Graphic Novels and Comics in the Classroom

Graphic Novels and Comics in the Classroom

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  • Author: Carrye Kay Syma
  • Publisher: McFarland
  • ISBN: 0786459131
  • Category : Literary Criticism
  • Languages : en
  • Pages : 299

Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.


Teaching with Comics and Graphic Novels

Teaching with Comics and Graphic Novels

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  • Author: Tim Smyth
  • Publisher: Taylor & Francis
  • ISBN: 1000594297
  • Category : Education
  • Languages : en
  • Pages : 199

35th Annual Will Eisner Comic Industry Awards Nominee! This text will allow you to harness students’ love of comics and graphic novels while increasing critical thinking and engagement in the classroom. Author Tim Smyth offers a wide variety of lessons and ideas for using comics to teach close reading, working with textual evidence, literature adaptations, symbolism and culture, sequencing, essay writing, and more. He also models how to use comics to tackle tough topics and enhance social-emotional learning. Throughout the book, you’ll find a multitude of practical resources, including a variety of lesson plans—some quick and easy activities as well as more detailed ready-to-use unit plans. These thoughtful lessons meet the Common Core State Standards and are easy to adapt for any subject area or grade level to fit into your curriculum. Add this book to your professional library and you’ll have a new and exciting way of reaching and teaching your students!


The Graphic Novel Classroom

The Graphic Novel Classroom

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  • Author: Maureen Bakis
  • Publisher: Corwin Press
  • ISBN: 1412936845
  • Category : Education
  • Languages : en
  • Pages : 177

Secondary language arts teacher Maureen Bakis shows how to engage adolescents by using graphic novels to teach 21st-century skills, improve reading comprehension, and promote literacy learning.


Teaching Graphic Novels in the Classroom

Teaching Graphic Novels in the Classroom

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  • Author: Ryan J. Novak
  • Publisher: Routledge
  • ISBN: 100048954X
  • Category : Education
  • Languages : en
  • Pages : 210

Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art. Grades 7-12


Using Graphic Novels in the Classroom

Using Graphic Novels in the Classroom

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  • Author: Melissa Hart
  • Publisher: Teacher Created Resources
  • ISBN: 142062363X
  • Category : Education
  • Languages : en
  • Pages : 51

Since todays young readers live in a highly visual world, its no surprise that graphic novels are growing in popularity. With this book, teachers can lead students in literary analysis of this unique genre, introduce them to good quality graphic novels, and encourage them to write and illustrate a graphic short story. Each lesson in the book is based on standards.


The Graphic Novel Classroom

The Graphic Novel Classroom

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  • Author: Maureen Bakis
  • Publisher: Simon and Schuster
  • ISBN: 1629140880
  • Category : Education
  • Languages : en
  • Pages : 176

Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!


Building Literacy Connections with Graphic Novels

Building Literacy Connections with Graphic Novels

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  • Author: James Bucky Carter
  • Publisher: National Council of Teachers of English (Ncte)
  • ISBN:
  • Category : Comic books, strips, etc
  • Languages : en
  • Pages : 188

Presents practical suggestions for pairing a graphic novel with a traditional text or examining connections between multiple sources.


Challenges and Advantages of Graphic Novels In the Classroom

Challenges and Advantages of Graphic Novels In the Classroom

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  • Author: Nicky Jan
  • Publisher: GRIN Verlag
  • ISBN: 3668968055
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 19

Seminar paper from the year 2017 in the subject English - Pedagogy, Didactics, Literature Studies, grade: 2,3, University of Frankfurt (Main), language: English, abstract: In the following chapters definitions and a short scientific reflection on graphic novels are provided, as well as the research study poster and the book presentation which were conducted in the seminar. Graphic novels – a term that is used diligently by educators, teachers, parents and their children in recent years. It is indisputable that graphic novels have an increasing fan base. One can find graphic novel supporters advocating the use of it as a new text format in the classroom and opponents who are taking a skeptical view towards graphic novels. I personally have never been a fan of comics or graphic novels, because I never really got in touch with them during my school career. "Graphic Novels and Research" was the second seminar about graphic novels I attended at university to enhance my knowledge and especially on how to use comics in the EFL classroom. Graphic novels do not necessarily need text to be understood, the reader can freely interpret and analyze what the depicted story means to him. In the EFL classroom graphic novels should be used more often and well-considered, because students are animated to think about the content from another point of view. Some topics might be about sociology, history, gender or culture, many of those topics might be easier understood if adapted as a graphic novel. Students improve their reading competence, transcultural competence and their visual literacy. Hence, graphic novels are a creative, visualized way of approaching and teaching in the EFL classroom.


Graphic Novels and Comics in Libraries and Archives

Graphic Novels and Comics in Libraries and Archives

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  • Author: Robert G. Weiner
  • Publisher: McFarland
  • ISBN: 0786456930
  • Category : Literary Criticism
  • Languages : en
  • Pages : 288

To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.


Teaching Early Reader Comics and Graphic Novels

Teaching Early Reader Comics and Graphic Novels

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  • Author: Katie Monnin
  • Publisher:
  • ISBN: 9781936700387
  • Category : Comics & Graphic Novels
  • Languages : en
  • Pages : 128

Engage even the youngest readers with Dr. Monnin’s standards-based lessons and strategic approach to teaching comics and graphic novels to early readers! Examples from a wide variety of comics and graphic novels—including multicultural models—and recommended reading lists help teachers of grades K-6 seamlessly teach print-text and image literacies together. Teaching Early Reader Comics and Graphic Novels shows you how to address the unique needs of striving readers, connect reading and writing, teach the necessary terminology, and apply the standards to any graphic novel or comic for emerging through advanced readers. A companion blog, www.teachinggraphicnovels.blogspot.com, offers free downloads, teaching tips, and updates on new comics and graphic novels you can use in your classroom. Tap into the power of comics and graphic novels to engage all learners!