Get in the Game

Get in the Game

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  • Author: Jonathan Stringfield
  • Publisher: John Wiley & Sons
  • ISBN: 1119855373
  • Category : Business & Economics
  • Languages : en
  • Pages : 262

An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.


Game Worlds Get Real

Game Worlds Get Real

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  • Author: Zek Valkyrie
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 1440851298
  • Category : Art
  • Languages : en
  • Pages : 256

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.


Libraries Got Game

Libraries Got Game

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  • Author: Brian Mayer
  • Publisher: American Library Association
  • ISBN: 0838910092
  • Category : Language Arts & Disciplines
  • Languages : en
  • Pages : 145

A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.


She Got Game

She Got Game

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  • Author: Cynthia Cooper
  • Publisher: Hachette UK
  • ISBN: 044655488X
  • Category : Biography & Autobiography
  • Languages : en
  • Pages : 219

WNBA star and Olympic gold medalist Cynthia Cooper shares her extraordinary story in this fascinating and inspiring book that proves that hard work, commitment, and determination can pave the way for success--no matter what the odds.


You've Got Game

You've Got Game

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  • Author: Patricia Kay
  • Publisher: Harlequin
  • ISBN: 1459224795
  • Category : Fiction
  • Languages : en
  • Pages : 224

PLAYING…FOR KEEPS? As handsome and stubbornly infuriating Nick DeSanto, manager, and as ice queen company owner Lorna Hathaway, they were not a match made in heaven. But as "Coach" and "Sweet Stuff"—online pals and competitors—they made a great couple. And it wasn't until their plan to meet went awry that Nick realized who the woman he'd been flirting with online for months really was. But in real life, Lorna despised him! So had had to win her heart, quick, before his Internet identity was revealed. The real game had begun. Could love take all?


Morgan's Got Game

Morgan's Got Game

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  • Author: Ted Staunton
  • Publisher: Formac Publishing Company Limited
  • ISBN: 1459503368
  • Category : Juvenile Fiction
  • Languages : en
  • Pages : 57

Morgan is left out of the loop when everyone begins bringing their Robogamer Z7s to school, linking up online with one another and playing at recess and lunch. Even Aldeen, the Godzilla of Grade Three, has one. But when the other kids start to suspect that Aldeen is faking her gaming, Morgan has to decide whether or not to stand up to the bullies who are teasing her. With a situation young readers will recognize and enjoy, and a character they can easily identify with, this is a book that will appeal to kids starting to read on their own. The dyslexia-friendly features of the book include easier-to-read typography, page layout, and reduced-contrast paper stock, along with illustrations on every double-page spread that enhance the text.


Dictionary of Idiomatic English Phrases

Dictionary of Idiomatic English Phrases

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  • Author: James Main Dixon
  • Publisher:
  • ISBN:
  • Category : English language
  • Languages : en
  • Pages : 366


Cobbett's Parliamentary Debates

Cobbett's Parliamentary Debates

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  • Author: Great Britain. Parliament
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 1082


Westminster Chess Club Papers

Westminster Chess Club Papers

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  • Author:
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 558


Get in the Game

Get in the Game

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  • Author: Edith B. Allen
  • Publisher:
  • ISBN: 9780801000140
  • Category : Games
  • Languages : en
  • Pages :