The Esports Education Playbook

The Esports Education Playbook

PDF The Esports Education Playbook Download

  • Author: Jesse Lubinsky
  • Publisher: Dave Burgess Consulting
  • ISBN: 9781951600501
  • Category :
  • Languages : en
  • Pages : 192

By Steve Isaacs, Jesse Lubinsky, Christine Lion-Bailey and Chris Aviles Power up learning for all learners. Esports is taking the world by storm, growing to a billion dollar industry with competitions that have greater viewership than the Super Bowl. Colleges are awarding scholarships to talented esports players, and schools are becoming more interested in starting esports programs to provide opportunities for their students. Luckily the experts at Ready Learner One are here to show you how to harness your students' enthusiasm for gaming and leverage the social, emotional, and communication benefits of esports for electrifying learning. The Esports Education Playbook walks educators through the process of establishing, managing, and coaching a scholastic esports team. From assuring buy-in from stakeholders to addressing common misconceptions about gaming, this book covers everything you'll need to know in order to build an inclusive, dynamic esports program. What's more, the Ready Learner One team plugs you into a powerful network of experts and organizations that can help you build your program with school-to-career pipelines and sustainable success. The Esports Education Playbook will get your athletes, and your whole school, cheering. "As someone who has played and coached football professionally, I can tell you that the collegiate esports athletes I currently coach require the same training and dedication as those in traditional sports. In this book, Chris, Steve, Christine, and Jesse show how esports is changing the game in how we perceive what is a sport and who is an athlete. This is required reading for anyone interested in how to create a successful esports program that provides opportunities for all students to be part of a team." -Ahman Green, four-time Pro Bowl running back, Green Bay Packers, head coach of esports, Lakeland University "Hands down, this is the best guide to scholastic esports ever written! In this book, thought leaders in gaming and education have assembled an unparalleled array of data, strategies, tools, tips, and tricks to enable any school, community organization, or group to start and grow successful, STEM-based, hands-on scholastic esports organizations. Newbies, novices and know-it-alls can use it to build custom gaming programs for kids in elementary, middle, and high school." -Laylah Bulman, senior program officer, Samueli Foundation, founder, Florida Scholastic Esports League\ "In esports, players are the experts in the game, while coaches are the experts in communication, planning, coordination, and attitude. Christine, Steve, Chris, and Jesse have perfectly captured the 'why' of esports. If you want to create a program that enriches the lives of your players and community, this is the book." -Dr. Chris "Doc" Haskell, head coach, Boise State University, 2020 Collegiate Esports Coach of the Year (NAECAD), and 2020 Director of the Year (NACE)


The Book of Esports

The Book of Esports

PDF The Book of Esports Download

  • Author: William Collis
  • Publisher: Rosetta Books
  • ISBN: 1948122588
  • Category : Games & Activities
  • Languages : en
  • Pages : 199

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.


Esports Research and Its Integration in Education

Esports Research and Its Integration in Education

PDF Esports Research and Its Integration in Education Download

  • Author: Harvey, Miles M.
  • Publisher: IGI Global
  • ISBN: 1799870715
  • Category : Games & Activities
  • Languages : en
  • Pages : 313

The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.


High-tech Teaching Success!

High-tech Teaching Success!

PDF High-tech Teaching Success! Download

  • Author: Kevin D. Besnoy
  • Publisher: Prufrock Press
  • ISBN:
  • Category : Computer-assisted instruction
  • Languages : en
  • Pages : 260

An easy-to-use guide to implementing the most exciting technologies to energize any classroom, High-Tech Teaching Success! A Step-by-Step Guide to Using Innovative Technology in Your Classroom gives classroom teachers exactly what they're looking for: advice from technology education experts on how the latest tools and software can be implemented into lesson plans to create differentiated, exciting curriculum for all learners. Focused on implementing technology in the four core areas of learning—math, science, language arts, and social studies—this book covers topics like podcasting, blogging and digital diaries, building Web sites and Wikis, creating Web Quests, using Google Earth, using online programs like YouTube and social networking sites to connect to other classrooms, creating videos, and more. Geared for teachers in grades 4–8, this essential book offers practical tools, tips for implementation, step-by-step instructions, and handy screen shots to give educators everything they need to create interesting, technology-based learning experiences in their classrooms. Features lessons developed by top educators covering Google Earth, YouTube, wikis, WebQuests, and much more Includes screen shots and easy-to-follow directions for using each technology tool Suggests innovative ways of implementing tools like website design, podcasts, social networking, and blogging Gives teachers an overview and advice on implementing the latest exciting technology tools Prufrock Press offers award-winning products focused on gifted, advanced, and special needs learners. For more than 20 years, Prufrock has supported parents and teachers with a wide range of resources based on sound research. The average day of a parent or teacher of a gifted or special needs learner is filled with a thousand celebrations and challenges. Prufrock's goal is to provide practical solutions to those challenges—to provide readers with timesaving, research-based tools that allow them to spend less time on the challenges and more time on the celebrations. Prufrock Press' line of products features: Resources on parenting the special needs learner Sage advice on teaching in the inclusive classroom Advanced learning tools for gifted children and inquisitive learners Cutting-edge information on innovative teaching approaches Resources for college planning for gifted and special needs learners Prufrock Press is committed to resources based on sound research. It has a senior advisory group composed of the top scholars in the field of education and psychology. All of the company's editors have graduate degrees in education or children's literature, and they all have classroom experience. In essence, when a reader holds a book by Prufrock Press, he or she knows that the information found in that book will be research-based and reflect agreed upon best practices in the field of education and child psychology.


Immersive Education

Immersive Education

PDF Immersive Education Download

  • Author: Paula MacDowell
  • Publisher: Springer Nature
  • ISBN: 3031181387
  • Category : Education
  • Languages : en
  • Pages : 287

This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.


Reality Bytes

Reality Bytes

PDF Reality Bytes Download

  • Author: Jesse Lubinsky
  • Publisher:
  • ISBN: 9781949595918
  • Category : Education
  • Languages : en
  • Pages : 160

Transform teaching and learning with AR and VR in your classroom. We're at the dawn of an incredible transformation in education. Augmented reality and virtual reality--technologies that were once the province of science fiction and fantasy--are faster, better, and more affordable than ever. These tools have the potential to not only inspire students but to redefine how we teach and collaborate. But widespread adoption of AR and VR in K-12 classrooms requires taking risks, investing money and time, and training educators. Reality Bytes makes the case for taking this leap by showing how educators are using these amazing technologies, and it provides a powerful framework to help anyone, in any school, join them. The innovative educators profiled are already designing learning experiences using AR and VR that supercharge student motivation, encourage creativity, and make otherwise impossible educational adventures accessible to all. You can do the same, using easy-to-implement resources that will revolutionize how you approach instruction. Equip your students with the skills they'll need in the future--today. Reality Bytes opens the doors to tools for meeting every student no matter where they are. This book outlines the power that AR and VR have in building empathy and growing critical worldviews and perspectives. Christine, Jesse, and Micah cast an exciting vision for the future of education! --Ken Shelton, educational strategist, equity and inclusion consultant Creating engaging lessons that successfully integrate technology can be challenging. Reality Bytes is here to help with tons of images, classroom stories, and ideas that will help you create student-centered lessons that allow your students to experience content in a whole new way. No matter the grade level, there is something for everyone in this wonderfully immersive book. --Alice Keeler, teacher, edtech expert, Google Certified Innovator While you won't see Winona Ryder's name on the cover of this book, you will find some star power in it--the power to create star learners in our classrooms using cutting-edge tools! Reality Bytes will you give you the tools, the pedagogy, and a practical framework to bring the new reality of learning into your classroom. --Kasey Bell, author of Shake Up Learning: Practical Ideas to Move Learning from Static to Dynamic


Unshakeable

Unshakeable

PDF Unshakeable Download

  • Author: Anthony Robbins
  • Publisher: Simon and Schuster
  • ISBN: 1501164589
  • Category : Business & Economics
  • Languages : en
  • Pages : 256

After interviewing fifty of the world's greatest financial minds and penning the #1 New York Times bestseller Money: Master the Game, Tony Robbins returns with a step-by-step playbook, taking you on a journey to transform your financial life and accelerate your path to financial freedom. No matter your salary, your stage of life, or when you started, this book will provide the tools to help you achieve your financial goals more rapidly than you ever thought possible. Robbins, who has coached more than fifty million people from 100 countries, is the world's #1 life and business strategist. In this book, he teams up with Peter Mallouk, the only man in history to be ranked the #1 financial advisor in the US for three consecutive years by Barron's. Together they reveal how to become unshakeable--someone who can not only maintain true peace of mind in a world of immense uncertainty, economic volatility, and unprecedented change, but who can profit from the fear that immobilizes so many. In these pages, through plain English and inspiring stories, you'll discover... -How to put together a simple, actionable plan that can deliver true financial freedom. -Strategies from the world's top investors on how to protect yourself and your family and maximize profit from the inevitable crashes and corrections to come. -How a few simple steps can add a decade or more of additional retirement income by discovering what your 401(k) provider doesn't want you to know. -The core four principles that most of the world's greatest financial minds utilize so that you can maximize upside and minimize downside. -The fastest way to put money back in your pocket: uncover the hidden fees and half truths of Wall Street--how the biggest firms keep you overpaying for underperformance. -Master the mindset of true wealth and experience the fulfillment you deserve today.


Demystifying Esports

Demystifying Esports

PDF Demystifying Esports Download

  • Author: Baro Hyun
  • Publisher:
  • ISBN: 9781544516486
  • Category : Games & Activities
  • Languages : en
  • Pages : 184

While multimillion-dollar prizes are common in esports today, did you know that esports began humbly in a small Asian country without a significant gaming industry at the time? And would you believe that after two decades of embracing esports, Koreans enjoy playing competitive gaming not only privately, but also at official corporate social events? If not, it's understandable. Anyone under forty-five grew up with video games as a natural part of their lives, but older generations have had minimal exposure to gaming. Without firsthand experience, it can be difficult to understand why the industry is booming and why your children and grandchildren love esports so much. Demystifying Esports bridges the generation gap by exploring the history of competitive gaming, the growth of the industry, and its explosion as a global phenomenon. Dr. Baro Hyun relies on his extensive knowledge of esports' history in South Korea to shed light on the growth and risks of this booming field.


This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD

This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD

PDF This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD Download

  • Author: Paul Chaloner
  • Publisher: Bloomsbury Publishing
  • ISBN: 1472977769
  • Category : Computers
  • Languages : en
  • Pages : 265

Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all?


Handbook of Research on Current Trends in Cybersecurity and Educational Technology

Handbook of Research on Current Trends in Cybersecurity and Educational Technology

PDF Handbook of Research on Current Trends in Cybersecurity and Educational Technology Download

  • Author: Jimenez, Remberto
  • Publisher: IGI Global
  • ISBN: 1668460947
  • Category : Education
  • Languages : en
  • Pages : 508

There has been an increased use of technology in educational settings since the start of the COVID-19 pandemic. Despite the benefits of including such technologies to support education, there is still the need for vigilance to counter the inherent risk that comes with the use of such technologies as the protection of students and their information is paramount to the effective deployment of any technology in education. The Handbook of Research on Current Trends in Cybersecurity and Educational Technology explores the full spectrum of cybersecurity and educational technology today and brings awareness to the recent developments and use cases for emergent educational technology. Covering key topics such as artificial intelligence, gamification, robotics, and online learning, this premier reference source is ideal for computer scientists, industry professionals, policymakers, administrators, researchers, academicians, scholars, practitioners, instructors, and students.