Generative Art

Generative Art

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  • Author: Matt Pearson
  • Publisher: Simon and Schuster
  • ISBN: 1638352437
  • Category : Computers
  • Languages : en
  • Pages : 352

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals


A Companion to Digital Art

A Companion to Digital Art

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  • Author: Christiane Paul
  • Publisher: John Wiley & Sons
  • ISBN: 1118475216
  • Category : Art
  • Languages : en
  • Pages : 706

Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art


Generative Art

Generative Art

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  • Author: James R. Parker
  • Publisher: Art & Artists
  • ISBN: 9781988824383
  • Category : Art
  • Languages : en
  • Pages : 0

Generative Art: Algorithms as Artistic Tool presents both simple programming concepts and generative art principles in the same book. Generative Art, a relatively new form of art, is the art of the algorithm where an artist must carefully design the nature of the work and then implement it as a computer program. This book presents a set of novel approaches to this subject. Existing books on this subject confront the topic through the lens of programming. This book does that, but also presents approaches to creating art using art and design best practices. Content is arranged according to the problem that is to be solved. Readers will have access to code used in the book through the book's web site and video tutorials are also available for each chapter.


Processing

Processing

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  • Author: Ira Greenberg
  • Publisher: Apress
  • ISBN: 1430244658
  • Category : Computers
  • Languages : en
  • Pages : 459

Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.


Generative Systems Art

Generative Systems Art

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  • Author: Francesca Franco
  • Publisher: Routledge
  • ISBN: 1317137434
  • Category : History
  • Languages : en
  • Pages : 243

In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds’ art from the late 1960s to the present day. Edmonds’ inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds’ work in the context of contemporary art history.


Beyond the Creative Species

Beyond the Creative Species

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  • Author: Oliver Bown
  • Publisher: MIT Press
  • ISBN: 026204501X
  • Category : Computers
  • Languages : en
  • Pages : 417

A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.


Generative Deep Learning

Generative Deep Learning

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  • Author: David Foster
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1492041890
  • Category : Computers
  • Languages : en
  • Pages : 301

Generative modeling is one of the hottest topics in AI. It’s now possible to teach a machine to excel at human endeavors such as painting, writing, and composing music. With this practical book, machine-learning engineers and data scientists will discover how to re-create some of the most impressive examples of generative deep learning models, such as variational autoencoders,generative adversarial networks (GANs), encoder-decoder models and world models. Author David Foster demonstrates the inner workings of each technique, starting with the basics of deep learning before advancing to some of the most cutting-edge algorithms in the field. Through tips and tricks, you’ll understand how to make your models learn more efficiently and become more creative. Discover how variational autoencoders can change facial expressions in photos Build practical GAN examples from scratch, including CycleGAN for style transfer and MuseGAN for music generation Create recurrent generative models for text generation and learn how to improve the models using attention Understand how generative models can help agents to accomplish tasks within a reinforcement learning setting Explore the architecture of the Transformer (BERT, GPT-2) and image generation models such as ProGAN and StyleGAN


Processing

Processing

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  • Author: Ira Greenberg
  • Publisher: Apress
  • ISBN: 1430203102
  • Category : Computers
  • Languages : en
  • Pages : 738

First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book


Generative Design

Generative Design

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  • Author: Benedikt Gross
  • Publisher: Chronicle Books
  • ISBN: 1616897848
  • Category : Art
  • Languages : en
  • Pages : 259

Generative design, once known only to insiders as a revolutionary method of creating artwork, models, and animations with programmed algorithms, has in recent years become a popular tool for designers. By using simple languages such as JavaScript in p5.js, artists and makers can create everything from interactive typography and textiles to 3D-printed furniture to complex and elegant infographics. This updated volume gives a jump-start on coding strategies, with step-by-step tutorials for creating visual experiments that explore the possibilities of color, form, typography, and images. Generative Design includes a gallery of all-new artwork from a range of international designers—fine art projects as well as commercial ones for Nike, Monotype, Dolby Laboratories, the musician Bjork, and others.


On Scribing

On Scribing

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  • Author: Kelvy Bird
  • Publisher:
  • ISBN: 9781546423218
  • Category :
  • Languages : en
  • Pages : 170

Scribing - the practice of visually mapping a group's content in real time, as people talk - is increasingly used across sectors and around the globe to bring human ideas and interaction alive through words and images, thus activating the social field in a unique and participatory way.Scribing is an evolving art form whose potential is only just beginning to be fully realized. This book will provide a much needed framework for scribing and, on a larger level, for seeing possibilities of connecting inner and outer lives, art and the social realm.