Games for Language Learning

Games for Language Learning

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  • Author: Andrew Wright
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 212


Digital Games and Language Learning

Digital Games and Language Learning

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  • Author: Mark Peterson
  • Publisher: Bloomsbury Publishing
  • ISBN: 1350133019
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 288

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.


Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching

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  • Author: Hayo Reinders
  • Publisher: Springer
  • ISBN: 1137005262
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 232

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.


Computer Games and Language Learning

Computer Games and Language Learning

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  • Author: M. Peterson
  • Publisher: Springer
  • ISBN: 1137005173
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 256

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.


101 Language Games for Children

101 Language Games for Children

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  • Author: Paul Rooyackers
  • Publisher: Turner Publishing Company
  • ISBN: 1630265012
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 157

Language games allow children to stretch their communication abilities, enhancing vocabulary, conversation, and storytelling skills. A suggested age range accompanies each game in this book; some games may be adapted to different age groups. Language games for beginners focus on making children aware of the ways letters look, the presence of letters in their surroundings (on signs, for instance), and the different letter systems in different cultures. More advanced games include creating poems and haiku, making up stories, and joke-telling. 39 black-and-white illustrations are included in this wonderful resource for teachers, therapists, and social workers.


Games for Language Learning

Games for Language Learning

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  • Author: Andrew Wright
  • Publisher: Cambridge University Press
  • ISBN: 0521618223
  • Category : Education
  • Languages : en
  • Pages : 195

A fully updated and revised edition of this classic book which contains enjoyable games to practise language at any stage of the learning process.


Games Language People Play

Games Language People Play

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  • Author: Jerry Steinberg
  • Publisher: Agincourt, Ont. : Dominie Press
  • ISBN: 9780887510175
  • Category : Education
  • Languages : en
  • Pages : 136

Learning a new language can be very demanding, but it can also be good fun, and in between the hard work of language acquisition there are opportunities for breaks from the regular classroom routine where what has been learned is put to rewarding and practical use. Games Language People Play provides teachers with a variety of language games to make the teaching and learning of a new language an occasion for enjoyable competitiveness. There are 110 games in all, ranging in level from Beginners to Advanced. Each game carries an indication of the language skill or combination of skills being employed -- reading, writing, listening, speaking -- and the optimal group size, from as few as 10 students to games suitable for classes of unlimited size. The game's instructional objective -- for example, vocabulary expansion -- the materials needed, a full description and additional suggestions are all provided, with all that remains being for you and your class to enjoy the wonderfully creative ideas that Jerry Steinberg has put into book form for you. Originally published more than 20 years ago, Games Language People Play has continued to delight teachers and students of English every year since then.


Language Games: Innovative Activities for Teaching English

Language Games: Innovative Activities for Teaching English

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  • Author: Maureen Snow Andrade
  • Publisher: Classroom Practice
  • ISBN: 9781931185530
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 0

ESOL teachers use language games to increase motivation, provide authentic and meaningful language practice, increase student engagement, and infuse the classroom with fun. This volume describes a variety of innovative games used today in language classrooms around the globe, reflecting different contexts and cultures. Chapters in this book demonstrate how both theory and practice inform our teaching approaches. Though some of the games focus primarily on the four traditional language skills, reading, writing, listening, and speaking, as well as the supporting areas of vocabulary and grammar, other games clearly have a different emphasis, such as critical thinking and content-based language instruction. Yet other chapters focus on objectives such as getting acquainted, or provide ideas for game templates that teachers can adapt for various purposes and types of content. This book stands apart in that the contributions reflect multiple classroom uses. Themes evident throughout the volume reflect pedagogical goals and practices for language learning, such as communicative competence, interaction, authenticity, skills integration, content emphasis, and collaboration.


Digital Games in Language Learning

Digital Games in Language Learning

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  • Author: Mark Peterson
  • Publisher: Taylor & Francis
  • ISBN: 1000626709
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 203

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.


Digital Games in Language Learning

Digital Games in Language Learning

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  • Author: Mark Peterson
  • Publisher: Taylor & Francis
  • ISBN: 1000626717
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 243

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.