Action Analysis for Animators

Action Analysis for Animators

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  • Author: Chris Webster
  • Publisher: Taylor & Francis
  • ISBN: 0240812182
  • Category : Art
  • Languages : en
  • Pages : 426

Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.


Action Analysis for Animators

Action Analysis for Animators

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  • Author: Chris Webster
  • Publisher: Taylor & Francis
  • ISBN: 1136136533
  • Category : Computers
  • Languages : en
  • Pages : 426

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.


Action!

Action!

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  • Author: John Kundert-Gibbs
  • Publisher: John Wiley & Sons
  • ISBN: 0470596058
  • Category : Computers
  • Languages : en
  • Pages : 628

In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Comedy for Animators

Comedy for Animators

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  • Author: Jonathan Lyons
  • Publisher: CRC Press
  • ISBN: 1317679555
  • Category : Computers
  • Languages : en
  • Pages : 212

While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh. Drawing from traditions such as commedia dell’arte, pantomime, Vaudeville, the circus, and silent and modern film, animators will learn not only to create funny characters, but also how to execute gags, create a comic climate, and use environment as a character. Whether you’re creating a comic villain or a bumbling sidekick, this is the one and only guide you need to get your audience laughing! Explanation of comedic archetypes and devices will both inspire and inform your creative choices Exploration of various modes of storytelling allows you to give the right context for your story and characters Tips for creating worlds, scenarios, and casts for your characters to flourish in Companion website includes example videos and further resources to expand your skillset--check it out at www.comedyforanimators.com! Jonathan Lyons delivers simple, fun, illustrated lessons that teach readers to apply the principles of history’s greatest physical comedians to their animated characters. This isn’t stand-up comedy—it’s the falling down and jumping around sort!


Physics for Animators

Physics for Animators

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  • Author: Michele Bousquet
  • Publisher: CRC Press
  • ISBN: 1135016534
  • Category : Computers
  • Languages : en
  • Pages : 819

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.


Acting and Character Animation

Acting and Character Animation

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  • Author: Rolf Giesen
  • Publisher: CRC Press
  • ISBN: 1351651072
  • Category : Computers
  • Languages : en
  • Pages : 525

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately


Acting for Animators

Acting for Animators

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  • Author: Ed Hooks
  • Publisher: Heinemann Drama
  • ISBN:
  • Category : Drama
  • Languages : en
  • Pages : 152

This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.


Acting for Animators

Acting for Animators

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  • Author: Ed Hooks
  • Publisher: Heinemann Drama
  • ISBN:
  • Category : Drama
  • Languages : en
  • Pages : 152

This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.


Animated Performance

Animated Performance

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  • Author: Nancy Beiman
  • Publisher: Bloomsbury Publishing
  • ISBN: 1350039624
  • Category : Performing Arts
  • Languages : en
  • Pages : 525

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.


Acting for Animators

Acting for Animators

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  • Author: Ed Hooks
  • Publisher:
  • ISBN: 9780415580236
  • Category : ART
  • Languages : en
  • Pages : 0

"A guide to acting theory written specifically for animators"--Provided by publisher.