Drawing Cutting Edge Anatomy

Drawing Cutting Edge Anatomy

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  • Author: Christopher Hart
  • Publisher: Watson-Guptill
  • ISBN: 077043486X
  • Category : Art
  • Languages : en
  • Pages : 144

This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.


Drawing Cutting Edge Comics

Drawing Cutting Edge Comics

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  • Author: Christopher Hart
  • Publisher: Watson-Guptill
  • ISBN: 9780823023974
  • Category : Art
  • Languages : en
  • Pages : 148

The first-ever guide that shows how to draw the radical characters and special effects of extreme comics. Dozens of step-by-step lessons demonstrate extreme anatomy, glows, knockouts, and more. Also includes art from several top extreme comics artists.


Drawing Cutting Edge Fusion

Drawing Cutting Edge Fusion

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  • Author: Christopher Hart
  • Publisher: Random House Digital, Inc.
  • ISBN: 0823001601
  • Category : Art
  • Languages : en
  • Pages : 146

A fusion of cultures brings together storytelling and design in this tutorial, in which artists and comic fans alike will learn how to draw American style comic design with a manga influence.


Simplified Anatomy for the Comic Book Artist

Simplified Anatomy for the Comic Book Artist

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  • Author: Christopher Hart
  • Publisher: Watson-Guptill
  • ISBN: 9780823047734
  • Category : Art
  • Languages : en
  • Pages : 166

Presents a guide to stylized figure anatomy for artists wishing to emulate one of today's popular streamlined comic book styles, with step-by-step demonstrations and studies of major muscle groups, heads, hands, and feet.


How to Draw Great-looking Comic Book Women

How to Draw Great-looking Comic Book Women

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  • Author: Christopher Hart
  • Publisher:
  • ISBN: 9780823023943
  • Category : Art
  • Languages : en
  • Pages : 148

This text details how to master the art of drawing fabulous females for comic books. From basic anatomy and musculature to more advanced poses, costumes and hairstyles, it covers all the various types of comic book women, along with how to compose a comic book panel and how to tell the story.


The Complete Guide to Drawing Comics

The Complete Guide to Drawing Comics

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  • Author: Arcturus Publishing
  • Publisher: Arcturus Publishing
  • ISBN: 1838578935
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 290

Calling all comic fans! Packed with tips, techniques and step-by-step guides based on the illustrations of 5 acclaimed comic artists, this is the ultimate guide to creating action-packed comics for ages 8+. This is a guide not just to drawing characters, but to the whole process of comic book creation: planning a story, developing characters and plots, using dialogue, setting out dynamic comic pages, and creating appealing covers.


Manhwa Mania

Manhwa Mania

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  • Author: Christopher Hart
  • Publisher: Random House Digital, Inc.
  • ISBN: 9780823029761
  • Category : Art
  • Languages : en
  • Pages : 148

Provides instructions on drawing the popular Korean comics known as Manhwa, discussing techniques and the difference between this style and manga.


Drawing Basics and Video Game Art

Drawing Basics and Video Game Art

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  • Author: Chris Solarski
  • Publisher: Watson-Guptill
  • ISBN: 0823098478
  • Category : Art
  • Languages : en
  • Pages : 242

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook


Astonishing Fantasy Worlds

Astonishing Fantasy Worlds

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  • Author: Christopher Hart
  • Publisher: Watson-Guptill
  • ISBN:
  • Category : Drawing
  • Languages : en
  • Pages : 154

A guide to drawing fantasy worlds that covers barbarians, Vikings, the Medieval world, wild creatures, faerie realms, and gothic characters.


Muscles in Motion

Muscles in Motion

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  • Author: Glenn Fabry
  • Publisher:
  • ISBN: 0823031454
  • Category : Anatomy, Artistic
  • Languages : en
  • Pages : 146

Comic book superheroes abound in bulging muscles. Glenn Fabry focuses on the musculature of bodybuilders & athletes to offer what most books on figure drawing cannot - guidance specifically for artists who wish to create a convincing superhuman character.