Learning Blender

Learning Blender

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  • Author: Oliver Villar
  • Publisher: Addison-Wesley Professional
  • ISBN: 013659042X
  • Category : Computers
  • Languages : en
  • Pages : 630

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


The Complete Guide to Blender Graphics

The Complete Guide to Blender Graphics

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  • Author: John M. Blain
  • Publisher: CRC Press
  • ISBN: 0429591772
  • Category : Art
  • Languages : en
  • Pages : 561

BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.


Learning Blender

Learning Blender

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  • Author: Oliver Villar
  • Publisher: Addison-Wesley Professional
  • ISBN: 0133886271
  • Category : Computers
  • Languages : en
  • Pages : 352

Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software. Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project. You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks. By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not. Learn How To Master Blender’s innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so they’ll go as smoothly as possible Use modeling tools to create a 3D character Bring your character to life with color, textures, and materials Create your character’s skeleton and make it walk Make the most of Blender’s Camera Tracking tools Add lights to your 3D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3D character into a real video Switch to Blender from 3ds Max, Maya, or XSI Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.


Beginning Blender

Beginning Blender

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  • Author: Lance Flavell
  • Publisher: Apress
  • ISBN: 1430231270
  • Category : Computers
  • Languages : en
  • Pages : 434

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.


Blender Foundations

Blender Foundations

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  • Author: Roland Hess
  • Publisher: Taylor & Francis
  • ISBN: 0240814304
  • Category : Computers
  • Languages : en
  • Pages : 418

More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. The book offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish.


Blender 3D Basics

Blender 3D Basics

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  • Author: Gordon Fisher
  • Publisher: Packt Publishing Ltd
  • ISBN: 184951691X
  • Category : Computers
  • Languages : en
  • Pages : 468

The complete novice's guide to 3D modeling and animation.


Blender 3D Basics Beginner's Guide - Second Edition

Blender 3D Basics Beginner's Guide - Second Edition

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  • Author: Gordon Fisher
  • Publisher: Packt Publishing Ltd
  • ISBN: 1783984910
  • Category : Computers
  • Languages : en
  • Pages : 526

This book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.


Blender for Animation and Film-Based Production

Blender for Animation and Film-Based Production

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  • Author: Michelangelo Manrique
  • Publisher: CRC Press
  • ISBN: 1482204746
  • Category : Computers
  • Languages : en
  • Pages : 287

See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.


PBR Theory and Blender (English version)

PBR Theory and Blender (English version)

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  • Author: Andrea Coppola
  • Publisher: Lulu.com
  • ISBN: 1326975439
  • Category :
  • Languages : en
  • Pages : 34


Blender 3D for Jobseekers

Blender 3D for Jobseekers

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  • Author: Laurie Annis
  • Publisher: BPB Publications
  • ISBN: 9355518110
  • Category : Computers
  • Languages : en
  • Pages : 343

A practical guide on how to prepare, animate, and render 3D models in Blender for real-world markets KEY FEATURES ● Understand the capabilities of Blender 3D and how to get started. ● Get familiar with the fundamentals of 3D creation, from modelling to production. ● Learn how to use Blender professionally to become a sought-after 3D creator. DESCRIPTION Learning how to create in 3D is a daunting and lengthy process, no matter which software is used. If you are a beginner or an aspiring 3D creator who wants to get familiar with the vast capabilities of Blender 3D, then this book is for you. Beginning with an overview of Blender’s capabilities and immediately launching into the installation and navigation of Blender’s interface, this book will help you become comfortable with thinking and working in the 3D space. Next, core concepts are de-mystified, clarifying the difference between polygonal modeling and sculpting, and when to choose one approach over the other. Once you are comfortable with creating 3D models, this book will teach you how to create and manipulate 3D objects, scenes, and experiences. By the end of the book, you will be prepared to begin fulfilling creative work making products that are in high demand in the vast, lucrative market of 3D. WHAT YOU WILL LEARN ● The features, installation, and navigation of Blender 3D. ● Understand core 3D concepts like poly modeling and sculpting. ● How to work with textures, materials, and shaders in 3D. ● An introduction to animation, effects and simulations. ● How to render images and video of 3D creations. ● How to use Blender for professional 3D work. WHO THIS BOOK IS FOR This book is for beginners and experienced 3D professionals who want to use Blender 3D for modeling, animating, and rendering their models. TABLE OF CONTENTS 1. Features of Blender 3D 2. Installation and Interface 3. General 3D Concepts 4. Polygonal Modeling 5. Poly Modeling Extras 6. 3D Sculpting 7. 3D Surfaces 8. 3D Animation 9. Effects and Simulations 10. Images and Video 11. 3D in Production