Simulation and Games for Strategy and Policy Planning

Simulation and Games for Strategy and Policy Planning

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  • Author: Danny Saunders
  • Publisher: Psychology Press
  • ISBN: 9780749429560
  • Category : Business & Economics
  • Languages : en
  • Pages : 316

First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.


Using Games and Simulations in the Classroom

Using Games and Simulations in the Classroom

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  • Author: Henry Ellington
  • Publisher: Routledge
  • ISBN: 113473185X
  • Category : Education
  • Languages : en
  • Pages : 188

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.


Intersections in Simulation and Gaming

Intersections in Simulation and Gaming

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  • Author: Anjum Naweed
  • Publisher: Springer
  • ISBN: 3319787950
  • Category : Computers
  • Languages : en
  • Pages : 412

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.


Simulations and Games for Emergency and Crisis Management

Simulations and Games for Emergency and Crisis Management

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  • Author: John Rolfe
  • Publisher: Psychology Press
  • ISBN: 9780749426101
  • Category : Business & Economics
  • Languages : en
  • Pages : 260

First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.


Simulation and Gaming

Simulation and Gaming

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  • Author: National Gaming Council
  • Publisher:
  • ISBN:
  • Category : Game theory
  • Languages : en
  • Pages : 464


International Simulation and Gaming Yearbook

International Simulation and Gaming Yearbook

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  • Author: Peter Saunders
  • Publisher: Routledge
  • ISBN: 1135365822
  • Category : Education
  • Languages : en
  • Pages : 300

This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.


YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING

YOUTH CARE KNOWLEDGE EXCHANGE THROUGH ONLINE SIMULATION GAMING

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  • Author: Roelof Petrus Hortulanus
  • Publisher: Kees JM van Haaster, Amersfoort-NL
  • ISBN: 909028298X
  • Category :
  • Languages : en
  • Pages :

Youth care multi-disciplinary networks need flexible, interactive and attractive tools and methods for knowledge exchange in view of timely, effective and durable help in complex parenting problem situations. Social media, virtuality, simulation and gaming gain an increasing significance in the way people share information, learn and organize themselves. This leads to the question whether youth care practice is ready to adopt some online practicalities for network exchange. This design study describes model development and model appreciation of online role-play simulation gaming as a time, pace and place independent way to share expertise, information and knowledge among the actors in youth care practice. The results show that youth care professionals think that simulation gaming is relevant and convenient to unravel difficult issues, to elaborate network strategies, and to jointly reflect on intervention. The research is unique in domains of youth care intervention and in game theory. The singularity of contexts and actors is taken as starting point in a cross-over of game design and behavioral science. Online role-play simulation gaming leads to a better understanding of complexity in youth care situations and to a greater awareness of network capacities and capabilities and helps to establish accountability of choices of intervention.


Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts

Simulation-Gaming: On the Improvement of Competence in Dealing with Complexity, Uncertainty and Value Conflicts

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  • Author: J.H.G. Klabbers
  • Publisher: Elsevier
  • ISBN: 1483298507
  • Category : Business & Economics
  • Languages : en
  • Pages : 381

This volume records the Proceedings of the International Simulation and Gaming Association's 19th International Conference which took place at Utrecht University in 1988. Seven sections are contained in the volume. The first section on complexity, uncertainty and conflict deals with theoretical and methodological issues. This is the introduction to the conference theme "On the improvement of competence". The following sections cover broad areas: organizational change, business simulation, policy exercise, methodology, learning environments, and special topics such as environmental planning, health care, diplomatic games and gambling.


Games and Simulations in Action

Games and Simulations in Action

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  • Author: H A Davison
  • Publisher: Routledge
  • ISBN: 1136223789
  • Category : Education
  • Languages : en
  • Pages : 204

First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.


Agents for Games and Simulations

Agents for Games and Simulations

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  • Author: Frank Dignum
  • Publisher: Springer Science & Business Media
  • ISBN: 3642111971
  • Category : Computers
  • Languages : en
  • Pages : 247

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.