The Difference Engine

The Difference Engine

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  • Author: William Gibson
  • Publisher: Spectra
  • ISBN: 0345532589
  • Category : Fiction
  • Languages : en
  • Pages : 514

1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time. And three extraordinary characters race toward a rendezvous with history—and the future: Sybil Gerard—a fallen woman, politician’s tart, daughter of a Luddite agitator Edward “Leviathan” Mallory—explorer and paleontologist Laurence Oliphant—diplomat, mystic, and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for…. Part detective story, part historical thriller, The Difference Engine is the collaborative masterpiece by two of the most acclaimed science fiction authors writing today. Provocative, compelling, intensely imagined, it is a startling extension of Gibson’s and Sterling’s unique visions—and the beginning of movement we know today as “steampunk!”


Engines

Engines

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  • Author: John L. Lumley
  • Publisher: Cambridge University Press
  • ISBN: 9780521644891
  • Category : Science
  • Languages : en
  • Pages : 276

Innovative text focusing on engine design and fluid dynamics, with numerous illustrations and a web-based software tool.


American Horsepower

American Horsepower

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  • Author: Mike Mueller
  • Publisher:
  • ISBN: 9781610608060
  • Category : Automobiles
  • Languages : en
  • Pages : 188

At the heart of every great car, there lies a great engine. The high-performance muscle car; the high-mileage family car; the high-speed race car: no matter the vintage or voltage, the torque or the task, the car with the power to move Americans—and the world—boasts an engine of remarkable ingenuity, dependability, and power. American Horsepower: 100 Years of Great Car Engines pays tribute to 25 outstanding American-made engines valued for their raw horsepower or their design simplicity, their longevity or their design innovation—or, in rare instances, all of the above. Bringing an auto enthusiast’s touch to the subject, author and photographer Mike Mueller details each engine’s conception, creators, specifications, performance records, and more. His knowledgeable, accessible text, accompanied by historical images, crisp detail shots, and studio-quality photographs, conveys with precision and unfailing interest the driving power of the great American engine.


Legendary Car Engines

Legendary Car Engines

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  • Author: John Simister
  • Publisher: Motorbooks International
  • ISBN: 0760319413
  • Category : Transportation
  • Languages : en
  • Pages : 160

In Legendary Car Engines, John Simister expertly dissects twenty of the greatest powerplants. With photos by Automobile Magazine contributor Tim Andrew and illustrations by the late, great Bob Freeman, it looks as good as it reads. - "Speed Reading" Automobile Magazine, October 2004This book examines the 20 best road-car engines ever: the most tuneful, the most beautiful, the most significant, the most highly-prized. A car's engine is its heart and its soul. It gives a car its voice and its muscle. Some engines do this so well they seem like living things. But which are they? The words reveal who designed them, and the how, when, and why, while Tim Andrews' fabulous photography captures the familiar face and the hidden depths. Discover the engine's design features, and why they matter. Find out which is the world's most prolific engine, which began as a fire-pump, and which has components that are reversible. Discover things you never knew about engine technology. John Simister gets to the heart of these celebrated power plants and describes them as he might describe old friends. Only the master of his subject could handle so complex a subject with so light a touch.


A Treatise on the Steam-engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways, and Agriculture, with Theoretical Investigations Respecting the Motive Power of Heat and the Proper Proportions of Steam-engines

A Treatise on the Steam-engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways, and Agriculture, with Theoretical Investigations Respecting the Motive Power of Heat and the Proper Proportions of Steam-engines

PDF A Treatise on the Steam-engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways, and Agriculture, with Theoretical Investigations Respecting the Motive Power of Heat and the Proper Proportions of Steam-engines Download

  • Author: John Bourne
  • Publisher:
  • ISBN:
  • Category : Steam engineering
  • Languages : en
  • Pages : 578


A Catechism of the Steam Engine in Its Various Application to Mines, Mills, Steam Navigation, Railways, and Agriculture

A Catechism of the Steam Engine in Its Various Application to Mines, Mills, Steam Navigation, Railways, and Agriculture

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  • Author: John Bourne
  • Publisher:
  • ISBN:
  • Category : Steam engineering
  • Languages : en
  • Pages : 626


A Treatise on the Steam-engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways, and Agriculture

A Treatise on the Steam-engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways, and Agriculture

PDF A Treatise on the Steam-engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways, and Agriculture Download

  • Author: John Bourne
  • Publisher:
  • ISBN:
  • Category : Steam engineering
  • Languages : en
  • Pages : 594


A Catechism of the Steam Engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways and Agriculture ...

A Catechism of the Steam Engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways and Agriculture ...

PDF A Catechism of the Steam Engine in Its Various Applications to Mines, Mills, Steam Navigation, Railways and Agriculture ... Download

  • Author: John Bourne
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 594


World Engines: Destroyer

World Engines: Destroyer

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  • Author: Stephen Baxter
  • Publisher: Gollancz
  • ISBN: 1473223202
  • Category : Fiction
  • Languages : en
  • Pages : 576

In the year 2570, a sleeper will wake . . . In the mid-21st century, the Kernel, a strange object on a five-hundred-year-orbit, is detected coming from high above the plane of the solar system. Could it be an alien artefact? In the middle of climate-change crises, there is no mood for space-exploration stunts - but Reid Malenfant, elderly, once a shuttle pilot and frustrated would-be asteroid miner, decides to go take a look anyway. Nothing more is heard of him. But his ex-wife, Emma Stoney, sets up a trust fund to search for him the next time the Kernel returns . . . By 2570 Earth is transformed. A mere billion people are supported by advanced technology on a world that is almost indistinguishable from the natural, with recovered forests, oceans, ice caps. It is not an age for expansion; there are only small science bases beyond the Earth. But this is a world you would want to live in: a Star Trek without the stars. After 500 years the Kernel returns, and a descendant of Stoney, who Malenfant will call Emma II, mounts a mission to see what became of Malenfant. She finds him still alive, cryo-preserved . . . His culture-shock encounter with a conservative future is entertaining . . . But the Kernel itself turns out to be attached to a kind of wormhole, through which Malenfant and Emma II, exploring further, plummet back in time, across five billion years . . .


The Android Game Developer's Handbook

The Android Game Developer's Handbook

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  • Author: Avisekhar Roy
  • Publisher: Packt Publishing Ltd
  • ISBN: 1785886665
  • Category : Computers
  • Languages : en
  • Pages : 369

Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.