Compute-IT: Student's Book 1 - Computing for KS3

Compute-IT: Student's Book 1 - Computing for KS3

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  • Author: George Rouse
  • Publisher: Hodder Education
  • ISBN: 1471801942
  • Category : Study Aids
  • Languages : en
  • Pages : 254

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.


Compute-IT: Student's Book 2 - Computing for KS3

Compute-IT: Student's Book 2 - Computing for KS3

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  • Author: Mark Dorling
  • Publisher: Hachette UK
  • ISBN: 1471801888
  • Category : Study Aids
  • Languages : en
  • Pages : 210

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.


Computer Engineering for Babies

Computer Engineering for Babies

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  • Author: Chase Roberts
  • Publisher:
  • ISBN: 9781735208701
  • Category :
  • Languages : en
  • Pages : 0

An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.


Progress in Computing: Key Stage 3

Progress in Computing: Key Stage 3

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  • Author: George Rouse
  • Publisher:
  • ISBN: 9781398323452
  • Category : Computers
  • Languages : en
  • Pages : 0


Code

Code

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  • Author: Charles Petzold
  • Publisher: Microsoft Press
  • ISBN: 0137909292
  • Category : Computers
  • Languages : en
  • Pages : 563

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.


But how Do it Know?

But how Do it Know?

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  • Author: J. Clark Scott
  • Publisher: John C Scott
  • ISBN: 0615303765
  • Category : Computers
  • Languages : en
  • Pages : 223

This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.


Numerical Computing with MATLAB

Numerical Computing with MATLAB

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  • Author: Cleve B. Moler
  • Publisher: SIAM
  • ISBN: 0898716608
  • Category : Computers
  • Languages : en
  • Pages : 340

A revised textbook for introductory courses in numerical methods, MATLAB and technical computing, which emphasises the use of mathematical software.


Real Computing Made Real

Real Computing Made Real

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  • Author: Forman S. Acton
  • Publisher: Courier Corporation
  • ISBN: 0486442217
  • Category : Mathematics
  • Languages : en
  • Pages : 284

Engineers and scientists who want to avoid errors in their computer-assisted calculations will welcome this concise guide. In addition to its practical advice on detecting and removing the bugs that plague finite-precision calculations, it also outlines techniques for preserving significant figures, avoiding extraneous solutions, and finding efficient iterative processes for solving nonlinear equations. 1996 edition.


Google Compute Engine

Google Compute Engine

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  • Author: Marc Cohen
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449361498
  • Category : Computers
  • Languages : en
  • Pages : 262

Learn how to run large-scale, data-intensive workloads with Compute Engine, Google’s cloud platform. Written by Google engineers, this tutorial walks you through the details of this Infrastructure as a Service by showing you how to develop a project with it from beginning to end. You’ll learn best practices for using Compute Engine, with a focus on solving practical problems. With programming examples written in Python and JavaScript, you’ll also learn how to use Compute Engine with Docker containers and other platforms, frameworks, tools, and services. Discover how this IaaS helps you gain unparalleled performance and scalability with Google’s advanced storage and computing technologies. Access and manage Compute Engine resources with a web UI, command-line interface, or RESTful interface Configure, customize, and work with Linux VM instances Explore storage options: persistent disk, Cloud Storage, Cloud SQL (MySQL in the cloud), or Cloud Datastore NoSQL service Use multiple private networks, and multiple instances on each network Build, deploy, and test a simple but comprehensive cloud computing application step-by-step Use Compute Engine with Docker, Node.js, ZeroMQ, Web Starter Kit, AngularJS, WebSocket, and D3.js


Cloud Computing

Cloud Computing

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  • Author: Thomas Erl
  • Publisher: Pearson Education
  • ISBN: 0133387526
  • Category : Business & Economics
  • Languages : en
  • Pages : 533

This book describes cloud computing as a service that is "highly scalable" and operates in "a resilient environment". The authors emphasize architectural layers and models - but also business and security factors.