Exploring Media Culture

Exploring Media Culture

PDF Exploring Media Culture Download

  • Author: Michael R. Real
  • Publisher: SAGE Publications
  • ISBN: 1506339727
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 336

This unique textbook provides a fresh interpretation of media analysis and cultural studies. Each chapter focuses on a particular aspect of American popular culture - including Hollywood cinema, presidential elections and the Super Bowl - to demystify complex concepts such as ritual, postmodernism and political economy. This use of popular culture texts, narratives and interpretations will enable readers to understand more about this important yet esoteric debate. Exploring Media Culture synthesizes a wealth of information and research and presents this in an engaging and accessible format.


Exploring Media Culture

Exploring Media Culture

PDF Exploring Media Culture Download

  • Author: Michael R. Real
  • Publisher: SAGE
  • ISBN: 9780803958777
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 340

'A beautifully written, intellectually challenging, and highly readable exploration of the mysteries of contemporary mass media and popular culture. Real does a masterful job of empowering his readers. Students will find this book fascinating, and in some cases terrifying' - Arthur Asa Berger, San Francisco State University


How to Do Media and Cultural Studies

How to Do Media and Cultural Studies

PDF How to Do Media and Cultural Studies Download

  • Author: Jane C. Stokes
  • Publisher: SAGE
  • ISBN: 9780761973294
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 212

Providing a student guide to the process of research and writing for media and cultural studies, the author covers both quantitative and qualitative methods and includes a list of useful library resources and essential Web sites.


Exploring Media Research

Exploring Media Research

PDF Exploring Media Research Download

  • Author: Andy Ruddock
  • Publisher: SAGE
  • ISBN: 1526421755
  • Category : Social Science
  • Languages : en
  • Pages : 355

From Donald Trump’s use of Twitter, to social media mourning, to cyber-bullying: the evidence of media influence today is all around us. As such, good media research is more important than ever, and crucially, is something all students can and should do. Exploring Media Research is an eye-opening exploration of what it means to understand and do media research today. Carefully balancing theory and practice, Andy Ruddock demystifies the process, showing you don’t need huge amounts of time or money to do meaningful media analysis. The book: Introduces students to the scope and seriousness of media influence Shows them how to tie their own interests to academic concepts and research issues Explains how to use this understanding to develop proper research questions Translates key theoretical concepts into actual research methods students can use to explore the media texts, events, markets and professionals that interest them. Bringing theory to life throughout with a range of contemporary case studies, Exploring Media Research is a thoughtful and practical guide to gathering and analysing media data. It is essential reading for students of media, communication and cultural studies.


Exploring Visual Culture

Exploring Visual Culture

PDF Exploring Visual Culture Download

  • Author: Matthew Rampley
  • Publisher:
  • ISBN:
  • Category : Art
  • Languages : en
  • Pages : 276

An introduction to the study of visual culture, this book offers a view of 'visual culture' that includes not only images, but also other visual media and forms of expression, from architecture to fashion, design and the human body. The book is organised around three broad themes, exploring key ideas and debates that have occurred during the last 20 or so years: *the meanings of the term 'visual culture' and of the various practices that form its basis*conceptual approaches to the contemporary analysis of visual culture*the cultural, social and historical contexts informing its production, distribution and consumption.Drawing on a wide range of examples from the last 100 years, the book adopts a cross-disciplinary perspective; it also explores, however, the limits of visual culture as an interdisciplinary field of study, engaging in current debates about the uses and value of the study of visual culture. It will therefore be of value both for readers new to the subject and also for those seeking fresh interventions into contemporary discussions within the field.Features*Accessibly written by a team of experts in the field*Illustrated throughout*Includes chapters on a wide range of visual forms, including architecture and urban design, film, crafts, fashion, design, fine art and the media.


Play Between Worlds

Play Between Worlds

PDF Play Between Worlds Download

  • Author: T. L. Taylor
  • Publisher: MIT Press
  • ISBN: 0262250543
  • Category : Computers
  • Languages : en
  • Pages : 206

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.


Digital Media and Society

Digital Media and Society

PDF Digital Media and Society Download

  • Author: Simon Lindgren
  • Publisher: SAGE
  • ISBN: 1529787076
  • Category : Social Science
  • Languages : en
  • Pages : 326

What does it mean to live in a digital society? Does social media empower political activism? How do we form and express our identity in a digital age? Do algorithms and search engine results have a social role? How have software and hardware transformed how we interact with each other? In the early 21st century, digital media and the social have become irreversibly intertwined. In this cutting-edge introduction, Simon Lindgren explores what it means to live in a digital society. With succinct explanations of the key concepts, debates and theories you need to know, this is a must-have resource for students exploring digital media, social media, media and society, data and society, and the internet. “An engaging story of the meaning digital media have in societies. The writing is relatable, with diverse and comprehensive references to theories. Above all, this is a fun book on what a contemporary digital society looks like!” - Professor Zizi Papacharissi, University of Illinois at Chicago Simon Lindgren is Professor of Sociology at Umeå University in Sweden. He is also the director of DIGSUM, an interdisciplinary academic research centre studying the social dimensions of digital technology.


Travel Journalism

Travel Journalism

PDF Travel Journalism Download

  • Author: F. Hanusch
  • Publisher: Springer
  • ISBN: 1137325984
  • Category : Social Science
  • Languages : en
  • Pages : 288

Contributors from diverse backgrounds explore a range of issues in relation to the media and journalism's role in ascribing meaning to tourism practices. This fascinating account offers a thoroughly international and interdisciplinary perspective on an increasingly important field of journalism scholarship.


Exploring Borders

Exploring Borders

PDF Exploring Borders Download

  • Author: Giuseppe Mantovani
  • Publisher: Routledge
  • ISBN: 1134567871
  • Category : Psychology
  • Languages : en
  • Pages : 165

In Exploring Borders Giuseppe Mantovani highlights and explores the ways in which culture acts as a framework organising our experience. He emphasises the differences across and between cultures and examines the depths to which these can go. He also analyses the functions of culture, including: mediation, meaning-making, and forming a repertory of values and principles. Finally, he considers some of the challenges raised by taking a cultural perspective and examines how these may be addressed in society. This highly original and eminently readable narrative will be invaluable to scholars of psychology, media and cultural studies, and to all those fascinated by culture and eager to to make the cultural dimension visible to all.


Fans, Bloggers, and Gamers

Fans, Bloggers, and Gamers

PDF Fans, Bloggers, and Gamers Download

  • Author: Henry Jenkins
  • Publisher: NYU Press
  • ISBN: 081474284X
  • Category : Games & Activities
  • Languages : en
  • Pages : 287

Henry Jenkins at Authors@Google (video) Henry Jenkins“s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers,Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.