Great Games!

Great Games!

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  • Author: Matthew Toone
  • Publisher: Great Games Book
  • ISBN: 0979834554
  • Category : Family recreation
  • Languages : en
  • Pages : 194

"Whether you're planning a party, gathered as a family, confined by a rainy day or organizing a team-building exercise, Great Games is the perfect source for exciting, free games for every age and play situation. Comprised of new games and exciting twists on time-tested favorites, this book celebrates fun while promoting a wholesome spirit of competition. From two players to the largest groups, interactive play expands friendships, motivates and inspires. Once you delve into this exciting, new creative resource, you can finally remove the word bored from your vocabulary."--Publisher marketing.


Making Great Games

Making Great Games

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  • Author: Michael Thornton Wyman
  • Publisher: CRC Press
  • ISBN: 1136132384
  • Category : Computers
  • Languages : en
  • Pages : 219

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.


101 Great Games for Kids

101 Great Games for Kids

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  • Author: Jolene L. Roehlkepartain
  • Publisher: Abingdon Press
  • ISBN: 1426734387
  • Category : Religion
  • Languages : en
  • Pages : 195

Children learn best when they hear the rich stories from Scripture over and over again. Just sitting and listening, however, can become boring. This volume, a collection of 101 active games for Christian education programs suitable for children ages 3–12, will help dispel any boredom. Divided into four sections, 101 Great Games for Kids brings Scripture to life through active games that get kids up and moving rather than sitting in their chairs. This is a book that mainline professionals and lay leaders can turn to for a quick idea or when they are creating lesson plans. Each of the 101 games are presented in ways that adults can use immediately. Key Benefits: Children are enabled to learn the rich stories from Scripture through fun and active games; Christian educators will find a wealth of new, flexible ideas that will easily fit their educational programs and Sunday school lessons


Great Games, Local Rules

Great Games, Local Rules

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  • Author: Alexander Cooley
  • Publisher:
  • ISBN: 0199812004
  • Category : Asia, Central
  • Languages : en
  • Pages : 268

The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.


Redoing Recess Great Games to Get Kids Moving

Redoing Recess Great Games to Get Kids Moving

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  • Author: B. J. G. Scruggs
  • Publisher: Xulon Press
  • ISBN: 1622303555
  • Category : Education
  • Languages : en
  • Pages : 40

Dr. Brenda J. G. Scruggs is a retired educator of 36 years. She has worked as a teacher, lead teacher, assistant principal, elementary coordinator, program director, elementary principal, and educational consultant. She received her Master's Degree from the University of South Carolina in Columbia, SC, and her Ed. D. in Educational Leadership from Nova Southeastern University in Fort Lauderdale, FL. "This book started as a Recess Activity Manual that was written as part of a project for one of my classes during the time I was in school. Having worked with children, I know all too well that if children don't have something to do, they will come up with something to do, and sometimes the things they do can lead to trouble. As an elementary school principal, I witnessed many recess or free play periods that ended up in children fighting or getting hurt in some way. It is my hope that this book will do two things for children: (1) get them moving, and (2) keep them out of trouble. "I wholeheartedly agree with our First Lady Michelle Obama on the matter of children getting active. They need to get up and move, exercise, and eat right. Something as simple as walking around the school is good exercise, not only for the children but for the teachers too. "As I wrote in the introduction, we all want our schools to promote the physical, intellectual, personal, and social well being of every child, and in promoting the physical this book will Redo Recess....and provide Great Games To Get Kids Moving, as well as help children to know what to do with themselves when they have recess or free play. Let's get kids moving."


My Best Games of Chess, 1908-1937

My Best Games of Chess, 1908-1937

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  • Author: Alexander Alekhine
  • Publisher: Courier Corporation
  • ISBN: 0486249417
  • Category : Games & Activities
  • Languages : en
  • Pages : 594

The best games of one of the best players in chess history. 220 games with Alekhine's own accounts. Spans 30 years of tournament play.


Marshall's Best Games of Chess

Marshall's Best Games of Chess

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  • Author: Frank J. Marshall
  • Publisher: Read Books Ltd
  • ISBN: 1473359392
  • Category : Games & Activities
  • Languages : en
  • Pages : 422

Originally entitled "My Fifty Years of Chess", this volume presents an account of the career of Frank J. Marshall, who was a United States Chess Champion between 1909-1936. With autobiographical information and detailed, move-by-move accounts of some of his more notable games, "Marshall's Best Games of Chess" is not to be missed by chess enthusiasts and professional players looking for inspiration and insight. Contents include: "My Chess Career", "The Early Years", "Winning my Spurs", "The Year of Years", "Commuting to Europe", "Championship Years", "Championship Years (continued)", "Retirement Years", "My Best Games", "Winning My Spurs", "The Year of Years (1904-1905)", "Commuting to Europe", "Championship Years (1910-1914)", etc. Many vintage books such as this are increasingly scarce and expensive. We are republishing this volume now in an affordable, modern, high-quality edition complete with the original text and artwork.


Awesome Games and Activities for Kids with Numeracy Difficulties

Awesome Games and Activities for Kids with Numeracy Difficulties

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  • Author: Judy Hornigold
  • Publisher: Jessica Kingsley Publishers
  • ISBN: 1787755649
  • Category : Education
  • Languages : en
  • Pages : 146

Has maths ever made you feel anxious, confused or like you just don't get it? This is an entertaining collection of mathematical games and curiosities for you to astound your family and friends with. You don't have to follow the chapters in a certain order - you can use this book however you would like, whether you want to get creative, play a game or impress your friends with a clever trick. Designed to spark a child's enthusiasm for maths and make learning simple, this book will help children to grasp the fundamental concepts in maths through exploration and play. This book will appeal to all learning styles and abilities but is particularly relevant for those with specific learning difficulties such as dyscalculia. Building self-esteem and promoting a growth mindset, these activities will help readers to effortlessly develop their number skills, empowering even the least confident learner with a deeper understanding of maths.


The Best Roblox Games Ever (Independent & Unofficial)

The Best Roblox Games Ever (Independent & Unofficial)

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  • Author: Kevin Pettman
  • Publisher: Hachette UK
  • ISBN: 1839351101
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 192

There are thousands of games in Roblox, and this book tells you which ones are the very best. Whether you're brand new to Roblox or a seasoned veteran, you'll need this essential, independent guide. Over 100 games are profiled and rated, with game divided up by genre. As well as giving each game a Roblox Rating, it's filled with tons of cool and quirky facts about each game, as well as the latest stats on popularity, difficulty, gameplay and more. This is the only 100% unofficial, completely authoritative guide to Roblox games you'll ever need.


Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

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  • Author: Rodrigo Pereira dos Santos
  • Publisher: Springer Nature
  • ISBN: 3031276396
  • Category : Computers
  • Languages : en
  • Pages : 285

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.