Role-Playing Game Studies

Role-Playing Game Studies

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  • Author: Sebastian Deterding
  • Publisher: Routledge
  • ISBN: 1317268318
  • Category : Games & Activities
  • Languages : en
  • Pages : 484

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.


The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games

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  • Author: Jennifer Grouling Cover
  • Publisher: McFarland
  • ISBN: 0786456175
  • Category : Games & Activities
  • Languages : en
  • Pages : 215

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.


The Fantasy Role-Playing Game

The Fantasy Role-Playing Game

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  • Author: Daniel Mackay
  • Publisher: McFarland
  • ISBN: 0786450479
  • Category : Games & Activities
  • Languages : en
  • Pages : 216

Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.


Watch Us Roll

Watch Us Roll

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  • Author: Shelly Jones
  • Publisher: McFarland
  • ISBN: 1476643431
  • Category : Games & Activities
  • Languages : en
  • Pages : 227

Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.


Role Playing Game

Role Playing Game

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  • Author: J. Michael Straczynski
  • Publisher: Mongoose Publishing
  • ISBN: 1905471203
  • Category : Games & Activities
  • Languages : en
  • Pages : 364

Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!


Marvel Multiverse Role-Playing Game

Marvel Multiverse Role-Playing Game

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  • Author: Matt Forbeck
  • Publisher: Marvel Entertainment
  • ISBN: 1302940937
  • Category : Comics & Graphic Novels
  • Languages : en
  • Pages : 149

Play as an existing Marvel Super Hero, or create your own hero (or villain!) and build your own Marvel Multiverse saga with your friends. Characters will be built using stats such as Might, Agility, Resilience, Vigilance, Ego and Logic. Players: 2-6 (or more!) Three standard six-sided dice (3d6) needed for play. Gameplay will be governed by the all-new, all-different D616 system developed exclusively by Marvel! Hint: Rolling 6-1-6 will yield FANTASTIC results! The Playtest Rulebook contains an exciting adventure as well as everything you need to know in order to build a character. Once you've begun your campaign, there will be instructions to drop Marvel a line - Your feedback may be factored into the core rulebook and subsequent releases!


The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games

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  • Author: Michael J. Tresca
  • Publisher: McFarland
  • ISBN: 0786460091
  • Category : Games & Activities
  • Languages : en
  • Pages : 238

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien’s obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.


Frontier Zone; The Role-playing Game of the Future 2nd Edition

Frontier Zone; The Role-playing Game of the Future 2nd Edition

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  • Author: Stuart Lynn Sexton
  • Publisher: Lulu.com
  • ISBN: 130410320X
  • Category : Games
  • Languages : en
  • Pages : 171

Now, at last, the Frontier Zone RPG 2nd Edition is here! Finally, the rules have been upgraded, and the images have been improved upon, for a much more enjoyable game! If you have the 1st Edition, fear not; the basic game mechanics are much the same. But the enhancements make for a richer, fuller game experience. For those new to the Frontier Zone Universe, this game is a fun and enjoyable introduction to the 22nd Century setting of the Frontier Zone. So, come on in, and enjoy the adventure! Welcome to the Frontier Zone!


Music in the Role-Playing Game

Music in the Role-Playing Game

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  • Author: William Gibbons
  • Publisher: Routledge
  • ISBN: 1351253182
  • Category : Music
  • Languages : en
  • Pages : 231

Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.


The Functions of Role-Playing Games

The Functions of Role-Playing Games

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  • Author: Sarah Lynne Bowman
  • Publisher: McFarland
  • ISBN: 0786455551
  • Category : Games & Activities
  • Languages : en
  • Pages : 216

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.