Programming Interactivity

Programming Interactivity

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  • Author: Joshua Noble
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 144932150X
  • Category : Computers
  • Languages : en
  • Pages : 728

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV


Programming Interactivity

Programming Interactivity

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  • Author: Joshua Noble
  • Publisher:
  • ISBN: 9788184047981
  • Category :
  • Languages : en
  • Pages :


Logic Programming

Logic Programming

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  • Author: Maria Garcia Banda
  • Publisher: Springer
  • ISBN: 3540899820
  • Category : Computers
  • Languages : en
  • Pages : 826

This book constitutes the refereed proceedings of the 24th International Conference on Logic Programming, ICLP 2008, held in Udine, Italy, in December 2008. The 35 revised full papers together with 2 invited talks, 2 invited tutorials, 11 papers of the co-located first Workshop on Answer Set Programming and Other Computing Paradigms (ASPOCP 2008), as well as 26 poster presentations and the abstracts of 11 doctoral consortium articles were carefully reviewed and selected from 177 initial submissions. The papers cover all issues of current research in logic programming - they are organized in topical sections on applications, algorithms, systems, and implementations, semantics and foundations, analysis and transformations, CHRs and extensions, implementations and systems, answer set programming and extensions, as well as constraints and optimizations.


Problem Solving and Programming Concepts

Problem Solving and Programming Concepts

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  • Author: Maureen Sprankle
  • Publisher: Prentice Hall
  • ISBN: 0136060609
  • Category : Computer programming
  • Languages : en
  • Pages : 505

A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience but useful to programmers at any level the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.prenhall.com/sprankle


Unity in Action, Third Edition

Unity in Action, Third Edition

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  • Author: Joe Hocking
  • Publisher: Simon and Schuster
  • ISBN: 1617299332
  • Category : Computers
  • Languages : en
  • Pages : 414

Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.


Unity in Action

Unity in Action

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  • Author: Joseph Hocking
  • Publisher: Simon and Schuster
  • ISBN: 1638356211
  • Category : Computers
  • Languages : en
  • Pages : 586

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices


Standard Handbook of Video and Television Engineering

Standard Handbook of Video and Television Engineering

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  • Author: Jerry C. Whitaker
  • Publisher: McGraw Hill Professional
  • ISBN: 0071501223
  • Category : Technology & Engineering
  • Languages : en
  • Pages : 1300

* THE industry standard reference for video engineering, completely updated with more than 50% new material * New chapters on video networking and digital television systems in the USA and Europe * CD-ROM contains over 1000 pages of bonus material, linked by icon to relevant sections of the handbook so readers can expand their research


Total Interaction

Total Interaction

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  • Author: Gerhard M. Buurman
  • Publisher: Walter de Gruyter
  • ISBN: 3764376775
  • Category : Architecture
  • Languages : en
  • Pages : 367

Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new means to ally humans and technology in a dynamic and reciprocal form of "living in technology". This publication gathers together scientists and contributors from diverse fields of activity, providing a fascinating, up-to-date survey of the technological and conceptual equipment of experts engaged in aesthetic disciplines and product design. The editor, Professor Gerhard M. Buurman, is Head of Interactiondesign at the University of Art, Media and Design (HGKZ) in Zurich. Unter dem Stichwort der Interaktivität arbeiten heute Designer, Ingenieure und Konzepter an innovativen Lösungen für alle Bereiche der Technik und Kultur. Interaktivität beschreibt eine dynamische und wechselseitig wirkende Kooperation von Mensch und Technik und sie bedingt ein neues Denken unter der realistischen Annahme von einem «Leben in Technik». Das Buch führt Wissenschaftler und Menschen aus ganz unterschiedlichen Praxisbereichen zusammen und gibt einen spannenden und aktuellen Überblick über das technologische und konzeptionelle Rüstzeug von Experten, die im Bereich der ästhetischen Disziplinen arbeiten und Produkte gestalten. Der Herausgeber Professor Gerhard M. Buurman ist Head of Interactiondesign an der HGKZ.


Music and Human-Computer Interaction

Music and Human-Computer Interaction

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  • Author: Simon Holland
  • Publisher: Springer Science & Business Media
  • ISBN: 1447129903
  • Category : Computers
  • Languages : en
  • Pages : 292

This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.


Learning Processing

Learning Processing

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  • Author: Daniel Shiffman
  • Publisher: Newnes
  • ISBN: 0123947928
  • Category : Computers
  • Languages : en
  • Pages : 564

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve