Games for Language Learning

Games for Language Learning

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  • Author: Andrew Wright
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 212


Digital Games in Language Learning and Teaching

Digital Games in Language Learning and Teaching

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  • Author: Hayo Reinders
  • Publisher: Springer
  • ISBN: 1137005262
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 250

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.


Games for Language Learning

Games for Language Learning

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  • Author: Andrew Wright
  • Publisher: Cambridge University Press
  • ISBN: 0521618223
  • Category : Education
  • Languages : en
  • Pages : 195

A fully updated and revised edition of this classic book which contains enjoyable games to practise language at any stage of the learning process.


Digital Games in Language Learning

Digital Games in Language Learning

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  • Author: Mark Peterson
  • Publisher: Taylor & Francis
  • ISBN: 1000626717
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 243

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.


The World of Games: Technologies for Experimenting, Thinking, Learning

The World of Games: Technologies for Experimenting, Thinking, Learning

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  • Author: Daria Bylieva
  • Publisher: Springer Nature
  • ISBN: 3031480163
  • Category : Computers
  • Languages : en
  • Pages : 420

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.


10th European Conference on Games Based Learning

10th European Conference on Games Based Learning

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  • Author:
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1911218093
  • Category :
  • Languages : en
  • Pages : 1041


Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

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  • Author: Karen Schrier Shaenfeld
  • Publisher: Lulu.com
  • ISBN: 1329703561
  • Category : Education
  • Languages : en
  • Pages : 281

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."


HCI in Games

HCI in Games

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  • Author: Xiaowen Fang
  • Publisher: Springer Nature
  • ISBN: 3031606957
  • Category :
  • Languages : en
  • Pages : 313


Games and Learning Alliance

Games and Learning Alliance

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  • Author: Alessandro De Gloria
  • Publisher: Springer
  • ISBN: 3319229605
  • Category : Computers
  • Languages : en
  • Pages : 196

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.


Vocabulary Learning in the Wild

Vocabulary Learning in the Wild

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  • Author: Barry Lee Reynolds
  • Publisher: Springer Nature
  • ISBN: 9819914906
  • Category : Education
  • Languages : en
  • Pages : 360

This book provides a timely and valuable resource to explore second language vocabulary learning outside the formal language learning classroom. Rapidly evolving technology and the increasing impact of the global village have resulted in dramatic changes to and increased occasions for second language vocabulary learning. This book offers new and valuable insights into the radically different opportunities both the physical and digital wild provide for language learners to increase their vocabulary knowledge. Practical advice is also given on how second language teachers can integrate vocabulary learning in the wild into their formal classroom instruction. This collection of cutting-edge studies by international experts working within the fields of second language teaching and learning, second language acquisition, applied linguistics, informal language learning, and technology enhanced learning offers an essential resource for language teachers and researchers. The internet is a powerful source of incidental language learning, but this is only part of language learning in the wild. This excellent book shows the range of opportunities available for learning another language outside the classroom in this much neglected research area. --Paul Nation, Emeritus Professor, Victoria University of Wellington