Playing With Purpose

Playing With Purpose

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  • Author: Emily Cohen, MA, CCC-SLP
  • Publisher: Tandem Speech Therapy, PLLC
  • ISBN:
  • Category : Education
  • Languages : en
  • Pages : 74

If you are a family or educator with a toddler or young child then you have come to the right place. This book will teach you how to convert play and everyday routines into activities that are both fun AND beneficial for a child’s speech and language development. With little tweaks to your interactions and the everyday routines you are already engaging in, you can increase opportunities for learning and growth for your child. This best part is it’s not a lot of extra work. In the Playing With Purpose book you will learn: The basics of language development Why play is important for a child’s growth in the early years How children learn during play and familiar routines Tips for boosting speech and language skills during play Tips for boosting speech and language skills in everyday activities


Print Play

Print Play

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  • Author: Jess Wright
  • Publisher: Hardie Grant
  • ISBN: 9781743793404
  • Category : Crafts & Hobbies
  • Languages : en
  • Pages : 0

In Print Play, screen printing designers and teachers Jess Wright and Lara Davies welcome you into their colorful, pattern-filled world with a series of how-to screen printing projects. The book covers all the basics of screen printing at home before delving into more complex techniques and projects, ranging from homewares to accessories and clothing. The 30 projects are accessible to novice screen printers, as well as keeping more experienced screen printers challenged, and include printed wallpaper, posters, beach towels, napery, tote bags and planter boxes. Extra chapters focus on creating color palettes, finding inspiration and designing your own unique patterns. Written with a sense of fun and offering easy-to-follow instructions, Jess and Lara invite you to create some screen printing magic of your own.


Playing with Print

Playing with Print

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  • Author: Carol Ann Bloom
  • Publisher: Good Year Books
  • ISBN: 1596471336
  • Category : Education
  • Languages : en
  • Pages : 210

To create a classroom where first encounters with literacy are playful and exploratory - not formal and separate from the child's world - this book spills out a rich cascade of ideas in four areas: making the classroom a print-rich learning environment, including print in daily activities, practicing literacy through art activities and dramatic play, and recasting the teacher's role into spectator, advisor, resource, and scribe. Hundreds of ideas support these goals. Grades preK-2. Suggested resources. Illustrated. Good Year Books. 204 pages. Second Edition.


Play On

Play On

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  • Author: Mick Fleetwood
  • Publisher: Little, Brown
  • ISBN: 0316403407
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 352

"After forty-six years of being on the road, this is the right time to look back in a way I've never done before: now and then. This is the story of my life in rock and roll -- and how the band that has meant everything to me came to define me. I'm looking forward to sharing it with you." Mick Fleetwood has been a member of the ever-evolving Fleetwood Mac, one of the world's most successful and adored bands, for over four decades. Here he tells the full and candid story of his life as one of music's greatest drummers and bandleaders, the cofounder of the deeply loved supergroup that bears his name and that of his bandmate and lifelong friend John McVie. In this intimate portrait of a life lived in music, Fleetwood vividly recalls his upbringing tapping along to every song playing on the radio, his experiences as a musician in '60s London, and the earliest permutation of the band featuring Peter Green. Play On sheds new light on Fleetwood Mac's raucous history, describing the highs and lows of being in the band that Fleetwood was determined to keep together. Here he reflects on the creation of landmark albums such as Rumours and Tusk, the great loves of his life, and the many incredible and outrageous moments of recording, touring, and living with Fleetwood Mac. Fleetwood describes these moments with honesty and immediacy, taking us to the very heart of this multilayered journey that has always been anchored in music. Through it all, from intense love to plaintive heartaches, from collaborations to confrontations, it's been the drive to play on that has prevailed. Now, then, and always, it's Fleetwood Mac.


Graphic Design Play Book

Graphic Design Play Book

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  • Author: Sophie Cure
  • Publisher: Laurence King Publishing
  • ISBN: 9781786273963
  • Category : Design
  • Languages : en
  • Pages : 0

'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina


Engaging Children with Print

Engaging Children with Print

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  • Author: Laura M. Justice
  • Publisher: Guilford Publications
  • ISBN: 1462514839
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 214

Preschool teachers and early childhood professionals know that storybook reading is important, but they may not know how to maximize its benefits for later reading achievement. This indispensable guide presents research-based techniques for using reading aloud to intentionally and systematically build children's knowledge of print. Simple yet powerful strategies are provided for teaching preschoolers about book and print organization, print meaning, letters, and words, all while sharing engaging, commercially available books. Appendices include a detailed book list and 60 reproducibles that feature activities and prompts keyed to each text.


Game Programming Patterns

Game Programming Patterns

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  • Author: Robert Nystrom
  • Publisher: Genever Benning
  • ISBN: 0990582914
  • Category : Computers
  • Languages : en
  • Pages : 354

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Rewordable

Rewordable

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  • Author:
  • Publisher:
  • ISBN: 1524761133
  • Category :
  • Languages : en
  • Pages : 0


The Art of Game Design

The Art of Game Design

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  • Author: Jesse Schell
  • Publisher: CRC Press
  • ISBN: 1466598646
  • Category : Computers
  • Languages : en
  • Pages : 604

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.


Letter Lessons and First Words

Letter Lessons and First Words

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  • Author: Heidi Anne Mesmer
  • Publisher: Heinemann Educational Books
  • ISBN: 9780325105444
  • Category : Education
  • Languages : en
  • Pages : 240

"This is part of the Research-Informed Classroom series and is about the importance of teaching phonics and language development in young children"--