Play = Learning

Play = Learning

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  • Author: Dorothy Singer
  • Publisher: Oxford University Press
  • ISBN: 019804142X
  • Category : Psychology
  • Languages : en
  • Pages : 290

In Play=Learning, top experts in child development and learning contend that in over-emphasizing academic achievement, our culture has forgotten about the importance of play for children's development.


Why Play? Learning Through Play

Why Play? Learning Through Play

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  • Author: Chris K. Pancoast
  • Publisher: AuthorHouse
  • ISBN: 1728305535
  • Category : Education
  • Languages : en
  • Pages : 157

Why Play? Learning Through Play is a valuable resource for everyone interested in exploring early childhood education and development. This book explores the critical importance of play for children (and for adults!) Some topics discussed include: Reasons that play is important Types of play Brain development Health and nutrition Tips for how adults can promote play Educational philosophies For more information and to explore the world of play visit, www.whyplay60.org


Play, Learning and the Early Childhood Curriculum

Play, Learning and the Early Childhood Curriculum

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  • Author: Elizabeth Wood
  • Publisher: SAGE
  • ISBN: 1849201161
  • Category : Education
  • Languages : en
  • Pages : 210

Lecturers, why waste time waiting for the post to arrive? Request and receive your e-inspection copy today! The Third Edition of this popular book reflects contemporary research as well as thinking about the role and value of play in learning and development, within and beyond early childhood. The author explores recent developments across international contexts which endorse play, and argues for critical engagement with some aspects of policy discourse in how 'educational play' is constrructed. This accesible book also reviews contemporary theoretical trends which focus on the meanings and intentions that children bring to their play. The new edition includes coverage of: - play in education policies; UK and international perspectives - working with parents - social and cultural diversity - children with special educational needs and disabilities - outdoor play Each chapter includes case studies provided by practitioners, along with questions and tasks to promote critical engagement and reflection on key issues and debates. This book is for students on Childhood Studies courses and those on Initial Teacher Education and Masters programmes in early childhood and primary education. Experienced practitioners on CPD courses will also find it useful. For additional online material visit www.sagepub.co.uk/wood


Play and STEM Education in the Early Years

Play and STEM Education in the Early Years

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  • Author: Sue Dale Tunnicliffe
  • Publisher: Springer Nature
  • ISBN: 3030998304
  • Category : Science
  • Languages : en
  • Pages : 485

This edited book provides an overview of unstructured and structured play scenarios crucial to developing young children’s awareness, interest, and ability to learn Science, Technology, Engineering and Mathematics (STEM) in informal and formal education environments. The key elements for developing future STEM capital, enabling children to use their intuitive critical thinking and problem-solving abilities, and promoting active citizenship and a scientifically literate workforce, begins in the early years as children learn through play, employing trial and error, and often investigating on their own. Forty-seven STEM experts come together from 16 countries (Argentina, Australia, Belgium, Canada, England, Finland, Germany, Israel, Jamaica, Japan, Malta, Mauritius, Mexico, Russia, Sweden, and the USA) and describe educational policies and experiences related to young learners 3–4 years of age, as well as students attending formal-nursery school, early primary school, and the early years classes post 5 years of age. The book is intended for parents seeking to provide STEM activities for their children at home and in playgroups, citizen scientists seeking guidance to provide children with quality educational activities, daycare practitioners providing educational structures for young children from birth to formal education, primary school teachers and preservice teachers seeking to teach preschool, kindergarten or children typically aged 5–8 years old in grades 1–3, as well as researchers and policy makers working in science didactics with small children.


Learning to Play

Learning to Play

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  • Author: Aske Plaat
  • Publisher: Springer Nature
  • ISBN: 3030592383
  • Category : Computers
  • Languages : en
  • Pages : 330

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.


Play. Learn. Innovate

Play. Learn. Innovate

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  • Author: Henrik Sproedt
  • Publisher: BoD – Books on Demand
  • ISBN: 3848224313
  • Category :
  • Languages : en
  • Pages : 274

"The chosen approach allows HS to move into truly original themes and conclusions. In an argument for the importance of social dynamics as key for innovation he elegantly moves beyond the established norms in innovation literature. HS skillfully manages to avoid a dogmatic critique of existing literature, and instead points to the need for diverse and complementary approaches and the need to combine them through more comprehensive and multi-faceted frameworks. In the work the author demonstrates a comprehensive insight into theories of play and games, and also contributes to knowledge by proposing a linking of different discourses that each in their way deal with social dynamics, e.g. institutional theory, social capital theory and the theory of complex responsive processes of relating." The Assessment Committee.


Learn to Play

Learn to Play

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  • Author: Matthew M. White
  • Publisher: CRC Press
  • ISBN: 1482220210
  • Category : Computers
  • Languages : en
  • Pages : 171

See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.


Inside Role-Play in Early Childhood Education

Inside Role-Play in Early Childhood Education

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  • Author: Sue Rogers
  • Publisher: Routledge
  • ISBN: 1134136536
  • Category : Education
  • Languages : en
  • Pages : 152

Based on extensive research, and grounded in everyday classroom practice, the authors of this book explore important issues surrounding play in the early years curriculum. The book presents children’s views on, and response to their role-play environment, alongside examples of good classroom practice, and addresses vital questions such as: Will structuring role play replace children’s own attempts to create scenarios that grow out of their interests and relationships? Has an over-emphasis on subjects like literacy and numeracy eclipsed the important processes inherent in children’s social play? How we can ensure that provision for role play fully benefits all young children? Critically, the authors present the child’s perspective on play in schools throughout, and argue firmly against a formal, inflexible learning environment for young children. This book will be fascinating to all students on primary education undergraduate courses and early childhood studies. Researchers and course leaders will also find this book a ground-breaking read.


An Integrated Play-based Curriculum for Young Children

An Integrated Play-based Curriculum for Young Children

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  • Author: Olivia N. Saracho
  • Publisher: Routledge
  • ISBN: 1136842101
  • Category : Education
  • Languages : en
  • Pages : 404

Play provides young children with the opportunity to express their ideas, symbolize, and test their knowledge of the world. It provides the basis for inquiry in literacy, science, social studies, mathematics, art, music, and movement. Through play, young children become active learners engaged in explorations about themselves, their community, and their personal-social world. An Integrated Play-Based Curriculum for Young Children offers the theoretical framework for understanding the origins of an early childhood play-based curriculum and how young children learn and understand concepts in a social and physical environment. Distinguished author Olivia N. Saracho then explores how play fits into various curriculum areas in order to help teachers develop their early childhood curriculum using developmentally and culturally appropriate practice. Through this integrated approach, young children are able to actively engage in meaningful and functional experiences in their natural context. Special Features Include: Vignettes of children’s conversations and actions in the classroom Suggestions for activities and classroom materials Practical examples and guidelines End-of-chapter summaries to enhance and extend the reader’s understanding of young children By presenting appropriate theoretical practices for designing and implementing a play-based curriculum, An Integrated Play-Based Curriculum for Young Children offers pre-service teachers the foundational knowledge about the field, about the work that practitioners do with young children, and how to best assume a teacher’s role effectively.


Young Children Playing and Learning in a Digital Age

Young Children Playing and Learning in a Digital Age

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  • Author: Christine Stephen
  • Publisher: Routledge
  • ISBN: 1317224973
  • Category : Education
  • Languages : en
  • Pages : 160

Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children’s experiences with digital technologies at home and in educational environments. Drawing on theory and research-based evidence, this book makes an important contribution to understanding the contemporary experiences of young children in the digital age. It argues that a cultural and critically informed perspective allows educators, policy-makers and parents to make sense of children’s digital experiences as they play and learn, enabling informed decision-making about future early years curriculum and practices at home and in early learning and care settings. An essential read for researchers, students, policy-makers and professionals working with children today, this book draws attention to the evolution of digital developments and the relationship between contemporary technologies, play and learning in the early years.