arthur VanGundy, author of the best-selling Brain Boosters for Business Advantage, has assembled 101 original games and activities guaranteed to satisfy almost every conceivable training need. These dynamic exercises are accompanied by: * Concise objectives * Recommended uses * Suggested audience * Required time * Necessary materials * Detailed procedures * Potential discussion topics * Possible variations . . . and more! Get VanGundy's best-selling game assortment and add these simple, practical, power-packed resources to your training arsenal today!


Out of Touch

Out of Touch

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  • Author: Michelle Drouin
  • Publisher: MIT Press
  • ISBN: 0262545993
  • Category : Psychology
  • Languages : en
  • Pages : 285

A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.


Great Games!

Great Games!

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  • Author: Matthew Toone
  • Publisher: Great Games Book
  • ISBN: 0979834554
  • Category : Family recreation
  • Languages : en
  • Pages : 194

"Whether you're planning a party, gathered as a family, confined by a rainy day or organizing a team-building exercise, Great Games is the perfect source for exciting, free games for every age and play situation. Comprised of new games and exciting twists on time-tested favorites, this book celebrates fun while promoting a wholesome spirit of competition. From two players to the largest groups, interactive play expands friendships, motivates and inspires. Once you delve into this exciting, new creative resource, you can finally remove the word bored from your vocabulary."--Publisher marketing.


Games Magazine Big Book of Games II

Games Magazine Big Book of Games II

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  • Author: Ronnie Shushan
  • Publisher: Workman Publishing
  • ISBN:
  • Category : Indoor games
  • Languages : en
  • Pages : 198

From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.


Great Card Games for One

Great Card Games for One

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  • Author: Sheila Anne Barry
  • Publisher: Puzzlewright
  • ISBN: 9781402771163
  • Category : Card games
  • Languages : en
  • Pages : 0

A collection of card games that only need one player, including solitaire, counting games, and complex games, with directions for each.