StoryCraft

StoryCraft

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  • Author: Martha Seif Simpson
  • Publisher: McFarland
  • ISBN: 0786492155
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 294

While storytelling is a great favorite of preschoolers, many elementary age children are more drawn to crafts and other activities. StoryCraft is an award-winning library program that combines storytelling with crafts in an exciting and engaging activity for children in first through third grades. Each one-hour program includes storytelling, a craft, movement, activities, music, and discussion. This collection of StoryCraft programs presents 50 fun and educational theme-based sessions. Each includes suggestions for promotion, music, crafts, activities, and stories. The sessions also include bibliographies to help direct young readers toward additional reading, as well as diagrams, detailed instructions, and supply lists for the crafts. The themes range from a Jungle Safari to Math Mayhem to a Western Roundup, all encouraging children to enjoy reading in a variety of ways. Each session has plenty of suggestions, so that the program can be customized. Helpful Hints for implementing the program can help any librarian, volunteer, or parent turn a ho-hum storytime into a dazzling StoryCraft time.


Collaboration in Creative Design

Collaboration in Creative Design

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  • Author: Panos Markopoulos
  • Publisher: Springer
  • ISBN: 3319291556
  • Category : Computers
  • Languages : en
  • Pages : 393

This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach. A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a wide range of design contexts. Interaction and UX designers and product design specialists will all find Collaboration in Creative Design an essential read.


Design, User Experience, and Usability. Interaction Design

Design, User Experience, and Usability. Interaction Design

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  • Author: Aaron Marcus
  • Publisher: Springer Nature
  • ISBN: 3030497135
  • Category : Computers
  • Languages : en
  • Pages : 619

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.


Digital Storytelling

Digital Storytelling

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  • Author: Shilo T. McClean
  • Publisher: MIT Press
  • ISBN: 0262633698
  • Category : Performing Arts
  • Languages : en
  • Pages : 318

How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.


Catalog of Copyright Entries, Third Series

Catalog of Copyright Entries, Third Series

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  • Author: Library of Congress. Copyright Office
  • Publisher:
  • ISBN:
  • Category : American literature
  • Languages : en
  • Pages : 1500


PC Mag

PC Mag

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  • Author:
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 280

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


Digital Sales Domination

Digital Sales Domination

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  • Author: Dimitri Sych
  • Publisher: Dimitri Sych
  • ISBN:
  • Category : Antiques & Collectibles
  • Languages : en
  • Pages : 352

Discover the ultimate guide to online success with "Digital Sales Domination." Written by Dimitri Sych, an entrepreneur, renowned digital marketing expert and founder of Covio agency, this book is your shortcut to achieving remarkable results online. Master Proven Strategies: Learn actionable techniques and real-world examples that will revolutionize your approach to driving online sales. From powerful SEO strategies to conversion optimization and persuasive content creation, you'll have the tools to dominate the digital landscape. Stay Ahead of the Competition: With the STAIRS Formula (Strategy, Technical, Analysis, Improvement, Research and Substance), you'll stay steps ahead in the digital marketplace. Leverage technical expertise, analyze data for continuous improvement, and create a user-centric experience that sets you apart. Transform Your Online Presence: Unlock the secrets of inclusive website design, effective copyrighting, and A/B testing to create a compelling brand presence. Let Dimitri's expertise and Covio's proven track record elevate your online success. Achieve Unparalleled Results: Benefit from Dimitri's comprehensive knowledge and practical insights that transcend industry boundaries. Take the first step towards digital sales domination and leave your competition behind.


PC Magazine

PC Magazine

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  • Author:
  • Publisher:
  • ISBN:
  • Category : IBM microcomputers
  • Languages : en
  • Pages : 898


The Everything Guide To Writing A Novel

The Everything Guide To Writing A Novel

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  • Author: Joyce Lavene
  • Publisher: Simon and Schuster
  • ISBN: 1440523037
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 320

This step-by-step guide teaches you the tricks of the trade, with advice on all you need to know to compete in the world of fiction. Whether you are seeking to hone your writing style, shape an existing work-in-progress, or begin the submission process to publishers, successfully published novelists Joyce and Jim Lavene give you all you need to know to set you on the fast track to fulfilling your writing dreams! This authoritative guide shows you how to: Turn your creative idea into a sellable premise Build a strong plot Create realistic characters Develop a first draft Find an agent Market and sell your work to publishers Whether you're writing literary fiction, a terrifying thriller, a sweeping epic, or a passionate romance, The Everything Guide to Writing a Novel is your essential reference to creating the next bestseller!


The Routledge Handbook of Magazine Research

The Routledge Handbook of Magazine Research

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  • Author: David Abrahamson
  • Publisher: Routledge
  • ISBN: 1317524535
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 670

Scholarly engagement with the magazine form has, in the last two decades, produced a substantial amount of valuable research. Authored by leading academic authorities in the study of magazines, the chapters in The Routledge Handbook of Magazine Research not only create an architecture to organize and archive the developing field of magazine research, but also suggest new avenues of future investigation. Each of 33 chapters surveys the last 20 years of scholarship in its subject area, identifying the major research themes, theoretical developments and interpretive breakthroughs. Exploration of the digital challenges and opportunities which currently face the magazine world are woven throughout, offering readers a deeper understanding of the magazine form, as well as of the sociocultural realities it both mirrors and influences. The book includes six sections: -Methodologies and structures presents theories and models for magazine research in an evolving, global context. -Magazine publishing: the people and the work introduces the roles and practices of those involved in the editorial and business sides of magazine publishing. -Magazines as textual communication surveys the field of contemporary magazines across a range of theoretical perspectives, subjects, genre and format questions. -Magazines as visual communication explores cover design, photography, illustrations and interactivity. -Pedagogical and curricular perspectives offers insights on undergraduate and graduate teaching topics in magazine research. -The future of the magazine form speculates on the changing nature of magazine research via its environmental effects, audience, and transforming platforms.