It's Just a Game

It's Just a Game

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  • Author: Darrell J. Burnett
  • Publisher: iUniverse
  • ISBN: 0595163645
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 132

In place of a 3rd printing of his original book, Youth, Sports, & Self-Esteem: A Guide for Parents, Dr. Darrell Burnett, a published authority on parenting, decided to revise his popular book, adding some sportsmanship checklists, and changing the title to It's Just a Game! to reflect the importance of keeping youth sports in the proper perspective. While discussing the psychology of youth sports, Dr. Burnett not only points out how sports can strengthen a child's self-esteem, he offers specific practical positive parenting guidelines to help make it happen. Topics include: •The four cornerstones of self-esteem •12 guidelines for promoting children's self-esteem through youth sports •Case examples, photos, cartoons, references •Skill, behavior, and sportsmanship checklists •A Parent Attitude & Behavior Checklist for youth sports •A list of 86 Ways To Say "Very Good!" The book's theme is straightforward: kids have enough pressure in life, and youth sports should not add to it. Youth sports can and should promote self-esteem, offering every youngster an opportunity to enjoy the simple fun of participating in sports, while learning skills, feeling good, and building positive childhood memories. Dr. Burnett's book gives parents a blueprint for building those memories.


But It's Just a Game

But It's Just a Game

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  • Author: Julia Cook
  • Publisher: National Center for Youth Issues
  • ISBN: 1937870936
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 33

"But Mom, it's just a game." Meet Jasper! A young boy who is totally absorbed with playing video games... "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away." Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance.


When It Was Just a Game

When It Was Just a Game

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  • Author: Harvey Frommer
  • Publisher: Rowman & Littlefield
  • ISBN: 1589799216
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 252

Written by acclaimed sports author and oral historian Harvey Frommer and with an introduction by pro football Hall of Famer Frank Gifford, When It Was Just a Game tells the fascinating story of the ground-breaking AFL–NFL World Championship Football game played on January 15, 1967: Packers vs. Chiefs. Filled with new insights, containing commentary from the recently discovered unpublished memoir of Kansas City Chiefs coach Hank Stram, and featuring oral history from many who were at the game—media, players, coaches, fans—the book presents back story and front story in the words of those who lived it and saw it go on to become the Super Bowl, the greatest sports attraction the world has ever known. Archival photographs and drawings help bring the event to life.


Not Just a Game

Not Just a Game

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  • Author: Doug Zipes
  • Publisher: iUniverse
  • ISBN: 149179027X
  • Category : Fiction
  • Languages : en
  • Pages : 310

It is 1936 as track star Dietrich Becker trains for the Berlin Olympics. Supported by his wife and an unknown benefactor, Dietrich is hiding a dangerous secret: he is Jewish. But when he unexpectedly loses to the legendary Jesse Owens, a humiliated Dietrich crumbles under overwhelming pressure and makes a decision that changes everything. Thirty-six years later, Dietrichs son, Adam, assistant head of the 1972 Israeli Olympic team, travels to Munich, where eleven Israeli athletes including one of his friends, fencing coach Levi Frankel, are murdered by Islamic terrorists. Eventually Adams daughter, Kirsten, is taught to fence by Levis widow and sets her sights on the 2016 Olympics. When she travels to Rio with the Israeli team just as Nazism is reborn, Kirsten and a French fencer become intrigued by rumors that Hitler fled WWII to South America. After visiting Bariloche, Argentina to investigate, they explore Hitlers house and find the priceless Amber Room. As her journey leads her back to the Olympics, Kirsten soon discovers she is fighting not just to win gold but also for her life. Not Just a Game is the riveting story of three generations of Olympic athletes as they attempt to survive monumental challenges in the shadow of Hitler and during a rebirth of Nazism.


Ethics and Game Design: Teaching Values through Play

Ethics and Game Design: Teaching Values through Play

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  • Author: Schrier, Karen
  • Publisher: IGI Global
  • ISBN: 1615208461
  • Category : Education
  • Languages : en
  • Pages : 396

"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.


Game Addiction

Game Addiction

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  • Author: Neils Clark
  • Publisher: McFarland
  • ISBN: 0786453494
  • Category : Games & Activities
  • Languages : en
  • Pages : 211

An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.


Gaming Lives in the Twenty-First Century

Gaming Lives in the Twenty-First Century

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  • Author: G. Hawisher
  • Publisher: Springer
  • ISBN: 0230601766
  • Category : Psychology
  • Languages : en
  • Pages : 273

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.


Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games

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  • Author: Christy Marx
  • Publisher: CRC Press
  • ISBN: 1136144463
  • Category : Art
  • Languages : en
  • Pages : 249

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.


Brainball

Brainball

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  • Author: Mickey Kolis
  • Publisher: Rowman & Littlefield
  • ISBN: 1475834713
  • Category : Performing Arts
  • Languages : en
  • Pages : 182

This book gives the reader a wealth of background knowledge in both theater and inquiry based education and also lays out lesson plans that are easy to follow.


Ludwig Wittgenstein

Ludwig Wittgenstein

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  • Author: Miles Hollingworth
  • Publisher: Oxford University Press
  • ISBN: 0190874007
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 368

After his intellectual biography, Saint Augustine of Hippo, Miles Hollingworth now turns his attention to one of Augustine's greatest modern admirers: The Austrian philosopher Ludwig Wittgenstein. Wittgenstein's influence on post-war philosophical investigation has been pervasive, while his eccentric life has entered folklore. Yet his religious mysticism has remained elusive and undisturbed. In Ludwig Wittgenstein, Hollingworth continues to pioneer a new kind of biographical writing. It stands at the intersection of philosophy, theology and literary criticism, and is as much concerned with the secret agendas of life writing as it is with its Subjects. Here, Wittgenstein is allowed to become the ultimate test case. From first to last, his philosophy sought to demonstrate that intellectual certainty is a function of the method it employs, rather than a knowledge of the existence or non-existence of its objects--a devastating insight that appears to make the natural and the supernatural into equally useless examples of each other. This biography proceeds in the same way. Scattered in every direction by this challenge to meaning, it attempts to retrieve itself around the spirit of the man who could say such things. This act of recovery thus performs what could not otherwise be explained, which is something like Wittgenstein's private conversation with God.