Game Thinking

Game Thinking

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  • Author: Amy Jo Kim
  • Publisher: Gamethinking.IO
  • ISBN: 9780999788547
  • Category : Games
  • Languages : en
  • Pages : 214

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.


Game Theory

Game Theory

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  • Author: 50MINUTES,
  • Publisher: 50 Minutes
  • ISBN: 2806265886
  • Category : Business & Economics
  • Languages : en
  • Pages : 43

The art of thinking strategically This book is a practical and accessible guide to understanding and implementing game theory, providing you with the essential information and saving time. In 50 minutes you will be able to: • Quickly master the concept of strategic behavior and interactive decisions • Anticipate the actions of your opponents to react accordingly and maximize gains • Find the key to cooperating in order to reach collective goals ABOUT 50MINUTES.COM| Management & Marketing 50MINUTES.COM provides the tools to quickly understand the main theories and concepts that shape the economic world of today. Our publications are easy to use and they will save you time. They provide elements of theory and case studies, making them excellent guides to understand key concepts in just a few minutes. In fact, they are the starting point to take action and push your business to the next level.


Think Like a Game Designer

Think Like a Game Designer

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  • Author: Justin Gary
  • Publisher: Aviva Publishing
  • ISBN: 9781947937390
  • Category : Business & Economics
  • Languages : en
  • Pages : 230

Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? With Think Like a Game Designer, you will learn how to overcome mental blocks to great creative work, understand players' emotional reactions and evoke the right ones, brainstorm ideas and then refine them into useable ones, follow the six steps of the core design loop for successfully designing a game, and much more. Whether you want to create video games, board games or just discover how a true creative mind works, this book has answers. -- Adapted from dust jacket.


The Thinking Game

The Thinking Game

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  • Author: Kara Lane
  • Publisher:
  • ISBN: 9781733937900
  • Category :
  • Languages : en
  • Pages : 251

How you think determines your success and satisfaction in life. Your thinking affects how you feel, what you say, and what you do. Your thoughts drive your actions, and your actions drive your outcomes. Becoming a more effective thinker will help you make better decisions, solve challenging problems, and achieve your most important goals.One of the biggest obstacles to effective thinking is that most of what drives our thoughts, emotions, and behavior is unconscious and automatic. Our unconscious minds include hidden beliefs, biases, and feelings from the past that continue to influence our thoughts, behavior, and experiences today. Fortunately, you can learn to identify any faulty beliefs and feelings that are holding you back and train your unconscious mind to work for you instead of against you. In the process, you'll gain a better understanding of yourself, other people, and your current situation.Your freedom and power come from your conscious mind, which includes everything you're aware of: your current thoughts, feelings, and perceptions and those you can retrieve from memory. Conscious thinking is intentional and rational. It allows you to choose your own goals rather than letting other people or your past environment choose them for you. Conscious thinking puts you in control of your own life. You can improve your conscious thinking by using the rules, tools, and strategies provided in The Thinking Game. You'll learn to develop a thinking mindset by cultivating the six personality traits of great thinkers. You'll discover how to strengthen four essential thinking skills, allowing you to get more done, in less time, with better results. You'll be provided with twelve effective thinking techniques to prompt better critical and creative thinking. And you'll receive a list of questions to improve your results in every major area of your life.In addition to helping you gain greater control over your thoughts, feelings, and behavior, The Thinking Game will help you achieve your goals by following a simple 4-step process to set the right goal, create the right plan, take the right action, and analyze and improve your results.


For the Win

For the Win

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  • Author: Kevin Werbach
  • Publisher: Wharton School Press
  • ISBN: 9781613630235
  • Category : Business & Economics
  • Languages : en
  • Pages : 0

Millions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.


The Thinking Game

The Thinking Game

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  • Author: Eugene J. Meehan
  • Publisher: CQ Press
  • ISBN:
  • Category : Political Science
  • Languages : en
  • Pages : 260

This text provides a generalized framework for understanding how knowledge is developed, acquired, tested, and applied to human affairs, enabling the reader to evaluate and criticize the thinking process.


Game Thinking: From Content to Actions

Game Thinking: From Content to Actions

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  • Author: Zsolt Olah
  • Publisher: Association for Talent Development
  • ISBN: 1950496562
  • Category : Business & Economics
  • Languages : en
  • Pages : 20

L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning. But they need to use those tools to show value, rather than showcase fun. This requires a mindset shift and a move from content to actions through game thinking. In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification. He also: · details considerations for building a game-based learning strategy that is engaging and effective · presents case studies of when to use game-based learning or gamification and when not to. · offers tips on how to keep learners—that is, players—in mind while building learning games.


For the Win, Revised and Updated Edition

For the Win, Revised and Updated Edition

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  • Author: Kevin Werbach
  • Publisher: University of Pennsylvania Press
  • ISBN: 1613631049
  • Category : Business & Economics
  • Languages : en
  • Pages : 153

"A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION…."—Daniel H. Pink, Author, Drive Why can't life—and business—be fun? For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works—and what not to do. Discover the successes—and failures—of organizations that are using gamification: How a South Korean company called Neofect is using gamification to help people recover from strokes;How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking; How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash. The story of gamification isn't fun and games by any means. It's serious. When used carefully and thoughtfully, gamification produces great outcomes for users, in ways that are hard to replicate through other methods. Other times, companies misuse the "guided missile" of gamification to have people work and do things in ways that are against their self-interest. This revised and updated edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world.


Jumpstart! Thinking Skills and Problem Solving

Jumpstart! Thinking Skills and Problem Solving

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  • Author: Steve Bowkett
  • Publisher: Routledge
  • ISBN: 1317667328
  • Category : Education
  • Languages : en
  • Pages : 140

Jumpstart! Thinking Skills and Problem Solving presents a collection of simple to use, multi-sensory games and activities which will jumpstart students’ understanding of problem solving in action. If you are one of the thousands of teachers looking for a range of practical and fun ideas to engage pupils in effective proactive learning, then this is the perfect book for you. Specifically written to help teachers work within the guidelines of the new curriculum, activities in the book will help pupils to explore and learn a wide range of problem solving and independent thinking skills in an atmosphere of fun, mutual support and tolerance. Sections within the book reflect key areas of the new curriculum and offer a treasure trove of ideas for building problem solving and thinking skills into daily teaching.and provide tried and tested methods of helping children ‘learn how to learn’. Areas include:- Building problem solving confidence Thinking and problem solving in literacy Thinking and Problem solving in science Problem solving in philosophy Emotional resourcefulness and life skills Jumpstart! Thinking Skills and Problem Solving will celebrate the joy of critical and independent thinking and become a vital resource for all classroom teachers at Key Stage 2 and 3.


Design Research on Learning and Thinking in Educational Settings

Design Research on Learning and Thinking in Educational Settings

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  • Author: David Dai
  • Publisher: Routledge
  • ISBN: 113695631X
  • Category : Education
  • Languages : en
  • Pages : 307

The key question this book addresses is how to identify and create optimal conditions for the kind of learning and development that is especially important for effectively functioning in the 21st century. Taking a new approach to this long-debated issue, it looks at how a design research-based science of learning (with its practical models and related design research) can provide insights and integrated models of how human beings actually function and grow in the social dynamics of educational settings with all their affordances and constraints. More specifically: How can specific domains or subject matters be taught for broad intellectual development? How can technology be integrated in enhancing human functioning? How can the social organization of classroom learning be optimized to create social norms for promoting deep intellectual engagement and personal growth? Part I is concerned with broad conceptual and technical issues regarding cultivating intellectual potential, with a focus on how design research might fill in an important a niche in addressing these issues. Part II presents specific design work in terms of design principles, models, and prototypes.