Building Brains

Building Brains

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  • Author: David J. Price
  • Publisher: John Wiley & Sons
  • ISBN: 0470979887
  • Category : Medical
  • Languages : en
  • Pages : 349

The development of a brain from its simple beginnings in the embryo to the extraordinarily complex fully-functional adult structure is a truly remarkable process. Understanding how it occurs remains a formidable challenge despite enormous advances over the last century and current intense world-wide scientific research. A greater knowledge of how nervous systems construct themselves will bring huge benefits for human health and future technologies. Unravelling the mechanisms that lead to the development of healthy brains should help scientists tackle currently incurable diseases of the nervous system such as autism, epilepsy and schizophrenia (to name but a few), discover more about the processes that cause the uncontrolled growth associated with cancer and develop possible treatments. Building Brains provides a highly visual and readily accessible introduction to the main events that occur during neural development and the mechanisms by which they occur. Aimed at undergraduate students and postgraduates new to the field, who may not have a background in neuroscience and/or molecular genetics, it explains how cells in the early embryo first become neural, how their proliferation is controlled, what regulates the types of neural cells they become, how neurons connect to each other, how these connections are later refined under the influence of neural activity including that arising from experience, and why some neurons normally die. Key Features: A concise illustrated guide focusing on the core elements of current understanding of neural development, emphasising common principles underlying developmental mechanisms and supplemented by suggestions for further reading. Text boxes throughout provide further detail on selected major advances, issues of particular uncertainty or controversy and examples of human diseases that result from abnormal development. A balanced mammalian/non-mammalian perspective, drawing on examples from model organisms including the fruit fly, nematode worm, frog, zebrafish, chick, mouse, ferret, cat, monkey and human, and emphasising mechanisms that are conserved across species. Introduces the methods for studying neural development including genetics, transgenic technologies, advanced microscopy and computational modeling, allowing the reader to understand the main evidence underlying research advances. Student-friendly, full colour artwork reinforces important concepts; an extensive glossary and definitions in page margins help readers from different backgrounds; chapter summaries stress important points and aid revision. Associated Website includes a complete set of figures from the textbook.


Building a Second Brain

Building a Second Brain

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  • Author: Tiago Forte
  • Publisher: Simon and Schuster
  • ISBN: 1982167386
  • Category : Business & Economics
  • Languages : en
  • Pages : 272

"Building a second brain is getting things done for the digital age. It's a ... productivity method for consuming, synthesizing, and remembering the vast amount of information we take in, allowing us to become more effective and creative and harness the unprecedented amount of technology we have at our disposal"--


Building Brains

Building Brains

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  • Author: Suzanne R. Gellens
  • Publisher: Redleaf Press
  • ISBN: 1605541885
  • Category : Education
  • Languages : en
  • Pages : 167

Building Brains expands young children's learning with six hundred brain-based, developmentally appropriate activity ideas. It combines the latest information on brain development with activities that support children's learning and enrich any early childhood curriculum. Rather than step-by-step activities, Building Brains is filled with open-ended ideas that early child professionals can execute in a variety of ways, depending on children's needs and interests. Ideas are organized by age—from age zero to five—and learning domains.


Building Brains

Building Brains

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  • Author: David J. Price
  • Publisher: John Wiley & Sons
  • ISBN: 111929388X
  • Category : Medical
  • Languages : en
  • Pages : 386

Provides a highly visual, readily accessible introduction to the main events that occur during neural development and their mechanisms Building Brains: An Introduction to Neural Development, 2nd Edition describes how brains construct themselves, from simple beginnings in the early embryo to become the most complex living structures on the planet. It explains how cells first become neural, how their proliferation is controlled, what regulates the types of neural cells they become, how neurons connect to each other, how these connections are later refined under the influence of neural activity, and why some neurons normally die. This student-friendly guide stresses and justifies the generally-held belief that a greater knowledge of how nervous systems construct themselves will help us find new ways of treating diseases of the nervous system that are thought to originate from faulty development, such as autism spectrum disorders, epilepsy, and schizophrenia. A concise, illustrated guide focusing on core elements and emphasizing common principles of developmental mechanisms, supplemented by suggestions for further reading Text boxes provide detail on major advances, issues of particular uncertainty or controversy, and examples of human diseases that result from abnormal development Introduces the methods for studying neural development, allowing the reader to understand the main evidence underlying research advances Offers a balanced mammalian/non-mammalian perspective (and emphasizes mechanisms that are conserved across species), drawing on examples from model organisms like the fruit fly, nematode worm, frog, zebrafish, chick, mouse and human Associated Website includes all the figures from the textbook and explanatory movies Filled with full-colorartwork that reinforces important concepts; an extensive glossary and definitions that help readers from different backgrounds; and chapter summaries that stress important points and aid revision, Building Brains: An Introduction to Neural Development, 2nd Edition is perfect for undergraduate students and postgraduates who may not have a background in neuroscience and/or molecular genetics. “This elegant book ranges with ease and authority over the vast field of developmental neuroscience. This excellent textbook should be on the shelf of every neuroscientist, as well as on the reading list of every neuroscience student.” —Sir Colin Blakemore, Oxford University “With an extensive use of clear and colorful illustrations, this book makes accessible to undergraduates the beauty and complexity of neural development. The book fills a void in undergraduate neuroscience curricula.” —Professor Mark Bear, Picower Institute, MIT. Highly Commended, British Medical Association Medical Book Awards 2012 Published with the New York Academy of Sciences


Building Brains

Building Brains

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  • Author: Suzanne Gellens
  • Publisher: Redleaf Press
  • ISBN: 1605541176
  • Category : Education
  • Languages : en
  • Pages : 168

Six hundred brain-based activity ideas and the latest on brain research to enhance any early childhood curriculum.


A Thousand Brains

A Thousand Brains

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  • Author: Jeff Hawkins
  • Publisher: Basic Books
  • ISBN: 1541675800
  • Category : Computers
  • Languages : en
  • Pages : 251

A bestselling author, neuroscientist, and computer engineer unveils a theory of intelligence that will revolutionize our understanding of the brain and the future of AI. For all of neuroscience's advances, we've made little progress on its biggest question: How do simple cells in the brain create intelligence? Jeff Hawkins and his team discovered that the brain uses maplike structures to build a model of the world—not just one model, but hundreds of thousands of models of everything we know. This discovery allows Hawkins to answer important questions about how we perceive the world, why we have a sense of self, and the origin of high-level thought. A Thousand Brains heralds a revolution in the understanding of intelligence. It is a big-think book, in every sense of the word. One of the Financial Times' Best Books of 2021 One of Bill Gates' Five Favorite Books of 2021


Active Bodies, Active Brains

Active Bodies, Active Brains

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  • Author: Mary Ellen Clancy
  • Publisher: Human Kinetics
  • ISBN: 9780736050968
  • Category : Education
  • Languages : en
  • Pages : 196

Active Bodies, Active Brainsoffers a wealth of physical activities to help kids develop physical, social, and cognitive skills. Based on cutting-edge research in brain compatibility, these games and activities help children -increase their ability to focus; -integrate their movement with thinking, thus enhancing development of neural pathways; -improve memory; -open up more areas of the brain to participate in learning; -reduce stress and enhance positive feelings to increase their learning; and -include physical activity in their daily lives. Active Bodies, Active Brainsprovides you with 66 activities and games--and it shows you how to easily modify and extend those to create numerous additional games. Indeed, by applying the techniques in this book, you can create an endless supply of brain-compatible physical activities while helping your participants build cognition, health-related fitness, and physical skills. Based on current brain-based practices, including Gardner's theory of multiple intelligences, Active Bodies, Active Brainsincludes 66 cross-curricular critical-thinking activities that are aligned with national physical education standards. Because the activities call for common equipment and supplies that you most likely already have, your costs and prep time will be low. That prep time is further reduced by an activity finder that helps you find the appropriate activity at a glance. In each activity, kids are put in situations where they have to think critically--they learn how to think while they have fun moving. This movement-learning relationship is bolstered by research showing that movement enhances comprehension. Choose from numerous ways to both prompt learning and add variety. In addition to adapting games, you'll find ideas on the following: -Sequencing the activity differently -Considering the task from differing points of view -Identifying the reasoning used -Asking kids to think about their thinking processes -Figuring out what information is relevant to the task at hand Many teachers find they have less activity time because of the No Child Left Behind legislation, and the reduced activity time doesn't help kids learn. With its high-quality activities that are easy to facilitate, Active Bodies, Active Brainsis the perfect antidote for reduced activity time. Infused with brain-compatible strategies and critical-thinking challenges, this book will help students transfer the physical and thinking skills practiced and learned to other physical activities. And they'll become more physically skilled--and mentally adept--in the process.


When Brains Meet Buildings

When Brains Meet Buildings

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  • Author: Michael A. Arbib
  • Publisher: Oxford University Press
  • ISBN: 0190060972
  • Category : Medical
  • Languages : en
  • Pages : 304

After decades of research on minds and brains and a decade of conversations with architects, Michael Arbib presents When Brains Meet Buildings as an invitation to the science behind architecture, richly illustrated with buildings both famous and domestic. As he converses with the reader, he presents action-oriented perception, memory, and imagination as well as atmosphere, aesthetics, and emotion as keys to analyzing the experience and design of architecture. He also explores what it might mean for buildings to have "brains" and illuminates all this with an appreciation of the biological and cultural evolution that supports the diverse modes of human living that we know today. These conversations will not only raise the level of interaction between architecture and neuroscience but, by explaining the world of each group to the other, will also engage all readers who share a fascination with both the brains within them and the buildings around them. Michael Arbib is a pioneer in the interdisciplinary study of computers and brains and has long studied brain mechanisms underlying the visual control of action. His expertise makes him a unique authority on the intersection of architecture and neuroscience.


The Leader's Brain

The Leader's Brain

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  • Author: Michael Platt
  • Publisher: University of Pennsylvania Press
  • ISBN: 1613631456
  • Category : Business & Economics
  • Languages : en
  • Pages : 150

Leadership is a set of abilities with which a lucky few are born. They're the natural relationship builders, master negotiators and persuaders, and agile and strategic thinkers. The good news for the rest of us is that those abilities can be developed. In The Leader's Brain, Wharton Neuroscience Initiative director Michael Platt explains how.


The Gamer's Brain

The Gamer's Brain

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  • Author: Celia Hodent
  • Publisher: CRC Press
  • ISBN: 1351650769
  • Category : Computers
  • Languages : en
  • Pages : 387

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.