CSSE 11+ Format Practice Papers

CSSE 11+ Format Practice Papers

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  • Author: British Grammar School Books
  • Publisher:
  • ISBN: 9781793402776
  • Category :
  • Languages : en
  • Pages : 111

Six Maths Practice Papers for the Eleven Plus CSSE Entrance Exams with a unique scorecard matrix to identify subject areas for improvement


CSSE 11+ English Practice Papers

CSSE 11+ English Practice Papers

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  • Author: British Grammar School Books
  • Publisher:
  • ISBN: 9781095808818
  • Category :
  • Languages : en
  • Pages : 120

Looking to improve your child's chances of success at the CSSE 11+ entrance exams? Look no further with these specially compiled set of English practice papers in the CSSE style for those parents wanting to provide their child with that extra focused practice. This A4, CSSE Style book contains:- Six English Papers covering Comprehension, Applied Reasoning and Continuous Writing- 120 Bonus Applied Reasoning questions, spanning 12 mini papers- A Creative Writing 11-point checklist to help children tick back what they should include in their creative writing- A Instruction Writing 10-point checklist to help children structure their 'instructional' writing- A Creative Writing mark criteria - to help parents score the creative writing pieces- A list of common literary devices with examples that each child should learn, as these have appeared in previous papers- Detailed answers for quick marking. Where relevant the answer references the line number in the reading text, so both adult and child and quickly locate answersUse the 'look inside' feature to view the format of the book and visit our website www.bgsbooks.com for more information.


Csse 11+ Essex Test

Csse 11+ Essex Test

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  • Author: How2Become
  • Publisher:
  • ISBN: 9781911259947
  • Category :
  • Languages : en
  • Pages : 80


11+ CSSE Essex Practice Papers

11+ CSSE Essex Practice Papers

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  • Author: HOW2BECOME.
  • Publisher:
  • ISBN: 9781912370269
  • Category : Eleven-plus (Educational test)
  • Languages : en
  • Pages : 120


Bond 11+

Bond 11+

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  • Author: Bond
  • Publisher:
  • ISBN: 9780192749888
  • Category :
  • Languages : en
  • Pages : 284

Bond Assessment Papers for 9-10 years have been designed by Bond, the number 1 provider of 11+ practice materials. These books provide practice questions that begin to establish the core skills for success in English, Maths, Non-verbal Reasoning and Verbal Reasoning.


11+ Essentials Creative Writing Examples

11+ Essentials Creative Writing Examples

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  • Author:
  • Publisher: First Past the Post
  • ISBN: 9781912364176
  • Category :
  • Languages : en
  • Pages :


The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies

The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies

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  • Author: Erik Brynjolfsson
  • Publisher: W. W. Norton & Company
  • ISBN: 0393239357
  • Category : Business & Economics
  • Languages : en
  • Pages : 320

The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").


OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide

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  • Author: Dan Ginsburg
  • Publisher: Addison-Wesley Professional
  • ISBN: 0133440125
  • Category : Computers
  • Languages : en
  • Pages : 570

OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.


Principles of Management

Principles of Management

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  • Author: David S. Bright
  • Publisher:
  • ISBN: 9781998109166
  • Category :
  • Languages : en
  • Pages : 0

Black & white print. Principles of Management is designed to meet the scope and sequence requirements of the introductory course on management. This is a traditional approach to management using the leading, planning, organizing, and controlling approach. Management is a broad business discipline, and the Principles of Management course covers many management areas such as human resource management and strategic management, as well as behavioral areas such as motivation. No one individual can be an expert in all areas of management, so an additional benefit of this text is that specialists in a variety of areas have authored individual chapters.


Applying UML and Patterns: An Introduction to Object Oriented Analysis and Design and Interative Development: 3rd Edition

Applying UML and Patterns: An Introduction to Object Oriented Analysis and Design and Interative Development: 3rd Edition

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  • Author: Craig Larman
  • Publisher: Pearson Education India
  • ISBN: 9788131762363
  • Category :
  • Languages : en
  • Pages : 748