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- Category : Entertainment computing
- Languages : en
- Pages : 344
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Lily Parker is new to St. Sophia's School for Girls, but she's already learned that magic can be your best friend-or your worst enemy. That's why Lily has to learn how to control her newly discovered paranormal abilities while fighting the good fight with her best friend Scout as they take on Chicago's nastiest nightlife-including the tainted magic users known as Reapers...
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.
And the GEEKS shall inherit the earth! Although it may not be good for their pasty white skin, Geeks these days are enjoying a moment in the sun. From Pop Culture to High-Tech Everything, Geeks rule and everybody else, well, drools. Drawing on his own knowledge of being a geek for almost 30 years, author Alex Langley provides essential advice for growth and survival for the modern Geek, including the top five games to play on your phone while listening to boring graduation speeches. There are also quotes and anecdotes from classic Geek gods such as Bill Gates, Sheldon Cooper, Felicia Day, "Weird" Al Yankovic and Dr. Who, that inspire all geeks to embrace not only your iPhones and Xboxes, but who you are. Let's face it, sometimes being the smartest person in the room isn't enough. And when it's not, The Geek Handbook can help. You'll discover: • Basics on social interaction, both online and off. • Fashion: just because you can wear socks and sandals doesn't mean you should. • Making friends, making dinner, making babies. • Warning signs your appliances might secretly be plotting against you. • Geeky charities that give a +1 to your Light Side score. • Geek girls: tips on interacting with or becoming one of these burgeoning beauties. So get your Geek on, and keep it on with The Geek Handbook.
“A richly detailed and critically penetrating overview . . . from the plucky adventures of Captain Video to the postmodern paradoxes of The X-Files and Lost.” —Rob Latham, coeditor of Science Fiction Studies Exploring such hits as The Twilight Zone, Star Trek, Battlestar Galactica, and Lost, among others, The Essential Science Fiction Television Reader illuminates the history, narrative approaches, and themes of the genre. The book discusses science fiction television from its early years, when shows attempted to recreate the allure of science fiction cinema, to its current status as a sophisticated genre with a popularity all its own. J. P. Telotte has assembled a wide-ranging volume rich in theoretical scholarship yet fully accessible to science fiction fans. The book supplies readers with valuable historical context, analyses of essential science fiction series, and an understanding of the key issues in science fiction television.
Merit has been a vampire for only a short while, but she’s already seen a lifetime’s worth of trouble. She and her Master, centuries-old Ethan Sullivan, have risked their lives time and again to save the city they love. But not all of Chicago is loving them back. Anti-vampire riots are erupting all over town, striking vampires where it hurts the most. A splinter group armed with Molotov cocktails and deep-seated hate is intent on clearing the fanged from the Windy City come hell or high water. Merit and her allies rush to figure out who’s behind the attacks, who will be targeted next, and whether there’s any way to stop the wanton destruction. The battle for Chicago is just beginning, and Merit is running out of time.