Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design

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  • Author: Mark Schlichting
  • Publisher:
  • ISBN: 9780996918510
  • Category : Computers
  • Languages : en
  • Pages : 412

Understanding Kids, Play, and Interactive Design is a comprehensive guide that offers magical techniques to creating award-winning titles for kids. Learn the best-kept secrets, from understanding ages and stages and how that applies to design, identifying and using over 30 play patterns, to adding delightful audio, humor, and the magic of surprise.


Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design

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  • Author: Mark Schlichting
  • Publisher: CRC Press
  • ISBN: 0429667558
  • Category : Computers
  • Languages : en
  • Pages : 388

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds


Interaction Design and Children

Interaction Design and Children

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  • Author: Juan Pablo Hourcade
  • Publisher: Now Publishers Inc
  • ISBN: 1601981287
  • Category : Communication and technology
  • Languages : en
  • Pages : 129

Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.


Design For Kids

Design For Kids

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  • Author: Debra Levin Gelman
  • Publisher: Rosenfeld Media
  • ISBN: 1933820438
  • Category : Design
  • Languages : en
  • Pages : 248

Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.


What If...

What If...

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  • Author: Samantha Berger
  • Publisher: Little, Brown Books for Young Readers
  • ISBN: 0316515930
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 40

Creativity, the power of imagination, and the importance of self-expression are celebrated in this inspiring picture book written and illustrated by real-life best friends. This girl is determined to express herself! If she can't draw her dreams, she'll sculpt or build, carve or collage. If she can't do that, she'll turn her world into a canvas. And if everything around her is taken away, she'll sing, dance, and dream... Stunning mixed media illustrations, lyrical text, and a breathtaking gatefold conjure powerful magic in this heartfelt affirmation of art, imagination, and the resilience of the human spirit.


Understanding Industrial Design

Understanding Industrial Design

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  • Author: Simon King
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1491920343
  • Category : Computers
  • Languages : en
  • Pages : 288

With the coming flood of connected products, many UX and interaction designers are looking into hardware design, a discipline largely unfamiliar to them. If you’re among those who want to blend digital and physical design concepts successfully, this practical book helps you explore seven long-standing principles of industrial design. Two present and former design directors at IDEO, the international design and innovation firm, use real-world examples to describe industrial designs that are sensorial, simple, enduring, playful, thoughtful, sustainable, and beautiful. You’ll learn how to approach, frame, and evaluate your designs as they extend beyond the screen and into the physical world. Sensorial: create experiences that fully engage our human senses Simple: design simple products that provide overall clarity in relation to their purpose Enduring: build products that wear well and live on as classics Playful: use playful design to go beyond functionality and create emotional connections Thoughtful: observe people’s struggles and anticipate their needs Sustainable: design products that reduce environmental impact Beautiful: elevate the experience of everyday products through beauty


Understanding Kids

Understanding Kids

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  • Author: Mark Schlichting
  • Publisher: Elsevier Science & Technology
  • ISBN: 9780123838704
  • Category :
  • Languages : en
  • Pages : 304

Today's children are typically more techno savvy than adults, and they're expecting more and more sophisticated interactive products. Web 2.0 opens up unprecedented possibilities in the realm of interactive media for children - including virtual worlds, flexible and evolving avatars, social networks, end user programs, mobile applications, educational applications, and internet games. UX designers are the ones who create these products and plenty of literature exists on general UX design, but so little addresses children's design in depth. Decades of research prove that children use and engage with technology differently than adults. Conversely, there is a great deal of academic- and research-based literature on children's design, but it offers little applicable guidance. The market needs a practical book for UX practitioners who are facing the unique design challenges inherent in designing for children (including age considerations, gender, what keeps kids engaged) for the booming Web 2.0 era. Designing Interactive Media for Children - written by a practitioner for practitioners - fills this hole in the market.


The Art of Game Design

The Art of Game Design

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  • Author: Jesse Schell
  • Publisher: CRC Press
  • ISBN: 1351803638
  • Category : Computers
  • Languages : en
  • Pages : 935

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.


Rules of Play

Rules of Play

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  • Author: Katie Salen Tekinbas
  • Publisher: MIT Press
  • ISBN: 9780262240451
  • Category : Computers
  • Languages : en
  • Pages : 680

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Designing for Kids

Designing for Kids

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  • Author: Krystina Castella
  • Publisher: Routledge
  • ISBN: 1351968866
  • Category : Design
  • Languages : en
  • Pages : 466

Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.