101 Top Tips for Better Mind Maps

101 Top Tips for Better Mind Maps

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  • Author: Phil Chambers
  • Publisher:
  • ISBN: 9781904906025
  • Category : Memory
  • Languages : en
  • Pages : 35


How To Train Your Memory

How To Train Your Memory

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  • Author: Phil Chambers
  • Publisher: Pan Macmillan
  • ISBN: 1509814566
  • Category : Self-Help
  • Languages : en
  • Pages : 170

Do you struggle to remember people's names at social events or business networking meetings? How often do you forget where you left your keys or your phone? Have you ever walked into a room and forgotten why? A leading memory expert, Phil Chambers shows you how to make these lapses a thing of the past. With how to: train your memory, find out how to have facts and figures at your fingertips. Give speeches from memory, remember all your passwords, rapidly learn foreign language vocabulary and make studying easier, more rewarding and fun. Written in simple step-by-step fashion, with lots of exercises and examples, you will be guided from absent-mindedness to memory mastery.


Mind Mapping For Dummies

Mind Mapping For Dummies

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  • Author: Florian Rustler
  • Publisher: John Wiley & Sons
  • ISBN: 1119969158
  • Category : Education
  • Languages : en
  • Pages : 279

Unlock your brain's potential using mind mapping Mind mapping is a popular technique that can be applied in a variety of situations and settings. Students can make sense of complex topics and structure their revision with mind mapping; business people can manage projects and collaborate with colleagues using mind maps, and any creative process can be supported by using a mind map to explore ideas and build upon them. Mind maps allow for greater creativity when recording ideas and information whatever the topic, and enable the note-taker to associate words with visual representations. Mind Mapping For Dummies explains how mind mapping works, why it's so successful, and the many ways it can be used. It takes you through the wide range of approaches to mind mapping, looks at the available mind mapping software options, and investigates advanced mind mapping techniques for a range of purposes, including studying for exams, improving memory, project management, and maximizing creativity. Suitable for students of all ages and study levels An excellent resource for people working on creative projects who wish to use mind mapping to develop their ideas Shows businesspeople how to maximize their efficiency, manage projects, and brainstorm effectively If you're a student, artist, writer, or businessperson, Mind Mapping For Dummies shows you how to unlock your brain's potential.


The Student Survival Guide

The Student Survival Guide

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  • Author: Phil Chambers
  • Publisher:
  • ISBN: 9781904906032
  • Category : Students
  • Languages : en
  • Pages : 134


User Story Mapping

User Story Mapping

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  • Author: Jeff Patton
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1491904887
  • Category : Business & Economics
  • Languages : en
  • Pages : 324

User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software


Designing Better Maps

Designing Better Maps

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  • Author: Cynthia A. Brewer
  • Publisher: Esri Press
  • ISBN:
  • Category : Computers
  • Languages : en
  • Pages : 238

Describing how to build balanced map layouts suited to varied mapping goals, this guide focuses on export options that suit different media and can be edited in other applications. The wide range of text characteristics needed for expert map design as well as how to improve map readability with type effects such as character spacing, leading, callouts, shadows, and halos is detailed. Tips are included for using font tools in the Windows operating system, such as creating special characters in map text, as is information on using text characteristics to indicate feature locations, categories, and hierarchies on maps. How cartographic conventions guide placement of labels for point, line, and area features are also explained.


The Ultimate Book of Mind Maps

The Ultimate Book of Mind Maps

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  • Author: Tony Buzan
  • Publisher: HarperCollins UK
  • ISBN: 0007499566
  • Category : Psychology
  • Languages : en
  • Pages : 258

This book is the definitive guide to Mind Mapping. Tony Buzan has changed the lives of millions with Mind Maps, his revolutionary system of note-taking that will help you excel in every area of your life. This practical full-colour book shows how this incredible thinking tool works and how you can use it to achieve your full potential.


The Diary of a Bookseller

The Diary of a Bookseller

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  • Author: Shaun Bythell
  • Publisher: Melville House
  • ISBN: 1612197256
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 320

A WRY AND HILARIOUS ACCOUNT OF LIFE AT A BOOKSHOP IN A REMOTE SCOTTISH VILLAGE "Among the most irascible and amusing bookseller memoirs I've read." --Dwight Garner, New York Times "Warm, witty and laugh-out-loud funny..."—Daily Mail The Diary of a Bookseller is Shaun Bythell's funny and fascinating memoir of a year in the life at the helm of The Bookshop, in the small village of Wigtown, Scotland—and of the delightfully odd locals, unusual staff, eccentric customers, and surreal buying trips that make up his life there as he struggles to build his business . . . and be polite . . . When Bythell first thought of taking over the store, it seemed like a great idea: The Bookshop is Scotland's largest second-hand store, with over one hundred thousand books in a glorious old house with twisting corridors and roaring fireplaces, set in a tiny, beautiful town by the sea. It seemed like a book-lover's paradise . . . Until Bythell did indeed buy the store. In this wry and hilarious diary, he tells us what happened next—the trials and tribulations of being a small businessman; of learning that customers can be, um, eccentric; and of wrangling with his own staff of oddballs (such as ski-suit-wearing, dumpster-diving Nicky). And perhaps none are quirkier than the charmingly cantankerous bookseller Bythell himself turns out to be. But then too there are the buying trips to old estates and auctions, with the thrill of discovery, as well as the satisfaction of pressing upon people the books that you love . . . Slowly, with a mordant wit and keen eye, Bythell is seduced by the growing charm of small-town life, despite —or maybe because of—all the peculiar characters there.


How to Mind Map

How to Mind Map

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  • Author: Tony Buzan
  • Publisher: HarperThorsons
  • ISBN:
  • Category : Family & Relationships
  • Languages : en
  • Pages : 154

This practical, mini-guide teaches readers quick-fire methods that will have them creating Mind Maps in minutes, to maximize brainpower and improve creativity.


An Architectural Approach to Level Design

An Architectural Approach to Level Design

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  • Author: Christopher W. Totten
  • Publisher: CRC Press
  • ISBN: 1351982923
  • Category : Computers
  • Languages : en
  • Pages : 474

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.