Immersive Tabletop Theory By: Jason Booth (PDF Version)

Immersive Tabletop Theory By: Jason Booth (PDF Version)

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  • Author: Jason Booth
  • Publisher: Immersive Terrain
  • ISBN: 1738654311
  • Category : Young Adult Nonfiction
  • Languages : en
  • Pages : 55

Immersive Tabletop Theory explore the tabletop crafting hobby from a more philosophical angle. The author will walk you through the thought process that he brings to every project. The hope is that this will give the reader the confidence to create and implement their own beautiful terrain projects. We'll explore the thought process of taking a project from concept to tabletop while simultaneously exploring many of the tools and materials crafters use. We'll cover steps to avoid hobby burnout and ways to ensure that our projects are completed efficiently. The goal is to inspire you with the kind of confidence that can make us all better crafters. There are no step-by-step instructions in this book. Nor are there any tutorials. That's what the Immersive Terrain YouTube Channel is for. This book seeks to lay down the foundation that will take a novice with an idea to a pro with some awesome miniature scenery that they can proudly say they made from scratch.


Game Play

Game Play

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  • Author: Paul Booth
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 1628927429
  • Category : Games & Activities
  • Languages : en
  • Pages : 265

The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.


Digital Zombies, Undead Stories

Digital Zombies, Undead Stories

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  • Author: Lawrence May
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 1501363530
  • Category : Social Science
  • Languages : en
  • Pages : 254

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.


Backpacker

Backpacker

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  • Author:
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 140

Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.