Flash 5 Cartoons and Games F/x & Design

Flash 5 Cartoons and Games F/x & Design

PDF Flash 5 Cartoons and Games F/x & Design Download

  • Author: Bill Turner
  • Publisher:
  • ISBN: 9781576109588
  • Category : Computers
  • Languages : en
  • Pages : 372

Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!


The Essential Guide to Flash Games

The Essential Guide to Flash Games

PDF The Essential Guide to Flash Games Download

  • Author: Jeff Fulton
  • Publisher:
  • ISBN: 9781430269779
  • Category :
  • Languages : en
  • Pages :

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.


Real-World Flash Game Development

Real-World Flash Game Development

PDF Real-World Flash Game Development Download

  • Author: Christopher Griffith
  • Publisher: Taylor & Francis
  • ISBN: 1136137017
  • Category : Art
  • Languages : en
  • Pages : 369

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.


Flash Multiplayer Virtual Worlds

Flash Multiplayer Virtual Worlds

PDF Flash Multiplayer Virtual Worlds Download

  • Author: Makzan
  • Publisher: Packt Publishing Ltd
  • ISBN: 1849690375
  • Category : Computers
  • Languages : en
  • Pages : 599

Build immersive, full-featured interactive worlds for games, online communities, and more.


FLASH 5 GAMES,

FLASH 5 GAMES,

PDF FLASH 5 GAMES, Download

  • Author: RHODES
  • Publisher: Apress
  • ISBN: 9781903450673
  • Category : Science
  • Languages : en
  • Pages : 764

These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you’ll learnWho this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming


Making Games

Making Games

PDF Making Games Download

  • Author: Stefan Werning
  • Publisher: MIT Press
  • ISBN: 0262044838
  • Category : Games & Activities
  • Languages : en
  • Pages : 171

An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.


FLASH 5 DYNAM,

FLASH 5 DYNAM,

PDF FLASH 5 DYNAM, Download

  • Author: ARCHONTAK
  • Publisher: Apress
  • ISBN: 9781903450062
  • Category : Science
  • Languages : en
  • Pages : 1224

Flash movies—the ones that play and then, well...stop—are all well and good. They are great as platforms for cartoonists and motion type artists to showcase their stuff. But it's the non-interactive and uninterruptable aspect of these Flash events that has led to some serious underestimations of the power of Flash. All you need to do to begin creating the cutting-edge Flash web-sites of the future is learn how to get the most out of ActionScripting, how to hook up your Flash movie with client/server coding and begin working with a back-end database. And it really is that easy! Suddenly, the world of true Flash functionality is at your fingertips. Flash 5 Dynamic Content Studio is written by a collective of Flash 5 experts who will show you everything you need to know to upgrade your Flash 5 knowledge to Flash 5 expertise. Assuming a basic knowledge of Flash, the book gives you a thorough grounding in ActionScripting techniques, teaches you the basics of a myriad of scripting languages and their Flash interaction capabilities, discusses and implements client-side/server-side interaction, explains the middleware that can make your life considerably easier (Ultradev, Generator, Swift Generator, ASP Turbine), and demonstrates database interaction and usability (Access, SQL, and MYSQL). To conclude this admittedly tough but not prohibitive learning curve, the book walks you through a selection of fairly generic real world case studies, using Flash with middleware and database connectivity, demonstrating how these elements come together to give you truly dynamic, interactive Flash sites. This book is about visual richness and utility. This Web business is getting beautiful, and Flash is getting useful. What you’ll learnWho this book is for Flash 5 Dynamic Content Studio addresses the growing market of web artists under pressure to learn the finer points of interactive design with Flash 5. This book demonstrates the best tools for integrating dynamic content using a Flash front-end. Readers will see how to link Flash movies, via a middleware bridge, through to a back-end datastores (images and/or text). This book assumes that the reader already knows the fundamentals of creating Flash movies, but doesn't assume any programming knowledge at all. The book covers ActionScripting, (of course!), ASP, PHP, JSP, Perl, CGI, Cold Fusion, Macromedia Generator, ASP Turbine, Swift Generator, and Macromedia Ultradev.


Flash 3D

Flash 3D

PDF Flash 3D Download

  • Author: Jim Ver Hague
  • Publisher: CRC Press
  • ISBN: 113614174X
  • Category : Computers
  • Languages : en
  • Pages : 416

Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate


ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book

ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book

PDF ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book Download

  • Author: Adobe Creative Team
  • Publisher: Peachpit Press
  • ISBN: 0132089076
  • Category : Computers
  • Languages : en
  • Pages : 384

The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the book from start to finish or choose only those lessons that interest you. Learn to add interactivity to Flash files using ActionScript 3.0: Control timelines and animation, write event-handling functions, and control loading of and interaction with data, text, video, sound, and images. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: · If you are able to search the book, search for "Where are the lesson files?" · Go to the very last page of the book and scroll backwards. · You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. · Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.


Macromedia Flash Professional 8 Game Graphics

Macromedia Flash Professional 8 Game Graphics

PDF Macromedia Flash Professional 8 Game Graphics Download

  • Author: Robert Russell Firebaugh
  • Publisher:
  • ISBN: 9781584504832
  • Category : COMPUTER GAMES--PROGRAMMING.
  • Languages : en
  • Pages : 0

Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia© Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more effi cient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.