Little Book of Video Games

Little Book of Video Games

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  • Author: Melissa Brinks
  • Publisher: Running Press Adult
  • ISBN: 0762496568
  • Category : Games & Activities
  • Languages : en
  • Pages : 160

Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!


Little Book of Video Games

Little Book of Video Games

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  • Author: Andrew O'Brien
  • Publisher: G2 Entertainment
  • ISBN: 9781909217386
  • Category : Computers
  • Languages : en
  • Pages : 0

Since the first patented invention in 1947, video gaming has become a key component of modern culture and of our social, creative and technological history. Today its popularity is at an all-time high. This fascinating book takes you through the history of computer games, from the golden age of arcade games in the late 1970s and 1980s to today's revolutionary gaming without controllers.


Whitaker's Little Book of Knowledge

Whitaker's Little Book of Knowledge

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  • Author: Bloomsbury Publishing
  • Publisher: Bloomsbury Publishing
  • ISBN: 1408895870
  • Category : Reference
  • Languages : en
  • Pages : 244

An authoritative, quirky trivia book divided into themed chapters. Whitaker's Little Book of Knowledge contains thousands of general knowledge gems: from everything you learned at school to fascinating lists of contemporary 'top-tens', mini-biographies of famous artists and writers, plus condensed guides to films and works of art and literature. In addition, there is a light-hearted journey down memory lane featuring humorous entries on forgotten treasures from different decades and a stand-alone sport chapter with guides to both well-known and obscure sports, key rules, a glossary of terms and short biographies of the world's greatest sporting heroes. Facts are both newly researched and drawn from the rich treasure-trove of the Whitaker's Almanack archive, which dates back to 1868. Whitaker's Little Book of Knowledge is a truly unique ready-reference containing fascinating facts for every trivia buff while providing a unique insight into the world from the 19th century through to the present day.


The Book of Games

The Book of Games

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  • Author: Bendik Stang
  • Publisher: Book of Games
  • ISBN: 829973780X
  • Category : Games & Activities
  • Languages : en
  • Pages : 449

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.


Popular Mechanics The Big Little Book of Awesome Stuff

Popular Mechanics The Big Little Book of Awesome Stuff

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  • Author: Dan Bova
  • Publisher: Hearst Home & Hearst Home Kids
  • ISBN: 1950785696
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 146

Develop new skills (card tricks!), make fun things (a water balloon launcher!) and learn crazy-cool facts with this hands-on activity book for ages 8 to 12 Do you want to find out weird-but-true facts like how to safely enter a black hole or what to do if you meet a mythological monster? Interested in hitting a dizzying ping-pong trick shot or performing mind-blowing magic that’ll amaze your friends? Think it’d be fun to make the ultimate paper airplane or an insane water balloon launcher? If you answered yes to any of these questions, you’ve come to the right book! The editors of Popular Mechanics put together this incredible, super-cool collection of did-you-know facts, super-fun projects and astounding skills for curious kids who like to discover stuff, build things, goof around a lot — and sometimes make a big mess in the process. (Don’t tell your parents that last part!) On these totally non-boring pages you’ll discover: Weird facts about pets…like the wild thing that happens when a dog shakes itself dry! The most incredible things ever built…like a 50-foot tall robot! Hilarious tricks and pranks to pull on your friends…if you dare! How to have a million-dollar idea and how to get on Jeopardy! Pro secrets for throwing a curveball and shooting a 3-pointer! How to contact aliens! Plus, even more awesome stuff! (More awesome than talking to aliens? Really? Yes, really!) Are you ready? Pick up this book and let the adventures begin!


The Epic Evolution of Video Games

The Epic Evolution of Video Games

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  • Author: Arie Kaplan
  • Publisher: Millbrook Press
  • ISBN: 1512457914
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 32

Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.


Computer Games for Learning

Computer Games for Learning

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  • Author: Richard E. Mayer
  • Publisher: MIT Press
  • ISBN: 0262324512
  • Category : Education
  • Languages : en
  • Pages : 303

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.


The Little Book of Currency Trading

The Little Book of Currency Trading

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  • Author: Kathy Lien
  • Publisher: John Wiley & Sons
  • ISBN: 047077035X
  • Category : Business & Economics
  • Languages : en
  • Pages : 229

An accessible guide to trading the fast-moving foreign exchange market The foreign exchange market, or forex, was once dominated by global banks, hedge funds, and multinational corporations, but that has all changed with Internet technology and the advent of online forex brokers. Now, hundreds of thousands of traders and investors around the world can participate in this profitable field. Written by forex expert Kathy Lien, The Little Book of Currency Trading will show you how to effectively invest and trade in today's biggest market. Page by page, she describes the multitude of opportunities possible in the forex market, from short-term price swings to long-term trends, and details practical products that can help you achieve success, such as currency-based ETFs. Explains the forces that drive currencies and provides strategies to profit from them Reveals how you can use various currencies to reduce risk and take advantage of global trends Examines financial vehicles that can help you make money without having to monitor the market every day The Little Book of Currency Trading opens the world of currency trading and investing to anyone interested in entering this dynamic arena.


Pippa Parvin and the Mystery of the Malfunctioning Video Game

Pippa Parvin and the Mystery of the Malfunctioning Video Game

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  • Author: D.Z. Mah
  • Publisher: WorkHorse Productions
  • ISBN:
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 30

It took your cousin, Pippa, months to save up enough money to buy a video game, and now it won’t load. You’ve convinced her to see it as a mystery, not a disaster, but it wasn’t easy, and the internet and the game company offer no help. Did the game break on its own, or did someone break it on purpose? Who among your friends might have wanted to hurt Pippa this way? Pippa will need you to decide which clues to examine and in what order. See if you can solve the mystery before Pippa does!


The Little Book of Abuelita Wisdom

The Little Book of Abuelita Wisdom

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  • Author: Raven Ishak
  • Publisher: Running Press Adult
  • ISBN: 0762484225
  • Category : Humor
  • Languages : en
  • Pages : 131

¡Oye! Listen to your abuelita, por favor. This sweet and cheeky guide, in abuela's signature voice, with Spanish peppered throughout, is filled with abuelita wisdom, including sayings, tips, and tricks on cleaning, cooking, friendships, self-love, and more. How many times have we heard from our abuelas, “Ponte un suéter que tendrás frio” or “Al que madruga, Dios ayuda” or “¿Y para cuando los nietos?” Sometimes, we just need the advice of our wise abuelitas. This book—which contains a collection of traditional and classic tips, messages, sayings, and instructions—brings together advice from abuelas all over. Keep your home clean, learn abuela essentials on hygiene, revisit nostalgic recipes, and learn how to maintain relationships with others and yourself. Just like abuela, this book comes in a bright, colorful, cute little package, with gorgeous full-colored illustrations. With Spanish peppered throughout, this book is as close to abuela as can be. And just like abuela, this book can get a bit cheeky—so watch out for things that will make you grab your forehead and say: ¡Ay abuela! Whether our abuelas live two houses away, thousands of miles away, or are no longer with us, we can carry on their wisdom with this little book. No matter your heritage or cultural background, this mighty book is for anyone who wants, has, or has had an abuelita-figure in their life.