PDF Number Games Around the World Download
- Publisher: Benchmark Education Company
- ISBN: 1450907075
- Category : Mathematical recreations
- Languages : en
- Pages : 32
A world history of games and other activities based on mathematical concepts.
A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).
With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. • Presents interesting information on a wide variety of culturally significant activities, from the ancient to the ultra-modern • Contains entries that are detailed yet accessible for general readers • Covers British pub games and similar activities in other countries seldom featured in reference books • Frames each entry within a global context • Features a list of Further Reading suggestions
Looks at over three hundred sports and games from different cultures around the world, providing details about the rules, as well as information about typical players, the symbolism involved, and the equipment needed to play.
This multivolume set is much more than a collection of essays on sports and sporting cultures from around the world: it also details how and why sports are played wherever they exist, and examines key charismatic athletes from around the world who have transcended their sports. * Nearly 900 entries cover most aspects of sport from around the world * Contributions from more than 200 distinguished scholars, such as Mark Dyreson, Henning Eichberg, Malcolm MacLean, S.W. Pope, and Rob Ruck * Entries on players, stadiums, arenas, famous games and matches, major scandals, and disasters * Lists of Olympic medalists for all events since 1896 as well as lists of winners of major events such as the FIFA World Cup and MLB World Series * Further reading selections provide direction for in-depth analysis of each event, sport, personality, or issue discussed
Have you ever heard of The Excited Burro or Ringel Ringel? These are games that children play in other countries. Children play different games in different parts of the world, but they all have fun! Vibrant photos, diagrams, maps, informational text, and interesting facts invite readers to learn the way children around the world play the same games as they do in this delightful nonfiction title. This 6-Pack includes six copies of this title and a lesson plan.
Math Your Kids WANT to Do. You’ll love these math games because they give your child a strong foundation for mathematical success. By playing these games, you strengthen your child’s intuitive understanding of numbers and build problem-solving strategies. Mastering a math game can be hard work. But kids do it willingly because it’s fun. Math You Can Play Combo features two books in one, with 42 kid-tested games that offer a variety of challenges for preschool and school-age learners. Chapters include: • Early Counting: Practice subitizing — recognizing small numbers of items at a glance—and learn the number symbols. • Childhood Classics: Traditional folk games invite the whole family to enjoy playing with math. • Number Bonds: Build a mental picture of the relationships between numbers as you begin to explore addition. • Numbers to One Hundred: Develop mental math skills for working with larger numbers. Practice using place value, addition, and subtraction. • Mixed Operations: Give mental muscles a workout with games that require number skills and logical thinking. • Logic and Probability: Logic games sharpen inductive and deductive thinking skills, while games of chance build an intuition for probability. Math games prevent math anxiety. Games pump up your child’s mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Parents can use these games to enjoy quality time with your children. Classroom teachers like them as warm-ups and learning center activities or for a relaxing review day at the end of a term. If you are a tutor or homeschooler, make games a regular feature in your lesson plans to build your students’ math skills. So what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math!
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.