Beast Academy Guide 2A

Beast Academy Guide 2A

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  • Author: Jason Batterson
  • Publisher:
  • ISBN: 9781934124307
  • Category :
  • Languages : en
  • Pages :

Beast Academy Guide 2A and its companion Practice 2A (sold separately) are the first part in the planned four-part series for 2nd grade mathematics. Book 2A includes chapters on place value, comparing, and addition.


Beast Academy Practice 2B

Beast Academy Practice 2B

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  • Author: Jason Batterson
  • Publisher:
  • ISBN: 9781934124338
  • Category :
  • Languages : en
  • Pages : 160

Beast Academy Practice 2B and its companion Guide 2B (sold separately) are the second part in the planned four-part series for 2nd grade mathematics. Level 2B includes chapters on subtraction, expressions, and problem solving.


Beast Academy Puzzles 2

Beast Academy Puzzles 2

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  • Author: Chris Page
  • Publisher:
  • ISBN: 9781934124499
  • Category :
  • Languages : en
  • Pages :

Beast Academy Puzzles 2 contains over 400 puzzles in 12 different styles. Every puzzle style is part of the broader Beast Academy level 2 math curriculum. Whether used on their own or as part of the complete Beast Academy curriculum, these puzzles will delight and entertain puzzle solvers of all ages.The puzzles in this book are accessible to anyone with a solid understanding of numbers and good mental addition and subtraction skills as taught in the Beast Academy level 2 series. The difficulty ranges from straightforward puzzles meant to give a feel for how each puzzle works to diabolical stumpers written by world puzzle champion Palmer Mebane.


Singapore Math, Grade 2

Singapore Math, Grade 2

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  • Author: Thinking Kids
  • Publisher: Carson-Dellosa Publishing
  • ISBN: 1483813185
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 260

Singapore Math creates a deep understanding of each key math concept, is a direct complement to the current textbooks used in Singapore,includes an introduction explaining the Singapore Math method, and includes step-by-step solutions in the answer key. Singapore Math, for students in grades 2 to 5, provides math practice while developing analytical and problem-solving skills. Learning objectives are provided to identify what students should know after completing each unit, and assessments are included to ensure that learners obtain a thorough understanding of mathematical concepts. Perfect as a supplement to classroom work, these workbooks will boost confidence in problem-solving and critical-thinking skills!


Beast Academy Practice 2C

Beast Academy Practice 2C

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  • Author: Jason Batterson
  • Publisher:
  • ISBN: 9781934124352
  • Category :
  • Languages : en
  • Pages :

Beast Academy Practice 2C and its companion Guide 2C (sold separately) are the second part in the planned four-part series for 2nd grade mathematics. Level 2C includes chapters on measurement, strategies for addition and multiplication, and odds & evens.


Beast Academy Guide 3D

Beast Academy Guide 3D

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  • Author: Jason Batterson
  • Publisher:
  • ISBN: 9781934124468
  • Category :
  • Languages : en
  • Pages : 112

Beast Academy is the new elementary-school math curriculum from Art of Problem Solving. When complete, Beast Academy will provide a full, rigorous, and entertaining curriculum for aspiring math beasts in grades 2-5. The series consists of four two-book sets for each grade. The Guide book of each set presents the lessons and the Practice book provides exercises and problems to reinforce the lessons. Beast Academy 3D is the fourth set in the four-set series for Grade 3. Guide 3D delivers complete lessons to the students of Beast Academy in an engaging comic-book style. The companion book, Practice 3D (sold separately), provides over 400 problems ranging from introductory level exercises to very challenging puzzles and word problems, to reinforce the lessons in the Guide.


Beast Academy Practice 3A

Beast Academy Practice 3A

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  • Author: Jason Batterson
  • Publisher:
  • ISBN: 9781934124413
  • Category :
  • Languages : en
  • Pages : 128

Beast Academy Practice 3A is aligned to the 2010 Common Core State Standards for 3rd grade mathematics. The book provides over 300 problems ranging from introductory level exercises to very challenging puzzles and word problems on shape classification, skip-counting, and perimeter and area.


Beast Academy Practice 5D

Beast Academy Practice 5D

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  • Author: Jason Batterson
  • Publisher:
  • ISBN: 9781934124673
  • Category :
  • Languages : en
  • Pages : 144

Beast Academy Practice 5D and its companion Guide 5D (sold separately) are the fourth part in the four-part series for 5th grade mathematics. Level 5D includes chapters on percents, square roots, and exponents.


Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)

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  • Author: Ed Catmull
  • Publisher: Random House
  • ISBN: 0679644504
  • Category : Business & Economics
  • Languages : en
  • Pages : 367

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.


Beast Academy Puzzles 3

Beast Academy Puzzles 3

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  • Author:
  • Publisher:
  • ISBN: 9781934124581
  • Category :
  • Languages : en
  • Pages :

Math Education