The Computer Clubhouse

The Computer Clubhouse

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  • Author: Yasmin Kafai
  • Publisher: Teachers College Press
  • ISBN: 9780807749890
  • Category : Education
  • Languages : en
  • Pages : 0

This book is about the Computer Clubhouse — the idea and the place — that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. This model has been uniquely successful scaling up, with over 100 clubhouses thriving worldwide. Showcasing research by scholars and evaluators that have documented and analyzed the international Computer Clubhouse Network, this volume considers the implications of their findings in the context of what it means to prepare youth to meet the goals of the 21st century. Book Features: A successful, scalable model for providing at-risk youth a rich array of media design and computing experiences. Diverse examples of media created in the Clubhouse, ranging from digital stories, video games, interface designs, and digital art projects. Color photos of life in the Clubhouse, including youth projects. Interviews with stakeholders in the Clubhouse Network, from the director to coordinators at various international Clubhouses.


Unlocking the Clubhouse

Unlocking the Clubhouse

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  • Author: Jane Margolis
  • Publisher: MIT Press
  • ISBN: 0262250802
  • Category : Social Science
  • Languages : en
  • Pages : 245

Understanding and overcoming the gender gap in computer science education. The information technology revolution is transforming almost every aspect of society, but girls and women are largely out of the loop. Although women surf the Web in equal numbers to men and make a majority of online purchases, few are involved in the design and creation of new technology. It is mostly men whose perspectives and priorities inform the development of computing innovations and who reap the lion's share of the financial rewards. As only a small fraction of high school and college computer science students are female, the field is likely to remain a "male clubhouse," absent major changes. In Unlocking the Clubhouse, social scientist Jane Margolis and computer scientist and educator Allan Fisher examine the many influences contributing to the gender gap in computing. The book is based on interviews with more than 100 computer science students of both sexes from Carnegie Mellon University, a major center of computer science research, over a period of four years, as well as classroom observations and conversations with hundreds of college and high school faculty. The interviews capture the dynamic details of the female computing experience, from the family computer kept in a brother's bedroom to women's feelings of alienation in college computing classes. The authors investigate the familial, educational, and institutional origins of the computing gender gap. They also describe educational reforms that have made a dramatic difference at Carnegie Mellon—where the percentage of women entering the School of Computer Science rose from 7% in 1995 to 42% in 2000—and at high schools around the country.


The Computer Clubhouse

The Computer Clubhouse

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  • Author: Yasmin Kafai
  • Publisher:
  • ISBN:
  • Category : After-school programs
  • Languages : en
  • Pages : 188

This book is about the computer clubhouse, both the idea and the place that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. The book includes a scalable model for providing at-risk youth an array of media design and computing experiences. It also includes examples of media created in the clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.


Piper Reed, Clubhouse Queen

Piper Reed, Clubhouse Queen

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  • Author: Kimberly Willis Holt
  • Publisher: Henry Holt and Company (BYR)
  • ISBN: 1466814241
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 160

Previously published as Piper Reed, the Great Gypsy. The Gypsy Club Creed We are the Gypsies of land and sea. We move from port to port. We make friends wherever we go. And everywhere we go, we let people know That we're the Gypsies of land and sea. Piper's dad—the Navy Chief—might be gone again, but Piper's got plenty to keep her busy at home: new neighbors, a spaceship beach house, a trip to New Orleans, and most important, the upcoming Gypsy Club pet show. Piper is determined to win, but teaching her dog Bruna tricks seems nearly impossible. Bruna is simply un-teachable! Or is she? Join Piper as she embarks on new and exciting adventures!


Let's Build a Clubhouse

Let's Build a Clubhouse

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  • Author: Marilyn Singer
  • Publisher: Houghton Mifflin Harcourt
  • ISBN: 9780618306701
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 32

Rhyming text describes how a group of children works together to build a clubhouse, using a variety of tools. Includes facts about each tool and its use.


The Clubhouse Thief

The Clubhouse Thief

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  • Author: James Janko
  • Publisher: Awp Award for the Novel
  • ISBN: 9781936970513
  • Category : Fiction
  • Languages : en
  • Pages : 0

Billy Donachio, a coach for the Chicago Cubs, steals notes and letters from the lockers of his players and--by chance--comes away with an education


High Technology and Low-income Communities

High Technology and Low-income Communities

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  • Author: Donald A. Schön
  • Publisher: MIT Press
  • ISBN: 9780262691994
  • Category : Architecture
  • Languages : en
  • Pages : 434

How will low-income communities be affected by the waves of social, economic, political, and cultural change that surround the new information technologies? How can we influence the outcome? This action-oriented book identifies the key issues, explores the evidence, and suggests some answers. Avoiding both utopianism and despair, the book presents the voices of technology enthusiasts and skeptics, as well as social activists. The book is organized into three parts. Part I examines the issues in their socio-technical, economic, and historical contexts. Part II--the core of the book--proposes five initiatives for using computers and electronic communications to benefit low-income urban communities: - to provide access to the new technologies in ways that enable low-income people to become active producers rather than passive users;- to use the new technologies to improve the dialogue between public agencies and low-income neighborhoods;- to help low-income youth to exploit the entrepreneurial potential of information technologies;- to develop approaches to education that take advantage of the educational capabilities of the computer;- to promote the community computer: applications of computers and communications technology that foster community development. Part III presents a synthesis of the various topics. Its main questions are, What are the prospects and problems of initiatives to enable the poor to benefit from the new technologies? and What federal, state, and municipal policies would enhance the prospects for success? Contributors Alice Amsden, Jeanne Bamberger, Anne Beamish, Manuel Castells, Joseph Ferreira, Peter Hall, Leo Marx, William J. Mitchell, Mitchel Resnick, Bish Sanyal, Donald A. Schön, Alan and Michelle Shaw, Michael Shiffer, Bruno Tardieu, Sherry Turkle, Julian Wolpert


Lifelong Kindergarten

Lifelong Kindergarten

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  • Author: Mitchel Resnick
  • Publisher: MIT Press
  • ISBN: 0262536137
  • Category : Education
  • Languages : en
  • Pages : 203

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.


Failure to Disrupt

Failure to Disrupt

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  • Author: Justin Reich
  • Publisher: Harvard University Press
  • ISBN: 0674249666
  • Category : Education
  • Languages : en
  • Pages : 337

A Science “Reading List for Uncertain Times” Selection “A must-read for anyone with even a passing interest in the present and future of higher education.” —Tressie McMillan Cottom, author of Lower Ed “A must-read for the education-invested as well as the education-interested.” —Forbes Proponents of massive online learning have promised that technology will radically accelerate learning and democratize education. Much-publicized experiments, often underwritten by Silicon Valley entrepreneurs, have been launched at elite universities and elementary schools in the poorest neighborhoods. But a decade after the “year of the MOOC,” the promise of disruption seems premature. In Failure to Disrupt, Justin Reich takes us on a tour of MOOCs, autograders, “intelligent tutors,” and other edtech platforms and delivers a sobering report card. Institutions and investors favor programs that scale up quickly at the expense of true innovation. Learning technologies—even those that are free—do little to combat the growing inequality in education. Technology is a phenomenal tool in the right hands, but no killer app will shortcut the hard road of institutional change. “I’m not sure if Reich is as famous outside of learning science and online education circles as he is inside. He should be...Reading and talking about Failure to Disrupt should be a prerequisite for any big institutional learning technology initiatives coming out of COVID-19.” —Inside Higher Ed “The desire to educate students well using online tools and platforms is more pressing than ever. But as Justin Reich illustrates...many recent technologies that were expected to radically change schooling have instead been used in ways that perpetuate existing systems and their attendant inequalities.” —Science


Clubhouse Guidebook

Clubhouse Guidebook

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  • Author: Deborah Cole
  • Publisher:
  • ISBN: 9781954712003
  • Category :
  • Languages : en
  • Pages :

The Clubhouse App secret is out! Say hello to the hottest, most exclusive, invite-only, voice-based social media app that everybody's talking about and giving people severe FOMO. Dubbed the next big thing in social media, Clubhouse App has turned pathetic pandemic nights into a party-like experience packed with celebrities (think Diddy and Oprah), business moguls, Silicon Valley thought leaders, digital marketers, influencers, and tech-giants. They are all gathering to talk about everything in entertainment, sports, fashion, music, marketing, making money online, podcasting, social media influence, and more - in real-time chat rooms. Just think of the best event, seminar, or conference you've ever been to - yeah, Clubhouse is even better than that. Clubhouse App has taken over every other social media platform's feed, and everyone is desperate to get an invite. People are forgetting about Facebook and focusing on Clubhouse. Twitter and Instagram are the back channels to take the connection to the next level after you've met them in the Clubhouse App.If you ever thought you missed the wave to get involved with blogging, podcasting, YouTube or Social Media, now is your chance to be a first-mover on the hottest social media app created since Twitter Tweet-up days. And the good news is that we have curated the best Clubhouse tips, Clubhouse Secrets, and Clubhouse hacks to get you that coveted invite to Clubhouse and skip the long waitlist. Clubhouse Guidebook is an easy-to-follow guide written by social media experts who answer all your questions about Clubhouse, including:What is Clubhouse? How do I get an invite to Clubhouse App and invite my friends to Clubhouse? From top to bottom and everything in between, this guide to Clubhouse leaves no stones unturned in showing you how to become a Clubhouse influencer. You'll even learn the highly-guarded secret behind the blue notification bell!In this book, you'll discover why so many digital influencers and investors are on Clubhouse for hours every day and why people are #ClubhouseObsessed and can't get off the app.