Graphic Texts

Graphic Texts

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  • Author: Eva Teubal
  • Publisher: Springer
  • ISBN: 9462097100
  • Category : Education
  • Languages : en
  • Pages : 164

The message of the book is straightforward and easy to apply: it derives from the interweaving of long years of field work with a solid theoretical background. The practice advocated presents children with the opportunity to confront contents and situations which are only too often considered inaccessible for them. The abundant examples presented show that when provided with an adequate toolkit composed of graphic texts, children are inherently motivated by the challenges surrounding them and can make the most out of them as valuable learning opportunities. Drawings, icons, photographs, maps and calendars are incorporated into the tool-kit while they are being used in circumstances in which they are required: children appropriate them while exposed to their use and experience their affordances. Children realize how the graphic texts empower their performance. The fact that this toolkit is multimodal (involves several sensory modalities) implies that those for whom language is not the most readily available means of communication and processing are not discriminated against: on the one hand, it facilitates conceptualization and its expression by alternative means, and on the other it supports both the comprehension and production of verbal language.


Teaching Reading Comprehension with Graphic Texts

Teaching Reading Comprehension with Graphic Texts

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  • Author: Katie Monnin
  • Publisher: Capstone
  • ISBN: 1936700581
  • Category : Comics & Graphic Novels
  • Languages : en
  • Pages : 97

Today's reading standards require K-12 teachers to teach multi-modal texts that combine print and images. Teaching Reading Comprehension with Graphic Texts: An Illustrated Adventure shows teachers how to read, understand, and teach the unique vocabulary and anatomy of the graphic text format alongside traditional, print-based literature and content-area selections.


Using Content-area Graphic Texts for Learning

Using Content-area Graphic Texts for Learning

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  • Author: Meryl Jaffe
  • Publisher: Capstone
  • ISBN: 1936700603
  • Category : Education
  • Languages : en
  • Pages : 161

What counts as literacy has been redefined in today's classrooms. Teachers must address what it means to read and live in a multi-literate world that includes both print text and image text. Focused specifically on young adult graphic novels in the four primary content areas--math, language arts, social studies, and science--Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms. Using Content-Area Graphic Texts for Learning begins with the building blocks of graphic novel terminology 101, moves into a detailed look at how graphic texts specifically help and empower different types of learners, and then branches off into specific chapters for each of four content areas: math, language arts, social studies, and science. Each of these content-area chapters includes: an overview of how graphic novels help students tackle, integrate, and enhance content-area material; two content-area lesson plans, each utilizing graphic novels in different ways; a demonstration of what that lesson plan is asking students to do, focusing on five learning skills--attention, memory, language, sequencing, and cognition--and how the lesson aligns with the appropriate content area's Common Core Standards; a discussion on how graphic novels help different types of learners succeed in the content-area classrooms; and a list of suggested graphic novels for each content-area classroom. Jaffe and Monnin more than make the case for using graphic novels as valid young adult literary texts that engage students and meet Common Core State Standards within the content-area classroom.


It's Critical

It's Critical

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  • Author:
  • Publisher: Pembroke Publishers Limited
  • ISBN: 1551387980
  • Category :
  • Languages : en
  • Pages : 162


Teaching Graphic Novels in the English Classroom

Teaching Graphic Novels in the English Classroom

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  • Author: Alissa Burger
  • Publisher: Springer
  • ISBN: 3319634593
  • Category : Education
  • Languages : en
  • Pages : 192

This collection highlights the diverse ways comics and graphic novels are used in English and literature classrooms, whether to develop critical thinking or writing skills, paired with a more traditional text, or as literature in their own right. From fictional stories to non-fiction works such as biography/memoir, history, or critical textbooks, graphic narratives provide students a new way to look at the course material and the world around them. Graphic novels have been widely and successfully incorporated into composition and creative writing classes, introductory literature surveys, and upper-level literature seminars, and present unique opportunities for engaging students’ multiple literacies and critical thinking skills, as well as providing a way to connect to the terminology and theoretical framework of the larger disciplines of rhetoric, writing, and literature.


Exploring Comics and Graphic Novels in the Classroom

Exploring Comics and Graphic Novels in the Classroom

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  • Author: DeHart, Jason D.
  • Publisher: IGI Global
  • ISBN: 1668443147
  • Category : Education
  • Languages : en
  • Pages : 352

Art can be used in education to assist in engagement, comprehension, and literacy. For years, comics and graphic novels have been written off as simple sources of entertainment. However, comics and graphic novels have tremendous value when utilized in the classroom as unique texts that can be approached philosophically and cognitively. Exploring Comics and Graphic Novels in the Classroom highlights voices from a number of disciplines in education, showcasing research and practice using both popular and lesser-known examples of comics across time in terms of publishing history and across geographic contexts. It explores comics from multiple viewpoints to share the efficacy of these texts in descriptive, narrative, and empirical ways. Covering topics such as intersectional identity representation, sequential visual art, and critical analysis, this premier reference source is a dynamic resource for educational administrators, teacher educators, preservice teachers, faculty of both K-12 and higher education, librarians, teaching artists, researchers, and academicians.


Graphic Novels in High School and Middle School Classrooms

Graphic Novels in High School and Middle School Classrooms

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  • Author: William Boerman-Cornell
  • Publisher: Rowman & Littlefield
  • ISBN: 1475828365
  • Category : Education
  • Languages : en
  • Pages : 149

The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices offer recommendations of graphic novels ideal for different disciplines. Teachers who are serious about using graphic novels effectively in the classroom will find this book invaluable.


Wham! Teaching with Graphic Novels Across the Curriculum

Wham! Teaching with Graphic Novels Across the Curriculum

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  • Author: William G. Brozo
  • Publisher: Teachers College Press
  • ISBN: 0807772488
  • Category : Education
  • Languages : en
  • Pages : 169

Graphic novels are an excellent medium to motivate today’s youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards. The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts. Teachers will appreciate the book’s specific suggestions for selecting graphic novels and for employing responsive practices that will build students’ reading, writing, speaking, listening, and media competencies. “The range and complexity of graphic novels being published right now is simply amazing to me. . . . They are part of what should be a balanced array of texts that all can read, enjoy, and learn from. In this volume, the authors point to this proliferation, as well as the educative potential of graphic novels. After reading its pages, I feel others will agree with me that they have done an excellent job pointing out how graphic novel creators such as Jim Ottaviani and Larry Gonick communicate much about history, science, and mathematics while also making connections to comprehension and thinking skills that accompany both literacy and content-specific learning.” —From the Foreword by Stergios Botzakis, assistant professor of adolescent literacy in the Theory and Practice in Teacher Education Department at The University of Tennessee, Knoxville “The authors have set forth on a task I feel long is overdu—connecting the literacy potential of graphic novels to the content areas. This book is a wonderful contribution to the field of content area literacy studies.” —Michael D. Boatright, assistant professor, Department of English, Western Carolina University Book Features: Advice for selecting and evaluating graphic novels. Teaching strategies for each of the four major content domains. Guidance for aligning instruction with the Common Core State Standards. A list of educational graphic novels organized by content area. Study group questions.And more! William G. Brozo is a professor of literacy in the Graduate School of Education at George Mason University in Fairfax, Virginia, and author of RTI and the Adolescent Reader. Gary Moorman is professor emeritus at Appalachian State University in Boone, North Carolina. Carla K. Meyer is an assistant professor in the Reading Education and Special Education Department at Appalachian State University.


Increasing Visual Literacy and Critical Thinking Skills Through Graphic Novels

Increasing Visual Literacy and Critical Thinking Skills Through Graphic Novels

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  • Author: Rebecca Maldonado
  • Publisher: Rowman & Littlefield
  • ISBN: 1475868111
  • Category : Critical thinking
  • Languages : en
  • Pages : 167

"Graphic novels are not only a viable option to improve student retention of literature, but also the cornerstone of several potential lesson plans"--


Graphic Novels and Comics in Libraries and Archives

Graphic Novels and Comics in Libraries and Archives

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  • Author: Robert G. Weiner
  • Publisher: McFarland
  • ISBN: 0786456930
  • Category : Literary Criticism
  • Languages : en
  • Pages : 288

To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.