HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN

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  • Author: Jeffrey Elkner
  • Publisher: Samurai Media Limited
  • ISBN: 9789888406784
  • Category : Computers
  • Languages : en
  • Pages : 306

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.


Writing for Computer Science

Writing for Computer Science

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  • Author: Justin Zobel
  • Publisher: Taylor & Francis
  • ISBN: 9781852338022
  • Category : Computers
  • Languages : en
  • Pages : 292

A complete update to a classic, respected resource Invaluable reference, supplying a comprehensive overview on how to undertake and present research


Basic Category Theory for Computer Scientists

Basic Category Theory for Computer Scientists

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  • Author: Benjamin C. Pierce
  • Publisher: MIT Press
  • ISBN: 0262326450
  • Category : Computers
  • Languages : en
  • Pages : 117

Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading


The Self-Taught Computer Scientist

The Self-Taught Computer Scientist

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  • Author: Cory Althoff
  • Publisher: John Wiley & Sons
  • ISBN: 1119724333
  • Category : Computers
  • Languages : en
  • Pages : 336

The follow-up to Cory Althoff's bestselling The Self-Taught Programmer, which inspired hundreds of thousands of professionals to learn to program outside of school! Fresh out of college and with just a year of self-study behind him, Cory Althoff was offered a dream first job as a software engineer for a well-known tech company, but he quickly found himself overwhelmed by the amount of things he needed to know, but hadn’t learned yet. This experience combined with his personal journey learning to program inspired his widely praised guide, The Self-Taught Programmer. Now Cory's back with another guide for the self-taught community of learners focusing on the foundations of computer science. The Self-Taught Computer Scientist introduces beginner and self-taught programmers to computer science fundamentals that are essential for success in programming and software engineering fields. Computer science is a massive subject that could cover an entire lifetime of learning. This book does not aim to cover everything you would learn about if you went to school to get a computer science degree. Instead, Cory's goal is to give you an introduction to some of the most important concepts in computer science that apply to a programming career. With a focus on data structures and algorithms, The Self-Taught Computer Scientist helps you fill gaps in your knowledge, prepare for a technical interview, feel knowledgeable and confident on the job, and ultimately, become a better programmer. Learn different algorithms including linear and binary search and test your knowledge with feedback loops Understand what a data structure is and study arrays, linked lists, stacks, queues, hash tables, binary trees, binary heaps, and graphs Prepare for technical interviews and feel comfortable working with more experienced colleagues Discover additional resources and tools to expand your skillset and continue your learning journey It's as simple as this: You have to study computer science if you want to become a successful programmer, and if you don't understand computer science, you won't get hired. Ready for a career in programming, coding, or software engineering and willing to embrace an "always be learning" mindset? The Self-Taught Computer Scientist is for you.


Things a Computer Scientist Rarely Talks about

Things a Computer Scientist Rarely Talks about

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  • Author: Donald Ervin Knuth
  • Publisher: Stanford Univ Center for the Study
  • ISBN: 9781575863276
  • Category : Science
  • Languages : en
  • Pages : 257

How does a computer scientist understand infinity? What can probability theory teach us about free will? Can mathematical notions be used to enhance one's personal understanding of the Bible? Perhaps no one is more qualified to address these questions than Donald E. Knuth, whose massive contributions to computing have led others to nickname him "The Father of Computer Science"—and whose religious faith led him to understand a fascinating analysis of the Bible called the 3:16 project. In this series of six spirited, informal lectures, Knuth explores the relationships between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God. His starting point is the 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring its many dimensions of language translation, aesthetics, and theological history. Along the way, Knuth explains the many insights he gained from such interdisciplinary work. These theological musings culminate in a surprising final lecture tackling the ideas of infinity, free will, and some of the other big questions that lie at the juncture of theology and computation. Things a Computer Scientist Rarely Talks About, with its charming and user-friendly format—each lecture ends with a question and answer exchange, and the book itself contains more than 100 illustrations—is a readable and intriguing approach to a crucial topic, certain to edify both those who are serious and curious about their faiths and those who look at the science of computation and wonder what it might teach them about their spiritual world. Includes "Creativity, Spirituality, and Computer Science," a panel discussion featuring Harry Lewis, Guy L. Steele, Jr., Manuela Veloso, Donald E. Knuth, and Mitch Kapor.


Law for Computer Scientists and Other Folk

Law for Computer Scientists and Other Folk

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  • Author: Mireille Hildebrandt
  • Publisher: Oxford University Press
  • ISBN: 0198860870
  • Category : Law
  • Languages : en
  • Pages : 341

This book introduces law to computer scientists and other folk. Computer scientists develop, protect, and maintain computing systems in the broad sense of that term, whether hardware (a smartphone, a driverless car, a smart energy meter, a laptop, or a server), software (a program, an application programming interface or API, a module, code), or data (captured via cookies, sensors, APIs, or manual input). Computer scientists may be focused on security (e.g. cryptography), or on embedded systems (e.g. the Internet of Things), or on data science (e.g. machine learning). They may be closer to mathematicians or to electrical or electronic engineers, or they may work on the cusp of hardware and software, mathematical proofs and empirical testing. This book conveys the internal logic of legal practice, offering a hands-on introduction to the relevant domains of law, while firmly grounded in legal theory. It bridges the gap between two scientific practices, by presenting a coherent picture of the grammar and vocabulary of law and the rule of law, geared to those with no wish to become lawyers but nevertheless required to consider the salience of legal rights and obligations. Simultaneously, this book will help lawyers to review their own trade. It is a volume on law in an onlife world, presenting a grounded argument of what law does (speech act theory), how it emerged in the context of printed text (philosophy of technology), and how it confronts its new, data-driven environment. Book jacket.


Classic Computer Science Problems in Java

Classic Computer Science Problems in Java

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  • Author: David Kopec
  • Publisher: Simon and Schuster
  • ISBN: 1638356548
  • Category : Computers
  • Languages : en
  • Pages : 262

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz


Out of Their Minds

Out of Their Minds

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  • Author: Clifford D. Simak
  • Publisher: Hachette UK
  • ISBN: 0575122471
  • Category : Fiction
  • Languages : en
  • Pages : 175

Out of their minds and the force of their imagination, men have created countless beings, from demons and monsters of legend to comic-strip characters. What if their world were real - if dragons, devils and Don Quixote hobnobbed with Dagwood Bumstead and Charlie Brown? Such a world would have its fascinations . . . and its dreadful perils - if it existed. Horton Smith found out that it did - and that he was right in the middle of it!


Be a Computer Scientist

Be a Computer Scientist

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  • Author: Jonathan E. Bard
  • Publisher: Gareth Stevens Publishing LLLP
  • ISBN: 153823081X
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 34

From the fast-paced world of social media and data security, to the cutting-edge research on cancer and other complex diseases, computer scientists are hard at work writing programs to collect, store, protect, and analyze huge amounts of data. Readers will be introduced to the incredibly diverse and in-demand career options available to people with computer science expertise. Projected to be one of the fastest-growing industries over the next 10 years, there's no better time to learning about becoming a computer scientist.


Be a Computer Scientist

Be a Computer Scientist

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  • Author: Jonathan Bard
  • Publisher:
  • ISBN: 9781538231234
  • Category : Computer science
  • Languages : en
  • Pages :

From the fast-paced world of social media and data security, to the cutting-edge research on cancer and other complex diseases, computer scientists are hard at work writing programs to collect, store, protect, and analyze huge amounts of data. Readers will be introduced to the incredibly diverse and in-demand career options available to people with computer science expertise. Projected to be one of the fastest-growing industries over the next 10 years, there's no better time to learning about becoming a computer scientist!--