Learning and Collaboration Technologies. Design, Development and Technological Innovation

Learning and Collaboration Technologies. Design, Development and Technological Innovation

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  • Author: Panayiotis Zaphiris
  • Publisher: Springer
  • ISBN: 3319917439
  • Category : Computers
  • Languages : en
  • Pages : 497

This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education. ​


Learning and Collaboration Technologies. Learning and Teaching

Learning and Collaboration Technologies. Learning and Teaching

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  • Author: Panayiotis Zaphiris
  • Publisher: Springer
  • ISBN: 331991152X
  • Category : Computers
  • Languages : en
  • Pages : 543

This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education.​


Learning and Collaboration Technologies. Human and Technology Ecosystems

Learning and Collaboration Technologies. Human and Technology Ecosystems

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  • Author: Panayiotis Zaphiris
  • Publisher: Springer
  • ISBN: 9783030505059
  • Category : Computers
  • Languages : en
  • Pages : 672

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.


Learning and Collaboration Technologies. Technology in Education

Learning and Collaboration Technologies. Technology in Education

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  • Author: Panayiotis Zaphiris
  • Publisher: Springer
  • ISBN: 3319585150
  • Category : Computers
  • Languages : en
  • Pages : 499

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: STEM education; diversity in learning; learning analytics; and improving the learning and collaboration experience./div The chapter 'The Quality of MOOCs: How to Improve the Design of Open Education and Online Courses for Learners?' is Open Access under a CC BY 4.0 license.


Collaborative Design and Learning

Collaborative Design and Learning

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  • Author: João Bento
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 031305925X
  • Category : Computers
  • Languages : en
  • Pages : 406

In today's knowledge-driven economy, the ability to share insight and know-how is essential for driving innovation and growth. In this groundbreaking volume, scholars from around the world demonstrate how communication and information technologies are enabling dynamic project design and management practices that challenge traditional concepts of time, space and behavior. Showcasing experiments in architecture, engineering, and construction design—employing technological infrastructures that link people and their ideas across physical, intellectual, and cultural boundaries—the authors consider such issues as the links between competence and innovation and between individual and collective knowledge. At the heart of their analysis is the realization that technological innovation is chiefly a social activity. The implications are profound for the practical management of complex design projects, experiments in distance learning and virtual teams, and emerging theoretical concepts of collaborative learning and innovation.


Simulation for Participatory Education

Simulation for Participatory Education

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  • Author: M. Laura Angelini
  • Publisher: Springer Nature
  • ISBN: 3031210115
  • Category : Education
  • Languages : en
  • Pages : 476

This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.


ECEL 2019 18th European Conference on e-Learning

ECEL 2019 18th European Conference on e-Learning

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  • Author: Rikke Ørngreen
  • Publisher: Academic Conferences and publishing limited
  • ISBN: 1912764415
  • Category : Business & Economics
  • Languages : en
  • Pages :


Reimagining Digital Learning for Sustainable Development

Reimagining Digital Learning for Sustainable Development

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  • Author: Sheila Jagannathan
  • Publisher: Routledge
  • ISBN: 1000391221
  • Category : Education
  • Languages : en
  • Pages : 352

Reimagining Digital Learning for Sustainable Development is a comprehensive playbook for education leaders, policy makers, and other key stakeholders leading the modernization of learning and development in their institutions as they build a high value knowledge economy and prepare learners for jobs that don't yet exist. Currently, nearly every aspect of human activity, including the ways we absorb and apply learning, is influenced by disruptive digital technologies. The jobs available today are no longer predicators of future employment, and current and future workforce members will need to augment their competencies through a lifetime of continuous upskilling and reskilling to meet the demands of the Fourth Industrial Revolution. This book features curated insights and real-world cases from thought leaders throughout the world and identifies major shifts in content formats, pedagogic approaches, technology frameworks, user and design experiences, and learner roles and expectations that will reshape our institutions, including those in emerging economies. The agile, lean, and cost-effective strategies proposed here will function in scalable and flexible bandwidth environments, enabling education leaders and practitioners to transform brick-and-mortar learning organizations into digital and blended ecosystems and to achieve the United Nation’s ambitious Sustainable Development Goals by 2030. Chapter 18 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.


Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development

Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development

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  • Author: Pei-Luen Patrick Rau
  • Publisher: Springer
  • ISBN: 3319922521
  • Category : Computers
  • Languages : en
  • Pages : 487

This two-volume set LNCS 10911 and 10912 constitutes the refereed proceedings of the 10th International Conference on Cross-Cultural Design, CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 37 regular papers presented in this volume were organized in topical sections named: culture, learning and games; culture and creativity; cross-cultural design for social change and development.


Technological Adoption and Trends in Health Sciences Teaching, Learning, and Practice

Technological Adoption and Trends in Health Sciences Teaching, Learning, and Practice

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  • Author: Marcos-Pablos, Samuel
  • Publisher: IGI Global
  • ISBN: 179988872X
  • Category : Medical
  • Languages : en
  • Pages : 387

The use of technology in health sciences has a direct impact on health outcomes, as well as on the quality and the safety of healthcare processes. In addition, the use of new technological developments in medical education has proven to be greatly effective and creates realistic learning environments to experience procedures and devices that will become common in medical practice. However, bringing new technologies into the health sector is a complex task, which is why a comprehensive vision of the health sciences ecosystem (encompassing many different areas of research) is vital. Technological Adoption and Trends in Health Sciences Teaching, Learning, and Practice obtains an overview of the technological trends within the health sciences ecosystem, identifies the strengths and weaknesses of the research presented to date, and depicts possible future research directions within health science education and practice. Covering topics such as artificial intelligence and online laboratories, it is ideal for health sciences educators and practitioners, technological solution providers, health organizations, health and care workers, regulators, governing bodies, researchers, academicians, and students.